I think we can reasonably expect that Wizards will use origin feats to represent a player’s psionic talents. That is the best way to represent innate abilities under the current character creation structure. Moreover, by making them origin feats, that makes the product more useful for homebrew worlds - many of us will never play Dark Sun, but having psionic origin feats is something any table using psionics benefits from. If I were Wizards, I would probably include a disclaimer in the book that it is heavily encouraged a player chooses one of the psionic feats (over something like tough) if playing a Dark Sun game.
I also expect the monsters included in the book will all have some kind of psionic ability. That is one of the things I think they could do really well, particularly if they offer a wide range of abilities showing various levels of skill in Psionics.
I also would hope they have a table of psionic abilities that you can staple onto MM monsters to get that Athas feel. But I doubt this will happen. I expect they will just rely on DMs using the (mediocre) “create a monster” rules from the DMG, which basically boil down to “take the monster you like, find a similar CR monster with the ability you want, staple them together.” Which.. works and does the job for taking monsters from the DS setting books and taping their abilities to MM monsters, but is far more annoying than simply having a table.
It seems I'm not communicating well.
Yes, I do expect (and welcome!) the use of Wild Talent origin feats in Athas to represent baseline/widespread psionic ability. What I don't want is for the Wild Talents to supplant any other origin feats for the character. If I'm forced into a Wild Talent at level 1 and receive no bonus feat to compensate, then in an Athas campaign I'm basically cut off from Lucky, or Alert, or Magic Initiate, or Skilled or Tough etc etc (unless I play Human) as well as other backgrounds like the Pact feats. In other words, I don't want to have to choose a Wild Talent over something like Tough in a Dark Sun campaign, I want to get both.
What I'm hoping for is something like Dragonlance SotDQ, where it was described in the chargen section as a harsher world at war, and thus the PCs received extra feats to compensate. And I'm further hoping that the DM will get guidance on adding psionic abilities to monsters that would be non-psionic in other settings. That's all.
In case you didn't know, Wild Talent feats were playtested in the Psion's first UA, and they work almost exactly like the way you suggested (they're feats made to be available as early as level 1, and consist of a thematic ability and some combination of 1 cantrip, 1 level 1 spell, and 1 level 2 spell). I'm fairly confident they're going to appear in Dark Sun: Blood and Power.
I am aware of those; the thing I meant was currently missing are rules for every (or almost every) PC and NPC on Athas to have one - and for PCs, without giving up their Origin feat. I expect for the Athas PCs it'll be as easy as a bonus WT feat (hopefully with the option to swap it for Tough or Skilled for those rare folks who want to try being a psionic muggle on Athas), but for monsters not in the book the DM will likely want at least a bit of guidance.
I'd assume they would be giving up their Origin feats, the same way Eberron PCs are giving them up to have Dragonmarks.
But the majority of Eberron inhabitants don't have those. Whereas nearly everything on Athas is psionic. It's not the same thing.
I think we can reasonably expect that Wizards will use origin feats to represent a player’s psionic talents. That is the best way to represent innate abilities under the current character creation structure. Moreover, by making them origin feats, that makes the product more useful for homebrew worlds - many of us will never play Dark Sun, but having psionic origin feats is something any table using psionics benefits from. If I were Wizards, I would probably include a disclaimer in the book that it is heavily encouraged a player chooses one of the psionic feats (over something like tough) if playing a Dark Sun game.
I also expect the monsters included in the book will all have some kind of psionic ability. That is one of the things I think they could do really well, particularly if they offer a wide range of abilities showing various levels of skill in Psionics.
I also would hope they have a table of psionic abilities that you can staple onto MM monsters to get that Athas feel. But I doubt this will happen. I expect they will just rely on DMs using the (mediocre) “create a monster” rules from the DMG, which basically boil down to “take the monster you like, find a similar CR monster with the ability you want, staple them together.” Which.. works and does the job for taking monsters from the DS setting books and taping their abilities to MM monsters, but is far more annoying than simply having a table.
I do want to note that the 5.5e DMG's Creature Traits list (which is part of the monster creation rules you mentioned and consists of traits you can staple to existing monsters) includes this trait:
"Wild Talent. Choose one cantrip; the creature can cast that cantrip without spell components, using Intelligence, Wisdom, or Charisma as the spellcasting ability."
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"Let's keep things civil, friend. We're not looking for trouble."
I do want to note that the 5.5e DMG's Creature Traits list (which is part of the monster creation rules you mentioned and consists of traits you can staple to existing monsters) includes this trait:
"Wild Talent. Choose one cantrip; the creature can cast that cantrip without spell components, using Intelligence, Wisdom, or Charisma as the spellcasting ability."
I actually forgot that rule! So that's one of my two concerns sorted.
I think we can reasonably expect that Wizards will use origin feats to represent a player’s psionic talents. That is the best way to represent innate abilities under the current character creation structure. Moreover, by making them origin feats, that makes the product more useful for homebrew worlds - many of us will never play Dark Sun, but having psionic origin feats is something any table using psionics benefits from. If I were Wizards, I would probably include a disclaimer in the book that it is heavily encouraged a player chooses one of the psionic feats (over something like tough) if playing a Dark Sun game.
I also expect the monsters included in the book will all have some kind of psionic ability. That is one of the things I think they could do really well, particularly if they offer a wide range of abilities showing various levels of skill in Psionics.
I also would hope they have a table of psionic abilities that you can staple onto MM monsters to get that Athas feel. But I doubt this will happen. I expect they will just rely on DMs using the (mediocre) “create a monster” rules from the DMG, which basically boil down to “take the monster you like, find a similar CR monster with the ability you want, staple them together.” Which.. works and does the job for taking monsters from the DS setting books and taping their abilities to MM monsters, but is far more annoying than simply having a table.
It seems I'm not communicating well.
Yes, I do expect (and welcome!) the use of Wild Talent origin feats in Athas to represent baseline/widespread psionic ability. What I don't want is for the Wild Talents to supplant any other origin feats for the character. If I'm forced into a Wild Talent at level 1 and receive no bonus feat to compensate, then in an Athas campaign I'm basically cut off from Lucky, or Alert, or Magic Initiate, or Skilled or Tough etc etc (unless I play Human) as well as other backgrounds like the Pact feats. In other words, I don't want to have to choose a Wild Talent over something like Tough in a Dark Sun campaign, I want to get both.
What I'm hoping for is something like Dragonlance SotDQ, where it was described in the chargen section as a harsher world at war, and thus the PCs received extra feats to compensate. And I'm further hoping that the DM will get guidance on adding psionic abilities to monsters that would be non-psionic in other settings. That's all.
Those “extra feats” were a field test of the background/origin feat system, iirc. At the end of the day, I expect you’re gonna have to give to get for this- I didn’t look closely at the feats in the UA, so maybe they’ll be tuned up relative to Origin feats similarly to Dragonmarks, but I doubt they’ll straight up call for double-dipping feats at character creation.
Those “extra feats” were a field test of the background/origin feat system, iirc.
One of them was. The other was just an extra feat over your regular allocation to represent the harshness of the world.
We'll have to wait and see, but I still hope getting a Wild Talent doesn't come at the (opportunity) cost of any other origin feat you could have received.
I think we can reasonably expect that Wizards will use origin feats to represent a player’s psionic talents. That is the best way to represent innate abilities under the current character creation structure. Moreover, by making them origin feats, that makes the product more useful for homebrew worlds - many of us will never play Dark Sun, but having psionic origin feats is something any table using psionics benefits from. If I were Wizards, I would probably include a disclaimer in the book that it is heavily encouraged a player chooses one of the psionic feats (over something like tough) if playing a Dark Sun game.
I also expect the monsters included in the book will all have some kind of psionic ability. That is one of the things I think they could do really well, particularly if they offer a wide range of abilities showing various levels of skill in Psionics.
I also would hope they have a table of psionic abilities that you can staple onto MM monsters to get that Athas feel. But I doubt this will happen. I expect they will just rely on DMs using the (mediocre) “create a monster” rules from the DMG, which basically boil down to “take the monster you like, find a similar CR monster with the ability you want, staple them together.” Which.. works and does the job for taking monsters from the DS setting books and taping their abilities to MM monsters, but is far more annoying than simply having a table.
It seems I'm not communicating well.
Yes, I do expect (and welcome!) the use of Wild Talent origin feats in Athas to represent baseline/widespread psionic ability. What I don't want is for the Wild Talents to supplant any other origin feats for the character. If I'm forced into a Wild Talent at level 1 and receive no bonus feat to compensate, then in an Athas campaign I'm basically cut off from Lucky, or Alert, or Magic Initiate, or Skilled or Tough etc etc (unless I play Human) as well as other backgrounds like the Pact feats. In other words, I don't want to have to choose a Wild Talent over something like Tough in a Dark Sun campaign, I want to get both.
What I'm hoping for is something like Dragonlance SotDQ, where it was described in the chargen section as a harsher world at war, and thus the PCs received extra feats to compensate. And I'm further hoping that the DM will get guidance on adding psionic abilities to monsters that would be non-psionic in other settings. That's all.
Those “extra feats” were a field test of the background/origin feat system, iirc. At the end of the day, I expect you’re gonna have to give to get for this- I didn’t look closely at the feats in the UA, so maybe they’ll be tuned up relative to Origin feats similarly to Dragonmarks, but I doubt they’ll straight up call for double-dipping feats at character creation.
Hardly. Dark Sun had many rules alterations in 2nd edition, but that was the TSR way of doing this, WTOC usually prefer to keep the rules aligned (as was in 4th edition), especially given the current premise that D&D is a "multiverse." The idea that everyone has psionic abilities will most likely be retconned.
What I'm hoping for is something like Dragonlance SotDQ, where it was described in the chargen section as a harsher world at war, and thus the PCs received extra feats to compensate. And I'm further hoping that the DM will get guidance on adding psionic abilities to monsters that would be non-psionic in other settings. That's all.
I’d expect them to do something like this. Really, it doesn’t even have to be a feat. Just something like, People in Athas all have some level of psionic ability, choose one from the following list: mage hand, mind sliver, etc. just give them a cantrip, no feat or background necessary. And if they want to keep it going, at level 5, they get to choose another power from a list of level 1 spells.
And they can still have wild talent feats for people who want to really lean into it without going full psionicist.
Hardly. Dark Sun had many rules alterations in 2nd edition, but that was the TSR way of doing this, WTOC usually prefer to keep the rules aligned (as was in 4th edition), especially given the current premise that D&D is a "multiverse." The idea that everyone has psionic abilities will most likely be retconned.
That's a solution too, albeit one I would be a bit less enthused about.
I’d expect them to do something like this. Really, it doesn’t even have to be a feat. Just something like, People in Athas all have some level of psionic ability, choose one from the following list: mage hand, mind sliver, etc. just give them a cantrip, no feat or background necessary. And if they want to keep it going, at level 5, they get to choose another power from a list of level 1 spells.
And they can still have wild talent feats for people who want to really lean into it without going full psionicist.
You're right of course that they can do this without the Wild Talent system entirely, but tying it to something like a bonus feat will make it pop on the sheet I wager.
How it plays on a sheet is a relevant point here, now that you mention it. Slotting it into the background/origin feat slot makes it play nicely with the character sheet system as we currently know it- the option is selected at creation using a pre-existing box and everything populates from there. Having players pencil it in makes it a lot less intuitive for the Beyond sheets unless their retooling sets up some slot specifically for setting-specific secondary features, which then presents another can of worms for all the campaigns that aren't using them since you would ideally want some way to filter that option by campaigns then.
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It seems I'm not communicating well.
Yes, I do expect (and welcome!) the use of Wild Talent origin feats in Athas to represent baseline/widespread psionic ability. What I don't want is for the Wild Talents to supplant any other origin feats for the character. If I'm forced into a Wild Talent at level 1 and receive no bonus feat to compensate, then in an Athas campaign I'm basically cut off from Lucky, or Alert, or Magic Initiate, or Skilled or Tough etc etc (unless I play Human) as well as other backgrounds like the Pact feats. In other words, I don't want to have to choose a Wild Talent over something like Tough in a Dark Sun campaign, I want to get both.
What I'm hoping for is something like Dragonlance SotDQ, where it was described in the chargen section as a harsher world at war, and thus the PCs received extra feats to compensate. And I'm further hoping that the DM will get guidance on adding psionic abilities to monsters that would be non-psionic in other settings. That's all.
I do want to note that the 5.5e DMG's Creature Traits list (which is part of the monster creation rules you mentioned and consists of traits you can staple to existing monsters) includes this trait:
"Wild Talent. Choose one cantrip; the creature can cast that cantrip without spell components, using Intelligence, Wisdom, or Charisma as the spellcasting ability."
"Let's keep things civil, friend. We're not looking for trouble."
I'm just happy to be here.
I actually forgot that rule! So that's one of my two concerns sorted.
Those “extra feats” were a field test of the background/origin feat system, iirc. At the end of the day, I expect you’re gonna have to give to get for this- I didn’t look closely at the feats in the UA, so maybe they’ll be tuned up relative to Origin feats similarly to Dragonmarks, but I doubt they’ll straight up call for double-dipping feats at character creation.
One of them was. The other was just an extra feat over your regular allocation to represent the harshness of the world.
We'll have to wait and see, but I still hope getting a Wild Talent doesn't come at the (opportunity) cost of any other origin feat you could have received.
Hardly. Dark Sun had many rules alterations in 2nd edition, but that was the TSR way of doing this, WTOC usually prefer to keep the rules aligned (as was in 4th edition), especially given the current premise that D&D is a "multiverse." The idea that everyone has psionic abilities will most likely be retconned.
I’d expect them to do something like this. Really, it doesn’t even have to be a feat. Just something like, People in Athas all have some level of psionic ability, choose one from the following list: mage hand, mind sliver, etc. just give them a cantrip, no feat or background necessary.
And if they want to keep it going, at level 5, they get to choose another power from a list of level 1 spells.
And they can still have wild talent feats for people who want to really lean into it without going full psionicist.
That's a solution too, albeit one I would be a bit less enthused about.
You're right of course that they can do this without the Wild Talent system entirely, but tying it to something like a bonus feat will make it pop on the sheet I wager.
How it plays on a sheet is a relevant point here, now that you mention it. Slotting it into the background/origin feat slot makes it play nicely with the character sheet system as we currently know it- the option is selected at creation using a pre-existing box and everything populates from there. Having players pencil it in makes it a lot less intuitive for the Beyond sheets unless their retooling sets up some slot specifically for setting-specific secondary features, which then presents another can of worms for all the campaigns that aren't using them since you would ideally want some way to filter that option by campaigns then.