I believe my only real complaint is taking content that should be in a setting neutral book, such as Swashbuckler, and putting it in a book designed for a specific setting. Otherwise it is just another campaign setting book to be bought or ignored as you see fit.
I guess not so much a complaint as an annoyance.
That's fair, but it's also not unlikely that, if the book wasn't going to exist, we wouldn't be getting the updated subclass any time soon. The regular D&D releases have their own needs, and if Swashbuckler (or any other subclass) doesn't fit, they're not going to increase page count just to make it available. If it does belong, I suspect we'll see it in the mainline book as well.
It's also not really any different from a practical standpoint to options appearing in a FR or Ravenloft book.
And eventually, I fully expect we'll get a book consolidating the setting-gated player options, or at least the good ones, like we did in the 5e era.
To be fair, the Bladesinger was a subclass based on setting specific lore and the elves. It really belonged in a proper setting book. Swashbuckler doesn't have ties to any specific setting or lore.
Imagine that the only way to play a Bladesinger was through SCAG?
In current 5.5e the "only" way to play a Bladesinger is through Heroes of Faerun. What's your point? The only way to play an Artificer in 5.5e is through the Eberron sourcebook. The only way to play a Grave Domain cleric is through the Horrors Within sourcebook.
The World of Warcraft sourcebook is being produced by Wizards of the Coast. It's just another setting book that contains subclasses usable in any world. This is how it's always been done, except when Tasha's and Xanathar's did a roundup of classes to get them into one book and clean them up. And I'm sure that down the road, they'll do the same thing for the current crop of 5.5e subclasses.
You're forgetting that there were seven years between 2015 and 2022, where:
My post was in response to someone suggesting the setting specific player options be released in a future book like Xantha’s and Tasha’s in 5e, which did republish Bladesinger and I know most of you know what I mean
My post was in response to someone suggesting the setting specific player options be released in a future book like Xantha’s and Tasha’s in 5e, which did republish Bladesinger and I know most of you know what I mean
Then perhaps rather than being snarky, you could've simply said "Maybe the updated classes in the WoW book will be reprinted down the line in Tasha's-like book, like they did with the Bladesinger in SCAG"? It genuinely sounded like you were comparing the WoW book to SCAG 1:1
I think that Universes Beyond will be divisive. The direction D&D is going in seems to be a flood the zone strategy, releasing more content than people can keep up with. Only looking at what is currently announced is short-sighted. Five years from now, I fear I will be labeled a jerk gatekeeper if I don't allow UB in my games. I imagine new players attracted to D&D because of UB may have different expectations and may settle in to their IP corner. "I play D&D" may need to be qualified in a way that parallels different systems.
People are saying that D&D and Magic are different and while I agree with that, here's the differences on my mind:
Unlike Magic where incorporating cards from other UB and non-UB strengthens your deck, there's no need to explore beyond the one UB IP that was attractive. I have seen it said that most of the players attracted by UB for Magic don't stay.
Unlike Magic where there's a general legality - where all recent products are included in play by default - D&D works rather the opposite, where core products like the PHB are the only products assumed to be included in play by default with DM approval needed for other options. What does a new player's experience look like if the only product they own is disallowed? That's a very different new player experience for a UB Magic player compared to a UB D&D player. So I think there will be a prescriptive push to be inclusive of UB options.
One of the biggest complaints about UB for Magic is the breaking of immersion from all the disparate products mashed together. But Magic isn't a narrative-focused game. D&D is, and the breaking of immersion from the mash up of UB products will be an even bigger issue than in Magic.
Maybe there's a UB product you're really looking forward to. But I don't think it's worth the long-term outcomes.
Another point - people will be re-buying products they already own - like I doubt the Dark Sun PHB variant will be the only one. I don't think that's a good thing in general.
I think that Universes Beyond will be divisive. The direction D&D is going in seems to be a flood the zone strategy, releasing more content than people can keep up with. Only looking at what is currently announced is short-sighted. Five years from now, I fear I will be labeled a jerk gatekeeper if I don't allow UB in my games. I imagine new players attracted to D&D because of UB may have different expectations and may settle in to their IP corner. "I play D&D" may need to be qualified in a way that parallels different systems.
People are saying that D&D and Magic are different and while I agree with that, here's the differences on my mind:
Unlike Magic where incorporating cards from other UB and non-UB strengthens your deck, there's no need to explore beyond the one UB IP that was attractive. I have seen it said that most of the players attracted by UB for Magic don't stay.
Unlike Magic where there's a general legality - where all recent products are included in play by default - D&D works rather the opposite, where core products like the PHB are the only products assumed to be included in play by default with DM approval needed for other options. What does a new player's experience look like if the only product they own is disallowed? That's a very different new player experience for a UB Magic player compared to a UB D&D player. So I think there will be a prescriptive push to be inclusive of UB options.
One of the biggest complaints about UB for Magic is the breaking of immersion from all the disparate products mashed together. But Magic isn't a narrative-focused game. D&D is, and the breaking of immersion from the mash up of UB products will be an even bigger issue than in Magic.
Maybe there's a UB product you're really looking forward to. But I don't think it's worth the long-term outcomes.
Another point - people will be re-buying products they already own - like I doubt the Dark Sun PHB variant will be the only one. I don't think that's a good thing in general.
Taldorei, Wildemount, Netherdeep, Humblewood, Strixhaven, Acquisitions Incorporated, Rick and Morty, Ravnica, Obijima...the list goes on for settings people exclude already. We're already in "five years from now" for many of those.
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That's fair, but it's also not unlikely that, if the book wasn't going to exist, we wouldn't be getting the updated subclass any time soon. The regular D&D releases have their own needs, and if Swashbuckler (or any other subclass) doesn't fit, they're not going to increase page count just to make it available. If it does belong, I suspect we'll see it in the mainline book as well.
It's also not really any different from a practical standpoint to options appearing in a FR or Ravenloft book.
And eventually, I fully expect we'll get a book consolidating the setting-gated player options, or at least the good ones, like we did in the 5e era.
Imagine that the only way to play a Bladesinger was through SCAG?
To be fair, the Bladesinger was a subclass based on setting specific lore and the elves. It really belonged in a proper setting book. Swashbuckler doesn't have ties to any specific setting or lore.
That's still a D&D set book, not a different IP. So it's apples to oranges
Find my D&D Beyond articles here
In current 5.5e the "only" way to play a Bladesinger is through Heroes of Faerun. What's your point? The only way to play an Artificer in 5.5e is through the Eberron sourcebook. The only way to play a Grave Domain cleric is through the Horrors Within sourcebook.
The World of Warcraft sourcebook is being produced by Wizards of the Coast. It's just another setting book that contains subclasses usable in any world. This is how it's always been done, except when Tasha's and Xanathar's did a roundup of classes to get them into one book and clean them up. And I'm sure that down the road, they'll do the same thing for the current crop of 5.5e subclasses.
You're forgetting that there were seven years between 2015 and 2022, where:
No imagination needed.
My post was in response to someone suggesting the setting specific player options be released in a future book like Xantha’s and Tasha’s in 5e, which did republish Bladesinger and I know most of you know what I mean
Then perhaps rather than being snarky, you could've simply said "Maybe the updated classes in the WoW book will be reprinted down the line in Tasha's-like book, like they did with the Bladesinger in SCAG"? It genuinely sounded like you were comparing the WoW book to SCAG 1:1
Find my D&D Beyond articles here
I think that Universes Beyond will be divisive. The direction D&D is going in seems to be a flood the zone strategy, releasing more content than people can keep up with. Only looking at what is currently announced is short-sighted. Five years from now, I fear I will be labeled a jerk gatekeeper if I don't allow UB in my games. I imagine new players attracted to D&D because of UB may have different expectations and may settle in to their IP corner. "I play D&D" may need to be qualified in a way that parallels different systems.
People are saying that D&D and Magic are different and while I agree with that, here's the differences on my mind:
Unlike Magic where incorporating cards from other UB and non-UB strengthens your deck, there's no need to explore beyond the one UB IP that was attractive. I have seen it said that most of the players attracted by UB for Magic don't stay.
Unlike Magic where there's a general legality - where all recent products are included in play by default - D&D works rather the opposite, where core products like the PHB are the only products assumed to be included in play by default with DM approval needed for other options. What does a new player's experience look like if the only product they own is disallowed? That's a very different new player experience for a UB Magic player compared to a UB D&D player. So I think there will be a prescriptive push to be inclusive of UB options.
One of the biggest complaints about UB for Magic is the breaking of immersion from all the disparate products mashed together. But Magic isn't a narrative-focused game. D&D is, and the breaking of immersion from the mash up of UB products will be an even bigger issue than in Magic.
Maybe there's a UB product you're really looking forward to. But I don't think it's worth the long-term outcomes.
Another point - people will be re-buying products they already own - like I doubt the Dark Sun PHB variant will be the only one. I don't think that's a good thing in general.
Taldorei, Wildemount, Netherdeep, Humblewood, Strixhaven, Acquisitions Incorporated, Rick and Morty, Ravnica, Obijima...the list goes on for settings people exclude already. We're already in "five years from now" for many of those.