"You must be shapeless, formless, like water. When you pour water in a cup, it becomes the cup. When you pour water in a bottle, it becomes the bottle. When you pour water in a teapot, it becomes the teapot. Water can drip and it can crash. Become like water my friend." ― Bruce Lee
This is why DMs are cautious about allowing homebrew. This vampire race is way stronger than any other race. It basically makes the character comparable to the CR13 Vampire.
This is why DMs are cautious about allowing homebrew. This vampire race is way stronger than any other race. It basically makes the character comparable to the CR13 Vampire.
What if j took the vampire from the MM and stripped away all its abilities, so it was basically a level monster that a level 1 character would interact with.
And then levelled like a charavter using XP..
Instead of normal ability advancement though, when the character got to a level at which they'd start meeting a monster of the next CR - this character would gain back some of the abilities from the MM, to making the character basically a playable monster that was never too powerful for a particular point in the game?
I hope this is making sense. It does to me but I don't know if I'm explaining it well or not.
A CR13 monster and a level 13 adventurer, are not the same thing. CR is meant to indicate the strength of a party needed to fight it. 1 CR13 monster roughly equals 4 level 13 characters.
And anyway, I'm not sure if it would create the effect you want.
What level of a character are you planning to make (Krul would be level 15 or higher as a modest estimate)? And what about my other questions?
This is why DMs are cautious about allowing homebrew. This vampire race is way stronger than any other race. It basically makes the character comparable to the CR13 Vampire.
What if j took the vampire from the MM and stripped away all its abilities, so it was basically a level monster that a level 1 character would interact with.
And then levelled like a charavter using XP..
Instead of normal ability advancement though, when the character got to a level at which they'd start meeting a monster of the next CR - this character would gain back some of the abilities from the MM, to making the character basically a playable monster that was never too powerful for a particular point in the game?
I hope this is making sense. It does to me but I don't know if I'm explaining it well or not.
That's a better idea but you may use the vampire spawn from MM page 298 instead and follow this below.
- HP & Hit die at level 1 : Follow on your class
- Saving throw & Skill proficiency at level 1 : +2 Same as every PC
- Passive perception : 10 + WIS mod + Prof
- Any attack roll to hit : d20 + STR or DEX mod + Prof
- Multiattack : Don't use this.
- Bite : "Once per battle" for necrotic damage and following effect is fine.
- Regeneration : "Once per battle" and "Must use as action" is fine.
- Spider climb : The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. You must roll ability check.
"You must be shapeless, formless, like water. When you pour water in a cup, it becomes the cup. When you pour water in a bottle, it becomes the bottle. When you pour water in a teapot, it becomes the teapot. Water can drip and it can crash. Become like water my friend." ― Bruce Lee
A CR13 monster and a level 13 adventurer, are not the same thing. CR is meant to indicate the strength of a party needed to fight it. 1 CR13 monster roughly equals 4 level 13 characters.
And anyway, I'm not sure if it would create the effect you want.
What level of a character are you planning to make (Krul would be level 15 or higher as a modest estimate)? And what about my other questions?
I don't really mind where it comes from. As long as it's balanced it could come from published hard covers, playtests, official UA or Critical Role, or homebrew.
Basically any of the sources that DDB offers would be fine, as long as the build is balanced.
In terms of character level, she would have to starting at level 10.
It's just for a very short campaign, since there are 3 members not going to be able to make it to sessions for the next 4 months, our DM said she would out the campaign we have been playing on hold and play a 16 week campaign with the rest of us.
She said we can have any characters we want but she wanted to look at them to see if they were balanced first.
So literally this was my chance to play an anime character lol. An opportunity that doesn't really come up very often in d&d.
Though obviously I will have to alter her a bit, since we won't be playing in her world and she will need to play with others.
I did want to keep her as close to her anime incarnation as possible thoufh
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A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
Guys,
I was thinking of taking the character of Krul Tepes from Seraph of The End - and making her into a playable d&d character.
For those of you who don't know who she is, hers her link on Fandom
https://owarinoseraph.fandom.com/wiki/Krul_Tepes
I really want to keep her as a vampire but make her an actual.plauabke character and not sure how to make a playable vampire adventurer.
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
Well. Do you you want to use homebrew? What about unofficial content like UA and planeshift, or additional content like blood hunter?
Or do you want to use strictly official material? And in that case where do you place eberron (technically it is in playtest, but also for sale)?
https://www.dandwiki.com/wiki/Vampire_(5e_Race) try this one if your DM allows homebrew.
"You must be shapeless, formless, like water. When you pour water in a cup, it becomes the cup. When you pour water in a bottle, it becomes the bottle. When you pour water in a teapot, it becomes the teapot. Water can drip and it can crash. Become like water my friend." ― Bruce Lee
This is why DMs are cautious about allowing homebrew. This vampire race is way stronger than any other race. It basically makes the character comparable to the CR13 Vampire.
What if j took the vampire from the MM and stripped away all its abilities, so it was basically a level monster that a level 1 character would interact with.
And then levelled like a charavter using XP..
Instead of normal ability advancement though, when the character got to a level at which they'd start meeting a monster of the next CR - this character would gain back some of the abilities from the MM, to making the character basically a playable monster that was never too powerful for a particular point in the game?
I hope this is making sense. It does to me but I don't know if I'm explaining it well or not.
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
A CR13 monster and a level 13 adventurer, are not the same thing. CR is meant to indicate the strength of a party needed to fight it. 1 CR13 monster roughly equals 4 level 13 characters.
And anyway, I'm not sure if it would create the effect you want.
What level of a character are you planning to make (Krul would be level 15 or higher as a modest estimate)? And what about my other questions?
That's a better idea but you may use the vampire spawn from MM page 298 instead and follow this below.
- HP & Hit die at level 1 : Follow on your class
- Saving throw & Skill proficiency at level 1 : +2 Same as every PC
- Passive perception : 10 + WIS mod + Prof
- Any attack roll to hit : d20 + STR or DEX mod + Prof
- Multiattack : Don't use this.
- Bite : "Once per battle" for necrotic damage and following effect is fine.
- Regeneration : "Once per battle" and "Must use as action" is fine.
- Spider climb : The vampire can climb difficult surfaces, including upside down on ceilings,
without needing to make an ability check.You must roll ability check.I hope it would be a good playable PC for you.
"You must be shapeless, formless, like water. When you pour water in a cup, it becomes the cup. When you pour water in a bottle, it becomes the bottle. When you pour water in a teapot, it becomes the teapot. Water can drip and it can crash. Become like water my friend." ― Bruce Lee
I don't really mind where it comes from. As long as it's balanced it could come from published hard covers, playtests, official UA or Critical Role, or homebrew.
Basically any of the sources that DDB offers would be fine, as long as the build is balanced.
In terms of character level, she would have to starting at level 10.
It's just for a very short campaign, since there are 3 members not going to be able to make it to sessions for the next 4 months, our DM said she would out the campaign we have been playing on hold and play a 16 week campaign with the rest of us.
She said we can have any characters we want but she wanted to look at them to see if they were balanced first.
So literally this was my chance to play an anime character lol. An opportunity that doesn't really come up very often in d&d.
Though obviously I will have to alter her a bit, since we won't be playing in her world and she will need to play with others.
I did want to keep her as close to her anime incarnation as possible thoufh
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
In that case, use the Plane Shift: Ixilan Vampire race and be a blood hunter (maybe shadow sorcerer multiclass).