Because there’s already leveled spells for spending Hit Die, thus a cantrip doing it can substantially render them obsolete.
That's why I gave it a 1-minute casting time. Arcane Vigor is a BA spell, making it combat-appropriate, where this idea is impossible during combat. I'd also give it to Cleric and Druid rather than Sorcerer and Wizard.
Limits, eh? Why not the same resource that's already pulled on by Short Rests and others: Hit Dice? The following example would limit the spell to noncombat and repeated use would often be better served by just taking a Short Rest at higher levels, but could be used for faster patching than a Short Rest provides.
Vitality Spring
Evocation Cantrip
Components: V, S
Casting Time: 1 Minute
Range: Touch
A creature you touch at the end of this spell can spend and roll 1 Hit Point Die and regain an amount of HP equal to the result plus their Constitution modifier.
Why, you could even cast it 60 times during a Short Rest!
There's already a mechanic for out-of-combat healing using Hit Dice. We don't need a cantrip for it
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Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
The biggest problem you run into with a Healing Cantrip is that fact that healing cannot be without limit, and the idea of a cantrip is a limitless spell.
Firebolt can be cast every 6 seconds forever in terms of D&D
If you do the same for a healing style cantrip you make leveled spells useless.
Only Mending as an increased casting time when it comes to cantrips and the effect is very small, so there is not really a good way to "balance" a healing cantrip
I mean, you could do something like "spare the dying: restore 1 hp to a creature at 0 hp; this increases to 2 hp at level 6, 3 at level 11, 4 at level 17" and it wouldn't be a particular balance problem.
Point, though it also wouldn’t be particularly meaningful- it’s still not enough HP to keep you from going down to the next hit at most any point in the game.
Not only that, but the higher level you get the rarer it becomes to actually hit 0 hp anyway.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
At the end of the day, “magic doesn’t work like that” is sufficient in-universe explanation for the absence.
We can summon fire 20 different ways, 3 of which are free, but we can't heal a papercut without invoking the power of a god who is apparently very pro-papercut?
I get why cantrips exist. But it seems like it set a really bad precedent in the minds of more modern players who love benefit, but despise cost. One campaign I'm in has 3 construct- type PCs, and it keeps coming up how Mending doesn't work on them; and that the things you would use mending on either never take damage (in the practical sense), or applying damage rules to has a lot of knock on effects if allowed. Like casting Shatter to destroy enemy armor and weapons, if not for the blanket "not worn or carried" verbage in so many spells.
A paper cut probably shouldn’t even rate 1 HP of damage. Plus, combustion or simply projecting energy to cause a thermal bloom is a rather more straightforward process than directing the processes of particular cells. This is an extremely common fantasy trope, not some arbitrary point unique to D&D.
You touch an ally creature and channel their inner life force to cause a surge of natural healing.
If the target creature has at least 1 hit point, it can spend one of its Hit Dice as a reaction.
Special: This spell can be cast as a Action or as a Bonus action but only 1 time per round.
A creature touched by this spell can spend one additional Hit Die when you reach 5th level (2), 11th level (3), and 17th level (4).
* - (Little bit of string)
Bard, Cleric, Druid, Paladin, Ranger.
This is not as effective as a short rest as it give only the HD as hp but can be used in combat but not also burning thier reaction.
P.S. In the game this was for you could use your action to do a second bonus action.
Obviously, this wasn't intentional, but I would like to point out that all this cantrip does is delete Hit Dice. 5e is a bit odd, and spending a hit die only heals you if the thing that lets you spend the dice says it does.
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That's why I gave it a 1-minute casting time. Arcane Vigor is a BA spell, making it combat-appropriate, where this idea is impossible during combat. I'd also give it to Cleric and Druid rather than Sorcerer and Wizard.
Why, you could even cast it 60 times during a Short Rest!
There's already a mechanic for out-of-combat healing using Hit Dice. We don't need a cantrip for it
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
The biggest problem you run into with a Healing Cantrip is that fact that healing cannot be without limit, and the idea of a cantrip is a limitless spell.
Firebolt can be cast every 6 seconds forever in terms of D&D
If you do the same for a healing style cantrip you make leveled spells useless.
Only Mending as an increased casting time when it comes to cantrips and the effect is very small, so there is not really a good way to "balance" a healing cantrip
Not only that, but the higher level you get the rarer it becomes to actually hit 0 hp anyway.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
My PCs would disagree. Honestly, at high levels any fight that doesn't have multiple PCs dropping to zero is a cakewalk.
I had made a spell like this as such
Close Wound
You touch an ally creature and channel their inner life force to cause a surge of natural healing.
If the target creature has at least 1 hit point, it can spend one of its Hit Dice as a reaction.
Special: This spell can be cast as a Action or as a Bonus action but only 1 time per round.
A creature touched by this spell can spend one additional Hit Die when you reach 5th level (2), 11th level (3), and 17th level (4).
I spell Goodly.
We can summon fire 20 different ways, 3 of which are free, but we can't heal a papercut without invoking the power of a god who is apparently very pro-papercut?
I get why cantrips exist. But it seems like it set a really bad precedent in the minds of more modern players who love benefit, but despise cost. One campaign I'm in has 3 construct- type PCs, and it keeps coming up how Mending doesn't work on them; and that the things you would use mending on either never take damage (in the practical sense), or applying damage rules to has a lot of knock on effects if allowed. Like casting Shatter to destroy enemy armor and weapons, if not for the blanket "not worn or carried" verbage in so many spells.
A paper cut probably shouldn’t even rate 1 HP of damage. Plus, combustion or simply projecting energy to cause a thermal bloom is a rather more straightforward process than directing the processes of particular cells. This is an extremely common fantasy trope, not some arbitrary point unique to D&D.
Obviously, this wasn't intentional, but I would like to point out that all this cantrip does is delete Hit Dice. 5e is a bit odd, and spending a hit die only heals you if the thing that lets you spend the dice says it does.