I have been using the campaign feature for DMs to keep track of my players character sheets. However, I have a player who is evil and we are trying to keep it hidden from the other players. Right now all the character sheets can be accessed by anyone in the campaign. Is there a way to keep players sheets locked so that the DM is the only one who can see them?
Not to my knowledge but could be. I don't have a ton of experience with it. You could just leave the alignment blank or put in a fake one. Hope your players don't read the forums :P
If you flag the character sheet as private only the name, overall level, race, class and player are visible to other players in the campaign. The option is at the bottom of the first page of character editing, the page before race.
That being made clear, is there a way to select the order in which the classes appear? I only need to hide one of them, and despite my selecting Fighter/Echo Knight first, Paladin shows up first, and Oathbreaker as the first subclass, which is a little too transparent for my liking.
Or do I just bite the bullet in terms of spoilers, and trust in everyone's ability not to metagame?
Why not make two character sheets? One of them visible to the players and has all the fake stuff, and the other private and actually used with the evil alignment and oathbreaker subclass.
The only problem with that is knowledgeable players know the abilities of all classes, so if, say, a wizard casts a cleric spell, they would know something is up. Or if the character is attuned to something he/she/they should not be.
Personally, I homebrew things so they are hidden (for example, if I want a Dwarf to hide the fact that he is reborn, I have a Reborn feat that only shows as 'Reborn' at the bottom of the feats list).
Whilst true, there is no way to avoid that, if players can name every feature of the top of their head, then the moment a character uses something out of the ordinary they’re going to catch on. With this character having oathbreaker abilities if they use those abilities they will be caught out. Unavoidable.
My solution would be to change up the oathbreaker abilities up a bit, then tell your players that the player is playing a homebrew subclass. You can use one or two character sheets for that, I’d recommend the two.
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I have been using the campaign feature for DMs to keep track of my players character sheets. However, I have a player who is evil and we are trying to keep it hidden from the other players. Right now all the character sheets can be accessed by anyone in the campaign. Is there a way to keep players sheets locked so that the DM is the only one who can see them?
Not to my knowledge but could be. I don't have a ton of experience with it. You could just leave the alignment blank or put in a fake one. Hope your players don't read the forums :P
If you flag the character sheet as private only the name, overall level, race, class and player are visible to other players in the campaign. The option is at the bottom of the first page of character editing, the page before race.
Character alignment is in description which is only visible to the owner and the DM. Other players can't view it (or notes or extras).
Follow-up question: Can they see your subclass?
Surely "Oathbreaker" would raise some questions.
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Subclass is visible.
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That being made clear, is there a way to select the order in which the classes appear?
I only need to hide one of them, and despite my selecting Fighter/Echo Knight first, Paladin shows up first, and Oathbreaker as the first subclass, which is a little too transparent for my liking.
Or do I just bite the bullet in terms of spoilers, and trust in everyone's ability not to metagame?
"Build a man a fire, and he'll be warm for a night. Set a man on fire, and he'll be warm for the rest of his life." --Pratchett
Why not make two character sheets? One of them visible to the players and has all the fake stuff, and the other private and actually used with the evil alignment and oathbreaker subclass.
That's a fantastic idea, to be honest.
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"Build a man a fire, and he'll be warm for a night. Set a man on fire, and he'll be warm for the rest of his life." --Pratchett
The only problem with that is knowledgeable players know the abilities of all classes, so if, say, a wizard casts a cleric spell, they would know something is up. Or if the character is attuned to something he/she/they should not be.
Personally, I homebrew things so they are hidden (for example, if I want a Dwarf to hide the fact that he is reborn, I have a Reborn feat that only shows as 'Reborn' at the bottom of the feats list).
Feat: Reborn
I also have it for the other lineage options, werewolf, etc. Things that might be hidden.
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Whilst true, there is no way to avoid that, if players can name every feature of the top of their head, then the moment a character uses something out of the ordinary they’re going to catch on. With this character having oathbreaker abilities if they use those abilities they will be caught out. Unavoidable.
My solution would be to change up the oathbreaker abilities up a bit, then tell your players that the player is playing a homebrew subclass. You can use one or two character sheets for that, I’d recommend the two.