So my party recently got TPKed despite my attempts to save them and their attempts to escape certain death. We were playing in a homebrewed version of Tales from the Yawning Portal set in the Greyhawk Setting (The true home of half the dungeons in that book). I now need a new campaign for them, because I'm not a believer in continuing a current campaign with entirely new characters. I've narrowed it down to a few choices:
Ghosts of Saltmarsh, because it's also set in Greyhawk, which I love, and it looks pretty fun.
Curse of Strahd, because it's definitely super cool and would provide a new setting for my players to explore.
1e modules scaled up to 5e (Temple of Elemental Evil, Against the Slave Lords, etc.)
The enormous task of making an entirely homebrew setting.
I should also note that in my group we give each DM a world or multiverse, so I only run games in Greyhawk (or Barovia, which is a demiplane), another member of my group DMs Faerun (meaning he has layed claim to most of the 5e campaign modules, which I'm okay with). We like this system, but it means my options are kind of limited.
I've been a big fan of the Ghosts of Saltmarsh anthology. Fairly well developed town history, factions, political intrigue, etc. in the background section first chapter for Saltmarsh itself that can be used to rig up any quick and dirty one shot quests to get your party's feet wet. And, the entire ships/sea appendix completely sated my thirst for high seas operations on more than one occassion.
Salvage Operation and The Styes are both really good, isolated quick adventures that deliver good fun and a bit of fun mystery and danger. With a little work, either can be adjusted up/down to your particular party's power levels.
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So my party recently got TPKed despite my attempts to save them and their attempts to escape certain death. We were playing in a homebrewed version of Tales from the Yawning Portal set in the Greyhawk Setting (The true home of half the dungeons in that book). I now need a new campaign for them, because I'm not a believer in continuing a current campaign with entirely new characters. I've narrowed it down to a few choices:
Ghosts of Saltmarsh, because it's also set in Greyhawk, which I love, and it looks pretty fun.
Curse of Strahd, because it's definitely super cool and would provide a new setting for my players to explore.
1e modules scaled up to 5e (Temple of Elemental Evil, Against the Slave Lords, etc.)
The enormous task of making an entirely homebrew setting.
I should also note that in my group we give each DM a world or multiverse, so I only run games in Greyhawk (or Barovia, which is a demiplane), another member of my group DMs Faerun (meaning he has layed claim to most of the 5e campaign modules, which I'm okay with). We like this system, but it means my options are kind of limited.
I've been a big fan of the Ghosts of Saltmarsh anthology. Fairly well developed town history, factions, political intrigue, etc. in the background section first chapter for Saltmarsh itself that can be used to rig up any quick and dirty one shot quests to get your party's feet wet. And, the entire ships/sea appendix completely sated my thirst for high seas operations on more than one occassion.
Salvage Operation and The Styes are both really good, isolated quick adventures that deliver good fun and a bit of fun mystery and danger. With a little work, either can be adjusted up/down to your particular party's power levels.
Boldly go