So, how do you get to them, such as this one? I only found this one because someone posted a link in the thread I made. I’d like to be part of the conversations but I can’t ever find them. Same for the last few UAs.
If you go to the “Rules” section at the top of the website you’ll find Unearthed Arcana there. There’s usually a news item on the home page when they release stuff or a thread (either official or by a user) appears on the forums to give you a heads up
Not sure how I feel about the Freedom Domain Cleric. It just kinda feels like Freedom of Movement the subclass. Id definitely like it more if Invoke Liberty allowed the Cleric to end Possession affecting allies (either at level 3 or at level 9), as exorcising controlling spirits seems on theme for this subclass and Clerics in general. Overall, it feels like this subclass is mechanically designed around increased movement, but is themed to fight against evils of things like starvation, poverty, tyranny, etc. which doesnt quite mesh.
I love the idea of an unarmored cleric. Everything else though...
What I’m finding surprising about this UA and the other recent ones of how meh most of them have been. Perkins and Crawford used to say about how UA was the hit for the fences and then you dialled it back based on feedback whilst the current crew seem to be doing it in the other direction, giving us the bare minimum and seeing who complains. I’m not sure if that’s a better or worse way to create an end product but it certainly does little to get my excitement going
There've been great UA before this one though. The final draft UA for Arcana Unleashed ended up pretty close to what we got in the book and with only a couple of exceptions (looking at you, Enchanter capstone, and thank Mystra that "Magic Stealer Rogue" never saw print) was a home run of a book. I'm hopeful that this Underdark one will do far better in v2 than this initial pass would indicate.
Sure, but I believe the people who care about UA are a fairly small minority of the D&D playerbase.
Of course - but like, I'm still grateful? Most of the v1 UA have been way worse than the finished product, and we have ourselves to thank for that. Just think how horrible it would have been if we didn't review bomb their first draft of the 2024 Monk.
Sure the community doesn't always get it right (*sighs towards Moon Druid templates getting scrapped*) but overall I think the process does more good than not. And clearly they think so too or they wouldn't keep doing it, it's not like they're contractually obligated to keep running the program.
By the way, I honestly don't understand why there are people complaining about getting certain playable races. I mean, is there anyone forcing you to play them? That kind of behaviour reminds me of Samuel L. Jackson in Django ("Look, master, that one has a horse." "And do you want a horse, Stephen? "What do I want a horse for? What I want is for him not to have one!").
I am just as eager. The Monk in the party running through my Campaign instantly went for the Mystic Arts Monk, they just got level 3 last session and we're playing. This class looks like a gem. Nice one!
Give 5 other party members one prof another has for the day- sounds good at first, but honestly kinda underwhelming given it's a single skill being shared around; facilitates group stealth if the DM is of the "if one person fails then effectively the whole party failed" school of thought, but in general seems like it'll mostly be camped on something like Perception, Insight, Persuasion/Deception, or Stealth most of the time, and enabling brute force attempts at skill checks just doesn't sound fun
I think you're way underrating how much utility this feature would have. Doing research on something important but have to follow multiple leads? Everyone gets Investigation (or History or Religion or whatever would be most useful). Invited for dinner by the BBEG and can't afford to give away your plans? Everyone gets Deception. Going shopping? Everyone gets Persuasion.
It's less for group checks and more for when you might find yourself in a situation where you can't guarantee the party member strongest in that skill will be the one making a key role
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Give 5 other party members one prof another has for the day- sounds good at first, but honestly kinda underwhelming given it's a single skill being shared around; facilitates group stealth if the DM is of the "if one person fails then effectively the whole party failed" school of thought, but in general seems like it'll mostly be camped on something like Perception, Insight, Persuasion/Deception, or Stealth most of the time, and enabling brute force attempts at skill checks just doesn't sound fun
I think you're way underrating how much utility this feature would have. Doing research on something important but have to follow multiple leads? Everyone gets Investigation (or History or Religion or whatever would be most useful). Invited for dinner by the BBEG and can't afford to give away your plans? Everyone gets Deception. Going shopping? Everyone gets Persuasion.
It's less for group checks and more for when you might find yourself in a situation where you can't guarantee the party member strongest in that skill will be the one making a key role
Sure, but the point stands that it effectively just brute-forces success via weight of numbers, and would tend to negate the point of the donor being the specialist in the field. It's inflexible and rather than offering creative problem solving it's just a case of "everyone throw d20's at a problem, if you can correctly predict it".
Sure, but the point stands that it effectively just brute-forces success via weight of numbers
Not remotely. How are you defining "brute forcing"?
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Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Give 5 other party members one prof another has for the day- sounds good at first, but honestly kinda underwhelming given it's a single skill being shared around; facilitates group stealth if the DM is of the "if one person fails then effectively the whole party failed" school of thought, but in general seems like it'll mostly be camped on something like Perception, Insight, Persuasion/Deception, or Stealth most of the time, and enabling brute force attempts at skill checks just doesn't sound fun
I think you're way underrating how much utility this feature would have. Doing research on something important but have to follow multiple leads? Everyone gets Investigation (or History or Religion or whatever would be most useful). Invited for dinner by the BBEG and can't afford to give away your plans? Everyone gets Deception. Going shopping? Everyone gets Persuasion.
It's less for group checks and more for when you might find yourself in a situation where you can't guarantee the party member strongest in that skill will be the one making a key role
Sure, but the point stands that it effectively just brute-forces success via weight of numbers, and would tend to negate the point of the donor being the specialist in the field. It's inflexible and rather than offering creative problem solving it's just a case of "everyone throw d20's at a problem, if you can correctly predict it".
You need to have prof to provide the Help action in whatever it is you're helping with. It allows you to make someone, whomever, the dedicated assistant or helper for those checks for an entire day. So, you're barbarian who is useless in the social scenes of the campaign now has something to do. They can provide the Help action and roleplay taking notes. Then those who do have other stuff they can do are freed up for that stuff rather than having to stick around to provide Guidance or Help.
Imagine Grog from CR helping Pike with some clerical stuff because all of a sudden he has prof in Knowledge Religion. Oh, that would be just hilarious! The two would have some huge theological debate that Grog totally forgot all about by the next day and then Pike would be all frustrated because they ended their reformation discussion without actually ending it. Yes! I want to watch that. I think they lost the show though, right?
If you go to the “Rules” section at the top of the website you’ll find Unearthed Arcana there. There’s usually a news item on the home page when they release stuff or a thread (either official or by a user) appears on the forums to give you a heads up
I love the idea of an unarmored cleric. Everything else though...
There've been great UA before this one though. The final draft UA for Arcana Unleashed ended up pretty close to what we got in the book and with only a couple of exceptions (looking at you, Enchanter capstone, and thank Mystra that "Magic Stealer Rogue" never saw print) was a home run of a book. I'm hopeful that this Underdark one will do far better in v2 than this initial pass would indicate.
Of course - but like, I'm still grateful? Most of the v1 UA have been way worse than the finished product, and we have ourselves to thank for that. Just think how horrible it would have been if we didn't review bomb their first draft of the 2024 Monk.
Sure the community doesn't always get it right (*sighs towards Moon Druid templates getting scrapped*) but overall I think the process does more good than not. And clearly they think so too or they wouldn't keep doing it, it's not like they're contractually obligated to keep running the program.
Thank you so much!
I am just as eager. The Monk in the party running through my Campaign instantly went for the Mystic Arts Monk, they just got level 3 last session and we're playing. This class looks like a gem. Nice one!
"Life is Cast by Random Dice"
Burn my candle twice.
I have done my life justice
Against random dice.
I think you're way underrating how much utility this feature would have. Doing research on something important but have to follow multiple leads? Everyone gets Investigation (or History or Religion or whatever would be most useful). Invited for dinner by the BBEG and can't afford to give away your plans? Everyone gets Deception. Going shopping? Everyone gets Persuasion.
It's less for group checks and more for when you might find yourself in a situation where you can't guarantee the party member strongest in that skill will be the one making a key role
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Sure, but the point stands that it effectively just brute-forces success via weight of numbers, and would tend to negate the point of the donor being the specialist in the field. It's inflexible and rather than offering creative problem solving it's just a case of "everyone throw d20's at a problem, if you can correctly predict it".
Not remotely. How are you defining "brute forcing"?
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
You need to have prof to provide the Help action in whatever it is you're helping with. It allows you to make someone, whomever, the dedicated assistant or helper for those checks for an entire day. So, you're barbarian who is useless in the social scenes of the campaign now has something to do. They can provide the Help action and roleplay taking notes. Then those who do have other stuff they can do are freed up for that stuff rather than having to stick around to provide Guidance or Help.
Imagine Grog from CR helping Pike with some clerical stuff because all of a sudden he has prof in Knowledge Religion. Oh, that would be just hilarious! The two would have some huge theological debate that Grog totally forgot all about by the next day and then Pike would be all frustrated because they ended their reformation discussion without actually ending it. Yes! I want to watch that. I think they lost the show though, right?
"Life is Cast by Random Dice"
Burn my candle twice.
I have done my life justice
Against random dice.