Because there’s already leveled spells for spending Hit Die, thus a cantrip doing it can substantially render them obsolete.
That's why I gave it a 1-minute casting time. Arcane Vigor is a BA spell, making it combat-appropriate, where this idea is impossible during combat. I'd also give it to Cleric and Druid rather than Sorcerer and Wizard.
Limits, eh? Why not the same resource that's already pulled on by Short Rests and others: Hit Dice? The following example would limit the spell to noncombat and repeated use would often be better served by just taking a Short Rest at higher levels, but could be used for faster patching than a Short Rest provides.
Vitality Spring
Evocation Cantrip
Components: V, S
Casting Time: 1 Minute
Range: Touch
A creature you touch at the end of this spell can spend and roll 1 Hit Point Die and regain an amount of HP equal to the result plus their Constitution modifier.
Why, you could even cast it 60 times during a Short Rest!
There's already a mechanic for out-of-combat healing using Hit Dice. We don't need a cantrip for it
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Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
The biggest problem you run into with a Healing Cantrip is that fact that healing cannot be without limit, and the idea of a cantrip is a limitless spell.
Firebolt can be cast every 6 seconds forever in terms of D&D
If you do the same for a healing style cantrip you make leveled spells useless.
Only Mending as an increased casting time when it comes to cantrips and the effect is very small, so there is not really a good way to "balance" a healing cantrip
I mean, you could do something like "spare the dying: restore 1 hp to a creature at 0 hp; this increases to 2 hp at level 6, 3 at level 11, 4 at level 17" and it wouldn't be a particular balance problem.
Point, though it also wouldn’t be particularly meaningful- it’s still not enough HP to keep you from going down to the next hit at most any point in the game.
Not only that, but the higher level you get the rarer it becomes to actually hit 0 hp anyway.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
That's why I gave it a 1-minute casting time. Arcane Vigor is a BA spell, making it combat-appropriate, where this idea is impossible during combat. I'd also give it to Cleric and Druid rather than Sorcerer and Wizard.
Why, you could even cast it 60 times during a Short Rest!
There's already a mechanic for out-of-combat healing using Hit Dice. We don't need a cantrip for it
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
The biggest problem you run into with a Healing Cantrip is that fact that healing cannot be without limit, and the idea of a cantrip is a limitless spell.
Firebolt can be cast every 6 seconds forever in terms of D&D
If you do the same for a healing style cantrip you make leveled spells useless.
Only Mending as an increased casting time when it comes to cantrips and the effect is very small, so there is not really a good way to "balance" a healing cantrip
Not only that, but the higher level you get the rarer it becomes to actually hit 0 hp anyway.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
My PCs would disagree. Honestly, at high levels any fight that doesn't have multiple PCs dropping to zero is a cakewalk.