Why use the Ioun Stone of Regeneration when you could get the ring of regeneration? The Ioun Stone of Regeneration gives 15 hit points an hour while the ring gives 1d6 and the ring gives it every 10 minutes (6d6 an hour). It's just strictly better. Additionally, the rarities are messed up. the Ioun Stone of Regeneration costs more than the ring!
Yeah, the lack of previous editions' magic item economy means that the party is dependent on the items that the GM gives them. They don't get to go shopping at Wizardmart for whatever magic items they want.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Shops. If you get an Ioun Stone of Regeneration just sell it and look for a shop for magic items.
It's not always that easy. Towns and villages probably do't have a magic shop. Maybe you can find some potions or a few random common items. Cities may or may not have a magic shop, but even if they do, they only have whatever the DM says is in stock and it mgiht be random, plus there may be price gouging. There is an anime about a Heavy Knight where they want 4-5 million gold on the black market (the only option he has) for the skill book he needs.
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Food, Scifi/fantasy, anime, DND 5E and OSR geek.
As of now (June 2026), currently playing 5.5E homebrew cyber/diesel punk and the Wildsea.
I've joked about "finger slots" for rings in the past, but then I realized that toes, ears, belly buttons, and other spaces exist for them.
Technically the magic item rules do require that a magic ring be worn on a finger, specifically, to take effect. But if you're at my table I'm not going to tell you you can't have an Eyebrow Ring of Mind Shielding if you want one.
I've joked about "finger slots" for rings in the past, but then I realized that toes, ears, belly buttons, and other spaces exist for them.
Technically the magic item rules do require that a magic ring be worn on a finger, specifically, to take effect. But if you're at my table I'm not going to tell you you can't have an Eyebrow Ring of Mind Shielding if you want one.
That's actually a really good idea, now I cant unsee it.
Shops. If you get an Ioun Stone of Regeneration just sell it and look for a shop for magic items.
It's not always that easy. Towns and villages probably do't have a magic shop. Maybe you can find some potions or a few random common items. Cities may or may not have a magic shop, but even if they do, they only have whatever the DM says is in stock and it mgiht be random, plus there may be price gouging. There is an anime about a Heavy Knight where they want 4-5 million gold on the black market (the only option he has) for the skill book he needs.
damn, i loved me some "The Exiled Heavy Knight know how to game the system" post, be it in its anime form or in its marvelous manga form. That and Goblin Slayer should be in the same universe
Shops. If you get an Ioun Stone of Regeneration just sell it and look for a shop for magic items.
Replace the concept of "magic items" with "military grade guided rocket launchers" in this response and you'll see how it's not a trivial thing to sell one and buy another
Shops. If you get an Ioun Stone of Regeneration just sell it and look for a shop for magic items.
Replace the concept of "magic items" with "military grade guided rocket launchers" in this response and you'll see how it's not a trivial thing to sell one and buy another
So you're telling me that my party has been going to the "military grade guided rocket launchers" store?
So you're telling me that my party has been going to the "military grade guided rocket launchers" store?
Well, it's really an issue of how the DM wants to interpret the world. The DM is certainly free to say you can walk in to a store and buy stuff, but based on actual prices: an uncommon item is worth tens of thousands of dollars, a rare is worth hundreds of thousands, very rare is millions, legendary is tens of millions. This means that merely finding a buyer or seller for rare+ items is a quite significant task.
So you're telling me that my party has been going to the "military grade guided rocket launchers" store?
Well, it's really an issue of how the DM wants to interpret the world. The DM is certainly free to say you can walk in to a store and buy stuff, but based on actual prices: an uncommon item is worth tens of thousands of dollars, a rare is worth hundreds of thousands, very rare is millions, legendary is tens of millions. This means that merely finding a buyer or seller for rare+ items is a quite significant task.
Here's why you'll never find a "magic shop" in my worlds...
If there was a shop where one could buy powerful magic items, one or more of the following would occur: - Every wannabe evil villain would target the magic shop until successful in order to obtain the items that would guarantee their successful domination of the land. - The Thieve's Guild would realize that whomever controls the magic shop, controls the land, its rulers, and its people. The Thieve's Guild would stop at nothing until it has stolen the contents of the magic shop, then use the items or access to the items to exert control over the land. - Every individual with the wealth to do so, would buy up all available items from the magic shop, then hire the wizards who made the items, so that only they could posess them. Just like the wealthy collecting and hoarding art and artists throughout history have done. These magical posessions would guarantee even more political power for the wealthy, cementing their positions as power brokers. - The ruler of the land would realize that an enemy, brigand, or rival need only rob (or purchase) the magic shop and its contents to obtain everything needed to overthrow the ruler, and to prevent this, the ruler would confiscate the entire contents of the magic shop to use for the defense of their rule.
The one thing that would never happen in any realistic manner... would be for a magic shop to exist without one of those scenarios playing out. So even if there were a magic shop, it still would not be available to the PCs, because the villains, the nobles, the thieves guild, or the rightful ruler of the land - would have already raided it.
The only way a 'magic shop' makes sense, is if it worked on commission. You pay up front to have an item crafted, and receive it once it is complete, meaning there is never an inventory to browse (and be stolen), and they never need worry about someone stealing the completed item without having already paid for it. And the vast majority of campaigns do not have enough down time for the PCs to wait for powerful magic items to be crafted (doing so would give the villains time to accomplish their plans, unopposed).
"excuse me, Mr. Villain... can you give us six months before completing the next step in your evil plan of realm domination, we'd really like to have some stuff crafted so we can stop you."
Here's why you'll never find a "magic shop" in my worlds...
If there was a shop where one could buy powerful magic items, one or more of the following would occur: - Every wannabe evil villain would target the magic shop until successful in order to obtain the items that would guarantee their successful domination of the land. - The Thieve's Guild would realize that whomever controls the magic shop, controls the land, its rulers, and its people. The Thieve's Guild would stop at nothing until it has stolen the contents of the magic shop, then use the items or access to the items to exert control over the land. - Every individual with the wealth to do so, would buy up all available items from the magic shop, then hire the wizards who made the items, so that only they could posess them. Just like the wealthy collecting and hoarding art and artists throughout history have done. These magical posessions would guarantee even more political power for the wealthy, cementing their positions as power brokers. - The ruler of the land would realize that an enemy, brigand, or rival need only rob (or purchase) the magic shop and its contents to obtain everything needed to overthrow the ruler, and to prevent this, the ruler would confiscate the entire contents of the magic shop to use for the defense of their rule.
The one thing that would never happen in any realistic manner... would be for a magic shop to exist without one of those scenarios playing out. So even if there were a magic shop, it still would not be available to the PCs, because the villains, the nobles, the thieves guild, or the rightful ruler of the land - would have already raided it.
The only way a 'magic shop' makes sense, is if it worked on commission. You pay up front to have an item crafted, and receive it once it is complete, meaning there is never an inventory to browse (and be stolen), and they never need worry about someone stealing the completed item without having already paid for it. And the vast majority of campaigns do not have enough down time for the PCs to wait for powerful magic items to be crafted (doing so would give the villains time to accomplish their plans, unopposed).
"excuse me, Mr. Villain... can you give us six months before completing the next step in your evil plan of realm domination, we'd really like to have some stuff crafted so we can stop you."
Shops. If you get an Ioun Stone of Regeneration just sell it and look for a shop for magic items.
Replace the concept of "magic items" with "military grade guided rocket launchers" in this response and you'll see how it's not a trivial thing to sell one and buy another
So you're telling me that my party has been going to the "military grade guided rocket launchers" store?
We don't know the specifics of your game. I was answering from the perspective of the games default assumptions
The mods don't care about topic drift as long as it doesn't turn into a toxic or unrelated-to-D&D conversation. Anyway, on the original point, yes, the ioun stone is worse than the ring despite being rarer, but in a 'standard' campaign this is irrelevant because there are severe limits to actually buying and selling items.
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Why use the Ioun Stone of Regeneration when you could get the ring of regeneration? The Ioun Stone of Regeneration gives 15 hit points an hour while the ring gives 1d6 and the ring gives it every 10 minutes (6d6 an hour). It's just strictly better. Additionally, the rarities are messed up. the Ioun Stone of Regeneration costs more than the ring!
Most characters don't get to just take any magic item they want.
Shops. If you get an Ioun Stone of Regeneration just sell it and look for a shop for magic items.
Yeah, the lack of previous editions' magic item economy means that the party is dependent on the items that the GM gives them. They don't get to go shopping at Wizardmart for whatever magic items they want.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Assumes that you can both find a buyer and a seller. Of course, a smart munchkin buys a bag of holding and a bunch of healing potions.
It's not always that easy. Towns and villages probably do't have a magic shop. Maybe you can find some potions or a few random common items. Cities may or may not have a magic shop, but even if they do, they only have whatever the DM says is in stock and it mgiht be random, plus there may be price gouging. There is an anime about a Heavy Knight where they want 4-5 million gold on the black market (the only option he has) for the skill book he needs.
Food, Scifi/fantasy, anime, DND 5E and OSR geek.
As of now (June 2026), currently playing 5.5E homebrew cyber/diesel punk and the Wildsea.
I've joked about "finger slots" for rings in the past, but then I realized that toes, ears, belly buttons, and other spaces exist for them.
I think this is an AL-related question?
Because I'm a little out of date in that regards.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Technically the magic item rules do require that a magic ring be worn on a finger, specifically, to take effect. But if you're at my table I'm not going to tell you you can't have an Eyebrow Ring of Mind Shielding if you want one.
pronouns: he/she/they
The basic difference between a ring of regeneration and an ioun stone of regeneration is:
Thus, the rarity difference, while odd, mostly doesn't matter.
That's actually a really good idea, now I cant unsee it.
damn, i loved me some "The Exiled Heavy Knight know how to game the system" post, be it in its anime form or in its marvelous manga form. That and Goblin Slayer should be in the same universe
Replace the concept of "magic items" with "military grade guided rocket launchers" in this response and you'll see how it's not a trivial thing to sell one and buy another
Find my D&D Beyond articles here
They're mostly for between-combat recovery, which can be a big deal on long adventuring days.
(And limb loss, while it can't happen by a defined way in the rules, is absolutely a thing that can happen in the narrative.)
The real difference is that the ioun stone is far, far, cooler.
So you're telling me that my party has been going to the "military grade guided rocket launchers" store?
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Well, it's really an issue of how the DM wants to interpret the world. The DM is certainly free to say you can walk in to a store and buy stuff, but based on actual prices: an uncommon item is worth tens of thousands of dollars, a rare is worth hundreds of thousands, very rare is millions, legendary is tens of millions. This means that merely finding a buyer or seller for rare+ items is a quite significant task.
No currency system
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Here's why you'll never find a "magic shop" in my worlds...
If there was a shop where one could buy powerful magic items, one or more of the following would occur:
- Every wannabe evil villain would target the magic shop until successful in order to obtain the items that would guarantee their successful domination of the land.
- The Thieve's Guild would realize that whomever controls the magic shop, controls the land, its rulers, and its people. The Thieve's Guild would stop at nothing until it has stolen the contents of the magic shop, then use the items or access to the items to exert control over the land.
- Every individual with the wealth to do so, would buy up all available items from the magic shop, then hire the wizards who made the items, so that only they could posess them. Just like the wealthy collecting and hoarding art and artists throughout history have done. These magical posessions would guarantee even more political power for the wealthy, cementing their positions as power brokers.
- The ruler of the land would realize that an enemy, brigand, or rival need only rob (or purchase) the magic shop and its contents to obtain everything needed to overthrow the ruler, and to prevent this, the ruler would confiscate the entire contents of the magic shop to use for the defense of their rule.
The one thing that would never happen in any realistic manner... would be for a magic shop to exist without one of those scenarios playing out. So even if there were a magic shop, it still would not be available to the PCs, because the villains, the nobles, the thieves guild, or the rightful ruler of the land - would have already raided it.
The only way a 'magic shop' makes sense, is if it worked on commission. You pay up front to have an item crafted, and receive it once it is complete, meaning there is never an inventory to browse (and be stolen), and they never need worry about someone stealing the completed item without having already paid for it. And the vast majority of campaigns do not have enough down time for the PCs to wait for powerful magic items to be crafted (doing so would give the villains time to accomplish their plans, unopposed).
"excuse me, Mr. Villain... can you give us six months before completing the next step in your evil plan of realm domination, we'd really like to have some stuff crafted so we can stop you."
I wonder how that would go...
Playing D&D since 1982
Have played every version of the game since Basic (original Red Box Set), except that abomination sometimes called 4e.
Let's get back on topic before the mod arrive
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We don't know the specifics of your game. I was answering from the perspective of the games default assumptions
Find my D&D Beyond articles here
The mods don't care about topic drift as long as it doesn't turn into a toxic or unrelated-to-D&D conversation. Anyway, on the original point, yes, the ioun stone is worse than the ring despite being rarer, but in a 'standard' campaign this is irrelevant because there are severe limits to actually buying and selling items.