I’m working on a build I call Joe Everyman (name courtesy of my friend), who has the most possible skills and the best usage of them. Use point buy for your skills for 12-12-12-13-13-13, put 12s in CHA and 2 others of your choice, but you MUST take the 12s for the abilities you give +1 to.
I’m thinking Half-Elf Rogue 1 (rogue has the most starting skills, and expertise, half-elf has 2 extra skills to start), which, combined with background (2 skills), grants you 8 skills to start. Then, multiclass 1 level Ranger for 1 skill, 2 levels Warlock for Deception and Persuasion with the Beguiling Influence invocation, 1 level Knowledge Cleric for 2 skills out of Nature, Arcana, Religion, and History, then go Bard for the rest of your levels (1 skill to start, and it is the ideal skill monkey.) Take the Skilled feat at Level 4, for 3 skills. You now have all 18 in-game skills, and expertise in 4 of them if you have 3 bard levels. If you want expertise in 6, take Prodigy.
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i like linguistics and, well, d&d, obviously. this bio hadn't been updated for 3 years so i figured i'd do that.
Rogue scout gives free double proficiency in survival and nature. So a level 4 scout can have 13 skill proficiencies 4 expertise.
From there, 4 levels bard with prodigy will get you 2 more skills, Jack of all trades, and 3 expertise. Then 2 levels warlock for beguiling influence. Ending with 17 skills, 7 expertise, and up to 4 tools at level 10.
Honestly you can probably just go rogue/bard and let jack of all trades pick up the slack for 3 skills, that way you can get 2 more expertise from rogue 6 at level 10.
There is only 1 strength skill and no constitution skills, and you don't need them for multiclassing, so you can lower them to raise your DEX and CHA which have a lot more skills.
Rogue scout gives free double proficiency in survival and nature. So a level 4 scout can have 13 skill proficiencies 4 expertise.
From there, 4 levels bard with prodigy will get you 2 more skills, Jack of all trades, and 3 expertise. Then 2 levels warlock for beguiling influence. Ending with 17 skills, 7 expertise, and up to 4 tools at level 10.
Honestly you can probably just go rogue/bard and let jack of all trades pick up the slack for 3 skills, that way you can get 2 more expertise from rogue 6 at level 10.
There is only 1 strength skill and no constitution skills, and you don't need them for multiclassing, so you can lower them to raise your DEX and CHA which have a lot more skills.
Oh shoot, I just realized that I saw that part of Scout and wanted to work it in a while back, but forgot about it.
Additionally, you do only need 13 in DEX, WIS, and CHA, so you can dump one or more of your other stats— if it weren’t for multiclassing rules, you could have really low in everything since you are proficient in all the related skills.
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i like linguistics and, well, d&d, obviously. this bio hadn't been updated for 3 years so i figured i'd do that.
Half elf (2), background (2), rogue (4), scout (2), skilled (3), bard (1), college of lore (3), prodigy (1). That makes 18 skill proficiencies and 7 expertise by level 8.
Stats can be 10/15/10/10/13/14, with the +1s on the odd ones. You can pad out athletics or INT skills with one of your many expertises if you need it. You'll also have 4 languages (including common), 2 tools, an instrument, and up to 2 extra languages or tools depending on background.
Half elf (2), background (2), rogue (4), scout (2), skilled (3), bard (1), college of lore (3), prodigy (1). That makes 18 skill proficiencies and 7 expertise by level 8.
Stats can be 10/15/10/10/13/14, with the +1s on the odd ones. You can pad out athletics or INT skills with one of your many expertises if you need it. You'll also have 4 languages (including common), 2 tools, an instrument, and up to 2 extra languages or tools depending on background.
Wow. Thanks for actually building this for me, you’re the best.
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i like linguistics and, well, d&d, obviously. this bio hadn't been updated for 3 years so i figured i'd do that.
The downside is in the latest sage advice Reliable Talent and Jack of all Trades no longer work together. Copy and Pasted here for your reading pleasure. [NEW] Can the rogue’s Reliable Talent feature be used in conjunction with Remarkable Athlete or Jack of All Trades? No. Each of these features has a precondition for its use; Reliable Talent activates when you make an ability check that uses your proficiency bonus, whereas the other two features activate when you make an ability check that doesn’t use your proficiency bonus. In other words, a check that qualifies for Reliable Talent doesn’t qualify for Remarkable Athlete or Jack of All Trades. And Remarkable Athlete and Jack of All Trades don’t work with each other, since you can add your proficiency bonus, or any portion thereof, only once to a roll.
The downside is in the latest sage advice Reliable Talent and Jack of all Trades no longer work together. Copy and Pasted here for your reading pleasure. [NEW] Can the rogue’s Reliable Talent feature be used in conjunction with Remarkable Athlete or Jack of All Trades? No. Each of these features has a precondition for its use; Reliable Talent activates when you make an ability check that uses your proficiency bonus, whereas the other two features activate when you make an ability check that doesn’t use your proficiency bonus. In other words, a check that qualifies for Reliable Talent doesn’t qualify for Remarkable Athlete or Jack of All Trades. And Remarkable Athlete and Jack of All Trades don’t work with each other, since you can add your proficiency bonus, or any portion thereof, only once to a roll.
Luckily, since we are proficient in every skill, Jack of all trades only applies to non-skill ability checks (like initiative). So it works out the way RobF described.
*except we would have 9 expertise (4 from rogue, 2 from scout (specifically nature and survival), 2 from bard, and 1 from prodigy).
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I’m working on a build I call Joe Everyman (name courtesy of my friend), who has the most possible skills and the best usage of them. Use point buy for your skills for 12-12-12-13-13-13, put 12s in CHA and 2 others of your choice, but you MUST take the 12s for the abilities you give +1 to.
I’m thinking Half-Elf Rogue 1 (rogue has the most starting skills, and expertise, half-elf has 2 extra skills to start), which, combined with background (2 skills), grants you 8 skills to start. Then, multiclass 1 level Ranger for 1 skill, 2 levels Warlock for Deception and Persuasion with the Beguiling Influence invocation, 1 level Knowledge Cleric for 2 skills out of Nature, Arcana, Religion, and History, then go Bard for the rest of your levels (1 skill to start, and it is the ideal skill monkey.) Take the Skilled feat at Level 4, for 3 skills. You now have all 18 in-game skills, and expertise in 4 of them if you have 3 bard levels. If you want expertise in 6, take Prodigy.
i like linguistics and, well, d&d, obviously. this bio hadn't been updated for 3 years so i figured i'd do that.
Rogue scout gives free double proficiency in survival and nature. So a level 4 scout can have 13 skill proficiencies 4 expertise.
From there, 4 levels bard with prodigy will get you 2 more skills, Jack of all trades, and 3 expertise. Then 2 levels warlock for beguiling influence. Ending with 17 skills, 7 expertise, and up to 4 tools at level 10.
Honestly you can probably just go rogue/bard and let jack of all trades pick up the slack for 3 skills, that way you can get 2 more expertise from rogue 6 at level 10.
There is only 1 strength skill and no constitution skills, and you don't need them for multiclassing, so you can lower them to raise your DEX and CHA which have a lot more skills.
Oh shoot, I just realized that I saw that part of Scout and wanted to work it in a while back, but forgot about it.
Additionally, you do only need 13 in DEX, WIS, and CHA, so you can dump one or more of your other stats— if it weren’t for multiclassing rules, you could have really low in everything since you are proficient in all the related skills.
i like linguistics and, well, d&d, obviously. this bio hadn't been updated for 3 years so i figured i'd do that.
So I was building this to see how it looks and...
We forgot lore bard gives 3 more proficiencies.
New math incoming:
Half elf (2), background (2), rogue (4), scout (2), skilled (3), bard (1), college of lore (3), prodigy (1). That makes 18 skill proficiencies and 7 expertise by level 8.
Stats can be 10/15/10/10/13/14, with the +1s on the odd ones. You can pad out athletics or INT skills with one of your many expertises if you need it. You'll also have 4 languages (including common), 2 tools, an instrument, and up to 2 extra languages or tools depending on background.
Wow. Thanks for actually building this for me, you’re the best.
i like linguistics and, well, d&d, obviously. this bio hadn't been updated for 3 years so i figured i'd do that.
Following this along until you have a level 11 Rogue / 4 bard to get the rogues reliable talent skill, you end up with
all skills proficient
8 skills expert (if you do this to int skills and Athletics as above, it rounds them out)
would mean that any skill check the DM asks you to make, you will have a minimum of a 17 (if you roll below a 10, otherwise it would be higher)
Yep. Just be good at everything.
Never fail a skill check.
i like linguistics and, well, d&d, obviously. this bio hadn't been updated for 3 years so i figured i'd do that.
The downside is in the latest sage advice Reliable Talent and Jack of all Trades no longer work together. Copy and Pasted here for your reading pleasure. [NEW] Can the rogue’s Reliable Talent feature be used in conjunction with Remarkable Athlete or Jack of All Trades? No. Each of these features has a precondition for its use; Reliable Talent activates when you make an ability check that uses your proficiency bonus, whereas the other two features activate when you make an ability check that doesn’t use your proficiency bonus. In other words, a check that qualifies for Reliable Talent doesn’t qualify for Remarkable Athlete or Jack of All Trades. And Remarkable Athlete and Jack of All Trades don’t work with each other, since you can add your proficiency bonus, or any portion thereof, only once to a roll.
Luckily, since we are proficient in every skill, Jack of all trades only applies to non-skill ability checks (like initiative). So it works out the way RobF described.
*except we would have 9 expertise (4 from rogue, 2 from scout (specifically nature and survival), 2 from bard, and 1 from prodigy).