I am thinking of preodering the warcraft and I think Im confused as to what it intails in terms of digtal content, character creation on the ddb creator. Will I be able to make a Deathknight and my sheet say death knight and my spells and abilities be flavored as such on my sheet/ app ? I know we will be using the base core DnD classes, but just wondering because I am def getting the physical of the books but wondering if the Beyond aspect will have they flavor aspect too.
I am thinking of preodering the warcraft and I think Im confused as to what it intails in terms of digtal content, character creation on the ddb creator. Will I be able to make a Deathknight and my sheet say death knight and my spells and abilities be flavored as such on my sheet/ app ? I know we will be using the base core DnD classes, but just wondering because I am def getting the physical of the books but wondering if the Beyond aspect will have they flavor aspect too.
We don't have enough information yet. They said they will tell you how to "transform" your D&D class into a WoW class, but they didn't tell us how that's gonna happen. I don't really know how that's gonna work in the digital version of the game.
If I had to guess, I'd say it will be more a roleplaying thing rather than a rule-changing thing, but I might be wrong.
We have more details now. The book will have 9 subclasses:
3 returning: Swashbuckler Rogue, Ancestral Spirit Guardian Barbarian, and Drunken Master Warrior of Mystic Brews Monk. Swashbuckler will likely map onto WoW's Outlaw Rogue while Mystic Brews will likely map onto WoW's Brewmaster. The Spirit Barb though, no clue - tank shaman maybe?
6 new: 2 Paladin Oaths (Ebon Blade & Holy), 1 Ranger Order (Demon Hunter), 2 Cleric Domains (Discipline and Shadow), and 1 Barbarian Path (Elements.) These should all be straightforward as far as what they map to (presumably the Barbarian one will be Enhancement Shaman.)
That means if they're really planning to represent every other WoW specialization, it will likely be through a combination of existing subclasses, and possibly also other options such as feats, fighting styles etc.
Yeah, looking at the language used in the announcement, it's pretty clear there won't be any wholly new base classes. It'll just be rules for modifying existing classes to better represent WoW classes - altered spell lists, that sort of thing.
They went out of their way to list the subclasses in the book, if there were even one new base class that'd be the headline.
I am thinking of preodering the warcraft and I think Im confused as to what it intails in terms of digtal content, character creation on the ddb creator. Will I be able to make a Deathknight and my sheet say death knight and my spells and abilities be flavored as such on my sheet/ app ? I know we will be using the base core DnD classes, but just wondering because I am def getting the physical of the books but wondering if the Beyond aspect will have they flavor aspect too.
yes & no. "Character sheet Identity" isn't really a thing, but as you see below they will have rules for how to play each class and specialization with all the options. But to play a Deathknight you will be a Paladin Oath of the Ebon Blade. But looking at what they show not every class specialization will fall cleanly into an obivous subclass.
Say you want to play a Destruction Warlock, they will probably have a reciepe to make them that will be a differant subclass and maybe class than Demonology or Afflicition. Hopefully they are Wizard or Sorcerer subclasses, as D&D Warlocks are very differant mechanically and lorewise than a Warcraft Warlock. Also looking at the Shamen, while Enhancement being a Barbarian makes sense, Elements and Resto should not be, but I see Spritual Guardian (The OG D&D Shamen) and Path of Elements which means they went Barbarian with Shaman.
Basically you will have class fantasy, but it will be a D&D version of that class fantasy not a video game one, and the idea of "Character Sheet identity" isn't a thing, never has been.
Rules for playing 13 World of Warcraft® classes (Death Knight, Demon Hunter, Druid, Evoker, Hunter, Mage, Monk, Paladin, Priest, Rogue, Shaman, Warlock, Warrior) using suggested options in the Player's Handbook.
6 New Subclasses: Oath of the Ebon Blade (Paladin), Oath of the Holy (Paladin), Demon Hunter (Ranger), Shadow Domain (Cleric), Discipline Domain (Cleric), Path of the Elements (Barbarian)
3 Updated Subclasses: Swashbuckler (Rogue), Path of the Spiritual Guardian (Barbarian), Warrior of Mystic Brews (Monk)
40+ Specializations: Using suggested options from D&D: World of Warcraft® the Player's Handbook.
"Character Sheet identity" isn't a thing, never has been in D&D. And here is why.
D&D the character sheet is the statistics of what you can do, and a suggestion of how you would go about it. The classes in D&D are a framework to build a play style around. In Pathfinder2e they have no actual multiclasses, they have thousands of classes, and modified classes. That do just the thing on a character sheet. In D&D it has always been more free.
Back in the ancient times AD&D had Kit classes, which is basically what is being described in the WarCraft book. Example the Bladesinger (Elf Handbook kit class) It was a Fighter Wizard with a race requirement, stat line requirements, and a build path unique to a Bladesigner. You could list your class name as "Class: __Bladesinger(3fighter/2Wizard)_" but in the end you were a 3 fighter 2 wizard. (XP for the classes were unique to each class, I think Wizard was slower than fighter, rogue was the slowest)
The write up on the WarCraft book makes it clear this is how you play and build some of their classes.
Additionally when looking at other eras of D&D you will see that you started general, but as you progressed you could drill into a specific class idenity, specifically in 3.5 and prestige classes. But even there, you started as a fighter, wizard, thief, cleric, or Paladin. (I'm sure there was more base classes... ;p )
To achieve a class idenity in D&D you are trying for a specific play style, and that is done by building how you want to play, not by being handed the everything is ready from level 1. If you want that play P2E as those classes are locked in at level 1.
Me if I want to recreate my Void Elf Destro Lock, I would build a Shadow Sorceress who specializes in Fire Spells and reflavor the Shadow puppy as a demon puppy.
"Character Sheet identity" isn't a thing, never has been in D&D. And here is why.
D&D the character sheet is the statistics of what you can do, and a suggestion of how you would go about it. The classes in D&D are a framework to build a play style around. In Pathfinder2e they have no actual multiclasses, they have thousands of classes, and modified classes. That do just the thing on a character sheet. In D&D it has always been more free.
Back in the ancient times AD&D had Kit classes, which is basically what is being described in the WarCraft book. Example the Bladesinger (Elf Handbook kit class) It was a Fighter Wizard with a race requirement, stat line requirements, and a build path unique to a Bladesigner. You could list your class name as "Class: __Bladesinger(3fighter/2Wizard)_" but in the end you were a 3 fighter 2 wizard. (XP for the classes were unique to each class, I think Wizard was slower than fighter, rogue was the slowest)
The write up on the WarCraft book makes it clear this is how you play and build some of their classes.
Additionally when looking at other eras of D&D you will see that you started general, but as you progressed you could drill into a specific class idenity, specifically in 3.5 and prestige classes. But even there, you started as a fighter, wizard, thief, cleric, or Paladin. (I'm sure there was more base classes... ;p )
To achieve a class idenity in D&D you are trying for a specific play style, and that is done by building how you want to play, not by being handed the everything is ready from level 1. If you want that play P2E as those classes are locked in at level 1.
Me if I want to recreate my Void Elf Destro Lock, I would build a Shadow Sorceress who specializes in Fire Spells and reflavor the Shadow puppy as a demon puppy.
MHP has sheets for every SRD class and their own, so there IS a market for character sheet identity.
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DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
I am thinking of preodering the warcraft and I think Im confused as to what it intails in terms of digtal content, character creation on the ddb creator. Will I be able to make a Deathknight and my sheet say death knight and my spells and abilities be flavored as such on my sheet/ app ? I know we will be using the base core DnD classes, but just wondering because I am def getting the physical of the books but wondering if the Beyond aspect will have they flavor aspect too.
We don't have enough information yet. They said they will tell you how to "transform" your D&D class into a WoW class, but they didn't tell us how that's gonna happen. I don't really know how that's gonna work in the digital version of the game.
If I had to guess, I'd say it will be more a roleplaying thing rather than a rule-changing thing, but I might be wrong.
We have more details now. The book will have 9 subclasses:
3 returning: Swashbuckler Rogue,
AncestralSpirit Guardian Barbarian, andDrunken MasterWarrior of Mystic Brews Monk. Swashbuckler will likely map onto WoW's Outlaw Rogue while Mystic Brews will likely map onto WoW's Brewmaster. The Spirit Barb though, no clue - tank shaman maybe?6 new: 2 Paladin Oaths (Ebon Blade & Holy), 1 Ranger Order (Demon Hunter), 2 Cleric Domains (Discipline and Shadow), and 1 Barbarian Path (Elements.) These should all be straightforward as far as what they map to (presumably the Barbarian one will be Enhancement Shaman.)
That means if they're really planning to represent every other WoW specialization, it will likely be through a combination of existing subclasses, and possibly also other options such as feats, fighting styles etc.
That would be awesome! I’d love to see character sheets for all 13 Warcraft classes!
https://wartheknights.com
Yeah, looking at the language used in the announcement, it's pretty clear there won't be any wholly new base classes. It'll just be rules for modifying existing classes to better represent WoW classes - altered spell lists, that sort of thing.
They went out of their way to list the subclasses in the book, if there were even one new base class that'd be the headline.
yes & no. "Character sheet Identity" isn't really a thing, but as you see below they will have rules for how to play each class and specialization with all the options. But to play a Deathknight you will be a Paladin Oath of the Ebon Blade. But looking at what they show not every class specialization will fall cleanly into an obivous subclass.
Say you want to play a Destruction Warlock, they will probably have a reciepe to make them that will be a differant subclass and maybe class than Demonology or Afflicition. Hopefully they are Wizard or Sorcerer subclasses, as D&D Warlocks are very differant mechanically and lorewise than a Warcraft Warlock. Also looking at the Shamen, while Enhancement being a Barbarian makes sense, Elements and Resto should not be, but I see Spritual Guardian (The OG D&D Shamen) and Path of Elements which means they went Barbarian with Shaman.
Basically you will have class fantasy, but it will be a D&D version of that class fantasy not a video game one, and the idea of "Character Sheet identity" isn't a thing, never has been.
"Character Sheet identity" isn't a thing, never has been in D&D. And here is why.
D&D the character sheet is the statistics of what you can do, and a suggestion of how you would go about it. The classes in D&D are a framework to build a play style around. In Pathfinder2e they have no actual multiclasses, they have thousands of classes, and modified classes. That do just the thing on a character sheet. In D&D it has always been more free.
Back in the ancient times AD&D had Kit classes, which is basically what is being described in the WarCraft book. Example the Bladesinger (Elf Handbook kit class) It was a Fighter Wizard with a race requirement, stat line requirements, and a build path unique to a Bladesigner. You could list your class name as "Class: __Bladesinger(3fighter/2Wizard)_" but in the end you were a 3 fighter 2 wizard. (XP for the classes were unique to each class, I think Wizard was slower than fighter, rogue was the slowest)
The write up on the WarCraft book makes it clear this is how you play and build some of their classes.
Additionally when looking at other eras of D&D you will see that you started general, but as you progressed you could drill into a specific class idenity, specifically in 3.5 and prestige classes. But even there, you started as a fighter, wizard, thief, cleric, or Paladin. (I'm sure there was more base classes... ;p )
To achieve a class idenity in D&D you are trying for a specific play style, and that is done by building how you want to play, not by being handed the everything is ready from level 1. If you want that play P2E as those classes are locked in at level 1.
Me if I want to recreate my Void Elf Destro Lock, I would build a Shadow Sorceress who specializes in Fire Spells and reflavor the Shadow puppy as a demon puppy.
MHP has sheets for every SRD class and their own, so there IS a market for character sheet identity.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
So? MHP who are they, not WotC or anything offically D&D.
Mage Hand Press. The Valda's people.
if a 3pp makes it, there is a demand for it somewhere.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Maybe? But is that demand high enough to justify the cost of designing, printing, and distributing them?