Does the character quick builder not work with content sharing through the campaign manager? I only see the option for the regular character building process.
The rate of fixes with the Arcana Unleashed book has been quite impressive!
WOTC_Randy: There was a lot to go through this time! I really appreciate the community calling these out in Reddit, Discord, Customer Support, and the Forums. We really do read the feedback and take them into consideration!
I also appreciated mods replying to Discord comments that reported bugs when those bugs were fixed. I don't know if that was new or not with these books, I don't recall that happening before, but it was nice regardless.
LaTiaJacquise: They’ve done this for all the releases so far! I think the volume of bugs for these books made it more noticeable 😅
I'm wondering if this is going to impact FLGS and non DDB bookseller inventory, because my intent was just to purchase the physical books locally since I had no idea when my copies would arrive. (Regarding Arcana Unleashed Ultimate shipments)
LaTiaJacquise: I believe this only affected pre-orders through the DDB marketplace.
Has there been ANY updates on getting the final supplement for Drakkenheim?
WOTC_Randy: Totally fair question! This is something many on our team wanted to do too. The challenge with Sebastian Crowe’s is that several of its player options don’t translate cleanly to D&D Beyond today, and although we could technically publish parts of it, the overall experience wouldn’t meet the bar we want for actually building and playing those characters. Rather than ship something incomplete or overly reliant on workarounds, we’d rather wait until we can support it well. As others have mentioned, our platform rebuild should alleviate some of these constraints and give us more flexibility with content like this in the future.
Will Grim Hollow transformation get support with this rebuild instead of having to homebrew entire feats for it?
WOTC_Randy: I’d love to see us support things like this better. I don’t want to get ahead of the team and promise that the rebuild means Grim Hollow transformations specifically will work, but giving us more flexibility to support experiences like that is a big part of why I’m excited about the work the team is doing.
WOTC_Zac: Originally we were talking about letting players add or remove conditions from Monsters. In that situation, we needed to show Immunities to avoid a bunch of weird UX edge case problems (what happens if a player adds a condition the monster is immune to? No good way to address that).
We eventually scaled back to letting players see, but not modify, conditions. Looks like we didn't revisit showing them the immunities. We'll try to get that adjusted! Good catch!
WOTC_Zac: Right now, it's technically Filtering not Search. We should probably swap the text there to clarify.
We'd love to bring proper search to the Map Browser one day. We didn't have time to do that when we rebuilt the Map Browser over the spring, but we did have time to implement Filtering.
are there any plans to release better tools for custom feats and items. You guys churned through a ton of feat bug fixes this sprint, but the process to make custom feats on the player/dm side is rough and pretty difficult to use. If you have internal tools that is easier to create and edit specifically feats (would also love a spell and magic item creator) then even having a paired down lite version of it would be incredibly welcome.
WOTC_Zac: I assume you're talking about our Homebrew tools. "Fun fact" we've talked about before - our internal tools are the same as the public homebrew tools you use! AKA we feel your pain. :)
We've talked a lot, for example in our recent Roadmap Update video, about our huge new project to rebuild our game engine and upgrade our, in industry terms, "legacy infrastructure."
This project will enable us to build the better Homebrew tools that you (and we!) so desperately want and need, amongst many other things.
Request for a number of different circles for tracking vision range, auras etc, hidden areas, and additionally measuring
WOTC_Zac: You can set an overlay to hidden so only you can see it!
The challenge with your "circles coming out of a character token" lighting idea is this - what if they're against the wall in the room of a building? 90 feet of sight would show them probably several other rooms. A DM who doesn't want to manually edit fog of war probably wouldn't want that, which means we need walls. At that point, it's pretty much just dynamic lighting.
I'm definitely interested in a few improvements to the ruler tool. That's a good one.
I haven't looked at it yet, but I've been working on the dice roll commands, and spell/condition hyperlinks in the homebrew creations. Do we know if we can set up rollable tables, or custom dice rolls in the DM prep section, so we don't need to set up the specific combinations in the dice roller everytime? Or even just the quick hyperlinks like in the homebrew creator?
Thanks as always for the summary. I'm sure by now Zac must be getting sick to death of being asked about Sebastien's Crowe's Guide to Drakkenheim, seems to come up more than any other third party release. Not sure if that speaks to it's popularity or the inability of it's fans to take a hint
Thanks as always for the summary. I'm sure by now Zac must be getting sick to death of being asked about Sebastien's Crowe's Guide to Drakkenheim, seems to come up more than any other third party release. Not sure if that speaks to it's popularity or the inability of it's fans to take a hint
While it's not the purpose of this thread (thanks to @Perringaiden for the great summaries!), Sebastien Crowe's Guide to Drakkenheim would be the most instant third party purchase for me if the Apothecary class was included. I'm glad they are not pushing this product out without it - it's the biggest selling feature. Hopefully that can become a reality soon with the site upgrades.
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Thanks as always for the summary. I'm sure by now Zac must be getting sick to death of being asked about Sebastien's Crowe's Guide to Drakkenheim, seems to come up more than any other third party release. Not sure if that speaks to it's popularity or the inability of it's fans to take a hint
Thanks for posting again! As always a big asset and much appreciated.
While it's not the purpose of this thread (thanks to @Perringaiden for the great summaries!), Sebastien Crowe's Guide to Drakkenheim would be the most instant third party purchase for me if the Apothecary class was included. I'm glad they are not pushing this product out without it - it's the biggest selling feature. Hopefully that can become a reality soon with the site upgrades.