I can not tell you why I love playing Cleric's, but many of you understand. So I am interested in trying a Celestial Warlock but I want to hear opinions of anyone who has done so or a Divine Soul Sorceror. Favorite Pros and your biggest cons? Thanks!
Well of course it has all the normal pros and cons of warlocks. Pros: eldritch blast, hex, invocations, pact boon. Cons: fewer spell slots, little armor or weapons.
Pros specifically for celestial patron: bonus cantrips (5 total at level 1), can healing word as many times per day as its level.
Celestial patron cons vs cleric: no guidance, no spiritual weapon, no resurrection spells greater than revivify, can't prepare different spell every day.
I definitely recommend a 3-6 level cleric multiclass which will slow progression, but alleviate most of the cons.
Well of course it has all the normal pros and cons of warlocks. Pros: eldritch blast, hex, invocations, pact boon. Cons: fewer spell slots, little armor or weapons.
Pros specifically for celestial patron: bonus cantrips (5 total at level 1), can healing word as many times per day as its level.
Celestial patron cons vs cleric: no guidance, no spiritual weapon, no resurrection spells greater than revivify, can't prepare different spell every day.
I definitely recommend a 3-6 level cleric multiclass which will slow progression, but alleviate most of the cons.
The revivify comment is key, and not something I thought about...have not had to revive any of our party yet. But that thought changes my mind a bit. I am the only player who would be ok with my character dying as our dm would let us create a new character at the same level...everyone else is attached to their character but because of this website I have explored many possibilities that I would like to try...thanks for the ideas.
I can not tell you why I love playing Cleric's, but many of you understand. So I am interested in trying a Celestial Warlock...
I hear you. I've been playing a Cleric for about 18 months now and thought it'd be fun to write up another character to have ready when I make the switch.
My next character? A celestial pact Warlock. What can I say? I'm a giver.
Just to clarify, celestial warlocks can get revivify, but can't get the higher level ones like raise dead.
Yup, got that and it is a big decision changer for me. I started playing D&D in the early 80's as a kid with the Red Basic and Blue Expert boxes, then moved onto "Advanced D&D" in highschool. Stopped playing in 1992. Did not play again until 2017 after a co-worker told me he was playing 5e with a group from work. He told me to stop by, lol. I do not know why I ever stopped playing. But one thing that has not changed. In the 80's I always played a Cleric. Has not changed and I was thinking of trying a Celestial. Might still do it but your information helped a lot in my thoughts. Thanks!
The biggest reason I chose to go Celestial Warlock instead of Cleric for my current character is, honestly, just flavor. I knew I wanted to play a character that could provide healing support and the ability to revive a deceased comrade, but beyond that, I let the backstory of the character I was building dictate the rest. Only level 6 right now, so at later levels, I may regret not having those higher level resurrection spells. The way my character is built, I really don't mind the limited spell slots (lots of utility in Healing Light, Mask of Many Faces, Eldritch Sight, and Cantrips). And if I do burn my two, I have an emergency reserve to bring back a slot with my Rod of the Pact Keeper (don't leave home without it!).
Celestial Warlocks don't have to see eye to eye with their patrons. A chaotic celestial warlock with a lawful patron or a neutral or evil, and pragmatic, celestial warlock with a good patron can have the same conflict that a good Fiend Warlock has with a devil or demon patron.
I often play clerics, partly because they're so much fun, but also because every group needs a healer and so many other players never want to be the healer for some reason.
I have considered playing a celestial warlock, purely for the RP experience, but the serious limitation of available spell slots made me worry that the C.W. would not be able to provide sufficient healing when needed. Sure, they get their Healing Light dice pool, but that's just not the same as cracking open a nice Mass Cure Wounds on a party. Though I will say that the C.W.'s 10th and 14th level abilities look pretty sweet! But why wear light armor and rely on temporary hit points when you can play a Life Cleric, strap on that 20 AC, and wade into the heart of the battle handing out heals like a Girl Scout handing out cookies at Lollapalooza?
And the Divine Soul... psshh! Their one good thing is at level 6 when they can spend 1 point to Empower a heal. That's it. Sure, they can choose their spells from the entire sorcerer list AND the entire cleric list, but again... pick a tune and sing it! Cool, you can heal and blow sh-t up. So can I. But I can do it with a 21 AC and d8 hit dice!
Face it, clerics are OP AF. There's a metric f-ton of domains to custom tailor any character you an imagine, and you don't have to cast your heals while hiding behind a meatshield.
imho
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Tayn of Darkwood. Lvl 10 human Life Cleric of Lathander. Retired.
Ikram Sahir ibn Malik al-Sayyid Ra'ad, Second Son of the House of Ra'ad, Defender of the Burning Sands. Lvl 9 Brass Dragonborn Sorcerer + Greater Fire Elemental Devil.
Viktor Gavriil. Lvl 20 White Dragonborn Grave Cleric, of Kurgan the God of Death.
Anzio Faro. Lvl 5 Prot. Aasimar Light Cleric.
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I can not tell you why I love playing Cleric's, but many of you understand. So I am interested in trying a Celestial Warlock but I want to hear opinions of anyone who has done so or a Divine Soul Sorceror. Favorite Pros and your biggest cons? Thanks!
Well of course it has all the normal pros and cons of warlocks. Pros: eldritch blast, hex, invocations, pact boon. Cons: fewer spell slots, little armor or weapons.
Pros specifically for celestial patron: bonus cantrips (5 total at level 1), can healing word as many times per day as its level.
Celestial patron cons vs cleric: no guidance, no spiritual weapon, no resurrection spells greater than revivify, can't prepare different spell every day.
I definitely recommend a 3-6 level cleric multiclass which will slow progression, but alleviate most of the cons.
The revivify comment is key, and not something I thought about...have not had to revive any of our party yet. But that thought changes my mind a bit. I am the only player who would be ok with my character dying as our dm would let us create a new character at the same level...everyone else is attached to their character but because of this website I have explored many possibilities that I would like to try...thanks for the ideas.
I hear you. I've been playing a Cleric for about 18 months now and thought it'd be fun to write up another character to have ready when I make the switch.
My next character? A celestial pact Warlock. What can I say? I'm a giver.
Just to clarify, celestial warlocks can get revivify, but can't get the higher level ones like raise dead.
Yup, got that and it is a big decision changer for me. I started playing D&D in the early 80's as a kid with the Red Basic and Blue Expert boxes, then moved onto "Advanced D&D" in highschool. Stopped playing in 1992. Did not play again until 2017 after a co-worker told me he was playing 5e with a group from work. He told me to stop by, lol. I do not know why I ever stopped playing. But one thing that has not changed. In the 80's I always played a Cleric. Has not changed and I was thinking of trying a Celestial. Might still do it but your information helped a lot in my thoughts. Thanks!
The biggest reason I chose to go Celestial Warlock instead of Cleric for my current character is, honestly, just flavor. I knew I wanted to play a character that could provide healing support and the ability to revive a deceased comrade, but beyond that, I let the backstory of the character I was building dictate the rest. Only level 6 right now, so at later levels, I may regret not having those higher level resurrection spells. The way my character is built, I really don't mind the limited spell slots (lots of utility in Healing Light, Mask of Many Faces, Eldritch Sight, and Cantrips). And if I do burn my two, I have an emergency reserve to bring back a slot with my Rod of the Pact Keeper (don't leave home without it!).
Celestial Warlocks don't have to see eye to eye with their patrons. A chaotic celestial warlock with a lawful patron or a neutral or evil, and pragmatic, celestial warlock with a good patron can have the same conflict that a good Fiend Warlock has with a devil or demon patron.
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I often play clerics, partly because they're so much fun, but also because every group needs a healer and so many other players never want to be the healer for some reason.
I have considered playing a celestial warlock, purely for the RP experience, but the serious limitation of available spell slots made me worry that the C.W. would not be able to provide sufficient healing when needed. Sure, they get their Healing Light dice pool, but that's just not the same as cracking open a nice Mass Cure Wounds on a party. Though I will say that the C.W.'s 10th and 14th level abilities look pretty sweet! But why wear light armor and rely on temporary hit points when you can play a Life Cleric, strap on that 20 AC, and wade into the heart of the battle handing out heals like a Girl Scout handing out cookies at Lollapalooza?
And the Divine Soul... psshh! Their one good thing is at level 6 when they can spend 1 point to Empower a heal. That's it. Sure, they can choose their spells from the entire sorcerer list AND the entire cleric list, but again... pick a tune and sing it! Cool, you can heal and blow sh-t up. So can I. But I can do it with a 21 AC and d8 hit dice!
Face it, clerics are OP AF. There's a metric f-ton of domains to custom tailor any character you an imagine, and you don't have to cast your heals while hiding behind a meatshield.
imho
Tayn of Darkwood. Lvl 10 human Life Cleric of Lathander. Retired.
Ikram Sahir ibn Malik al-Sayyid Ra'ad, Second Son of the House of Ra'ad, Defender of the Burning Sands. Lvl 9 Brass Dragonborn Sorcerer + Greater Fire Elemental Devil.
Viktor Gavriil. Lvl 20 White Dragonborn Grave Cleric, of Kurgan the God of Death.
Anzio Faro. Lvl 5 Prot. Aasimar Light Cleric.