The new Dragon Delve adventure anthology has a section on the " Death at Sunset" adventure where players can ask around a village about potential rumours. The book then has a table with a variety of rumors preceded by this text....
Rumors
When the characters interact with NPCs anywhere in Redwood Watch, villagers voice their concerns about recent local events. Roll on the Village Green Rumors table to determine which rumor an NPC shares. Roll again if the characters have already been told the resulting rumor, and stop rolling once the characters have been told all of them.
Why on earth would you create a table if you just were told t o keep rolling until all the rumors have been learned??? Am I missing something here. My thought is just skip the rolling and read the rumors...itr seems pointless to keep rolling until they have heard all the rumors.... what am I not seeing?
It gives a sort of randomness I suppose, not necessarily giving a specific order of things. It seems a little redundant, but it does make the game different than a lot of others simply based off of the rolls of the table. I’d just roll since it takes like two seconds, but if there’s a certain rumor you want them to know or just don’t care, than I would just read them.
I think it's a combination of not giving any one rumor more weight by its position in the list (players may gravitate towards the later rumors being "more true"), but also just in case the players decide not to continue pursuing rumors after the first few. I know my players were satisfied with the first two I rolled and left (not knowing how many there were to find).
Uhh. I would just keep rolling. . . "Apparently the villagers are really looking forward to the fight at the fish festival." That I keep rolling four.
If you exhaust the list, why not have the pc ask their opinion on it then. I'm guessing it is to be used as a tool to start the conversation(s) between scenes.
Also, the part about stopping after all the rumors have been shared avoids the old video game trope of NPCs just having one line of dialogue and repeating it every time you interact with them.
The new Dragon Delve adventure anthology has a section on the " Death at Sunset" adventure where players can ask around a village about potential rumours. The book then has a table with a variety of rumors preceded by this text....
Rumors
When the characters interact with NPCs anywhere in Redwood Watch, villagers voice their concerns about recent local events. Roll on the Village Green Rumors table to determine which rumor an NPC shares. Roll again if the characters have already been told the resulting rumor, and stop rolling once the characters have been told all of them.
Why on earth would you create a table if you just were told t o keep rolling until all the rumors have been learned??? Am I missing something here. My thought is just skip the rolling and read the rumors...itr seems pointless to keep rolling until they have heard all the rumors.... what am I not seeing?
This assumes the PCs ask around enough to hear everything on the table. They might just ask once or twice. Remember Dragon Delves is a one-shot anthology—some tables might play quite a brisk pace and not spend a lot of time interacting with NPCs
The new Dragon Delve adventure anthology has a section on the " Death at Sunset" adventure where players can ask around a village about potential rumours. The book then has a table with a variety of rumors preceded by this text....
Rumors
Why on earth would you create a table if you just were told t o keep rolling until all the rumors have been learned??? Am I missing something here. My thought is just skip the rolling and read the rumors...itr seems pointless to keep rolling until they have heard all the rumors.... what am I not seeing?
It gives a sort of randomness I suppose, not necessarily giving a specific order of things. It seems a little redundant, but it does make the game different than a lot of others simply based off of the rolls of the table. I’d just roll since it takes like two seconds, but if there’s a certain rumor you want them to know or just don’t care, than I would just read them.
exactly my thoughts....still weird...." Roll but dont stop till you rolled them all" lol
Those WOTC guys are running low on sleep I think lol
I think it's a combination of not giving any one rumor more weight by its position in the list (players may gravitate towards the later rumors being "more true"), but also just in case the players decide not to continue pursuing rumors after the first few. I know my players were satisfied with the first two I rolled and left (not knowing how many there were to find).
Uhh. I would just keep rolling. . .
"Apparently the villagers are really looking forward to the fight at the fish festival."
That I keep rolling four.
If you exhaust the list, why not have the pc ask their opinion on it then. I'm guessing it is to be used as a tool to start the conversation(s) between scenes.
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ModeratorThe one thing it accomplishes that a normal list wouldn't is that the order they're learned will vary.
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Also, the part about stopping after all the rumors have been shared avoids the old video game trope of NPCs just having one line of dialogue and repeating it every time you interact with them.
This assumes the PCs ask around enough to hear everything on the table. They might just ask once or twice. Remember Dragon Delves is a one-shot anthology—some tables might play quite a brisk pace and not spend a lot of time interacting with NPCs
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