Hi love postapocalyptic pen and paper rpg games like fallout. So was wondering what YOU would like for the upcoming dark sun game RULE VISE I'm hoping this does not derails into a dumpster fire. my list
I want rules for searching through and looting ruins for equipment and supplies getting crafting materials from monster and beast interesting crafting rules an equipment system that doesn’t focus only on weight but also bulkiness. for example, something with slots: a knife takes one slot, a spear takes one slot, 3 slots for food for the day... i want to have to choose between the new nice knife or extra water for the trip. weapons, armor and equipment that break of course.
I would like to have rules for how communities and groups suffer population damage from, for example, swelling, water shortage, etc. 'Now you have to get that beast home otherwise...' sort of adventure more interesting rules for trips where more players are involved, for example one handles planning, one for navigating with the stars or however you navigate in Athis, one for scouting for dangers, etc. rules for injuries that linger, like rolling the damage dice to the max and then you get to roll on a table with results like sprained feet, broken ribs, chopped fingers, etc., so you don't just take a long rest and are fine
The first ones that come to mind for me are for the Psion:
Unique spellcasting mechanics like the Warlock.
More Psionic Energy Dice and more Psionic Disciplines.
Psionic Disciplines working more like Eldritch Invocations.
The Metamorph subclass' starting features including some kind of survivability buff (e.g. Mutable Form adding your Intelligence modifier to your AC while it's active).
More exclusive spells.
Others I have include the inclusion of the dray, half-giant, elan, and maybe even the Athasian genasi among the species (the inclusion of muls and thri-kreen is guaranteed in my opinion), and rules restricting what classes, subclasses, species, and spells are normally available in a Dark Sun campaign.
Hi love postapocalyptic pen and paper rpg games like fallout. So was wondering what YOU would like for the upcoming dark sun game RULE VISE
I'm hoping this does not derails into a dumpster fire.
my list
I want rules for searching through and looting ruins for equipment and supplies
getting crafting materials from monster and beast
interesting crafting rules
an equipment system that doesn’t focus only on weight but also bulkiness. for example, something with slots: a knife takes one slot, a spear takes one slot, 3 slots for food for the day... i want to have to choose between the new nice knife or extra water for the trip.
weapons, armor and equipment that break of course.
I would like to have rules for how communities and groups suffer population damage from, for example, swelling, water shortage, etc. 'Now you have to get that beast home otherwise...' sort of adventure
more interesting rules for trips where more players are involved, for example one handles planning, one for navigating with the stars or however you navigate in Athis, one for scouting for dangers, etc.
rules for injuries that linger, like rolling the damage dice to the max and then you get to roll on a table with results like sprained feet, broken ribs, chopped fingers, etc., so you don't just take a long rest and are fine
so what would YOU wish for?
The first ones that come to mind for me are for the Psion:
Others I have include the inclusion of the dray, half-giant, elan, and maybe even the Athasian genasi among the species (the inclusion of muls and thri-kreen is guaranteed in my opinion), and rules restricting what classes, subclasses, species, and spells are normally available in a Dark Sun campaign.
"Let's keep things civil, friend. We're not looking for trouble."
I'm just happy to be here.
I think we will se the profession system from the wow book carry over to dark sun for how you gather resources