Not long ago I posted a thread about how I was new to the game and would be getting the starter set so I could DM with my friends (who have also never played).
I've also made contact with some people over a Facebook page and I'm also going to join a group with them so that I also get the PC experience. Right now I'm torn between several potential builds. The first is a Neutral Evil Rock Gnome wizard specializing in Conjuration and with the Acolyte background. However, I'm also feeling a potential pull towards a possible Ranger or Druid build which I think might be a more versatile and exciting game.
I do have some questions about both classes...
In general are Rangers competitive with Druids overall as a class? I feel like a Ranger build with a Hunter archetype could be a pretty powerful asset but I'm also wondering if the Druid would prove far more disruptive and essential to a team after a few levels.
Ugh, honestly it's really down to the fact that I have this prejudiced and most likely ignorant aversion to fighter type classes because I think of them as vanilla and boring. I am open to it though but wouldn't a rogue based Assassin have higher DEX and more skills?
I think I am kind of leaning towards the Druid though, it seems like an interesting class.
In a couple of hours, Xanathar's will be available, and then you can be a circle of the shepard druid, inquisitive rogue, celestial warlock, divine sorcerer...
I would say the Druid for you would be the middle road from the first character you mentioned and the Ranger. Rangers are typically more combat focused and cast less, but they do get access to some cool spells. Many times Druids can fulfill the function of a Ranger, but not as well as a Ranger that being tracking and navigation skills. Rogues typically will fill the roll of DPS and if you are going into dungeons a lot they come into play by serving as the trap and locked door negotiator.
Since you have four different interests as far as characters go, check with your groups and see what others are playing to find out if there is a need that one of the characters you're interested in can help with. Maybe also ask yourself if you would prefer or have more fun using magic or weapon attacks to get the job done in combat. Many features of any class will follow suit to this question enhancing one or the other.
Hermit Backstory: As a teenager you were always very introverted and would often spend time to your self alone in nature. One day, when you resting in a Grassland slope, you looked up and were frozen in shock to see a Direwolf staring back at you. The Wolf spoke in a female voice and revealed herself to be the goddess Beory, instructing you to leave your village in order to take up a spiritual pilgrimage as her disciple in the solitude of the wilderness. Over the course of the next few years, Beory would send you visions, some of which made you aware of an unnatural, vampiric evil presence located somewhere not far from your native lands that had been forgotten. As Beory’s first major test of your devotion, she would have you purge this place in due time.
Did you roll your stats in front of the DM? Everything else looks fine. Also as a side note please don't use hermit as an excuse to play a loner in the group.
I haven't met my DM yet since we've organized it on Facebook. I did that thing of rolling for stats 3 times with 4d6's and removing the smallest number each time and assigning them as I pleased. If the DM think's it's OP then I'm more than happy to do a reroll on the day or just take a fixed amount if they prefer, lord knows I can't stand powergaming as a concept.
I recommend you do a point-buy alternative, just in case the DM doesn't accept the stats.
As an aside, the official method is rolling ONE set of scores with 4d6 and discarding the lowest die. Not 3 sets of ability scores. Rolling 3 sets is the equivalent of getting about extra ten points with the point buy method. No wonder you have ridiculously high scores. More details in my signature, if you're interested.
He/she looks good, for a game I am getting into I went Variant Human with the Magic Initiate Feat Produce flame, Mending and Goodberry, with the Monk class. So with his skills and Feat his starting gear weighs in at 69 lbs. with weapons and a 15 strength, He will be the groups loot mule lol.
Hi all,
Not long ago I posted a thread about how I was new to the game and would be getting the starter set so I could DM with my friends (who have also never played).
I've also made contact with some people over a Facebook page and I'm also going to join a group with them so that I also get the PC experience. Right now I'm torn between several potential builds. The first is a Neutral Evil Rock Gnome wizard specializing in Conjuration and with the Acolyte background. However, I'm also feeling a potential pull towards a possible Ranger or Druid build which I think might be a more versatile and exciting game.
I do have some questions about both classes...
In general are Rangers competitive with Druids overall as a class? I feel like a Ranger build with a Hunter archetype could be a pretty powerful asset but I'm also wondering if the Druid would prove far more disruptive and essential to a team after a few levels.
What do you guys think?
Ugh, now I'm also liking the look of an Assassin Rogue Sharpshooter just to complicate things further...
Why not go fighter/assassin sharpshooter? ;)
Site Rules & Guidelines --- Focused Feedback Mega Threads --- Staff Quotes --- Homebrew Tutorial --- Pricing FAQ
Please feel free to message either Sorce or another moderator if you have any concerns.
Ugh, honestly it's really down to the fact that I have this prejudiced and most likely ignorant aversion to fighter type classes because I think of them as vanilla and boring. I am open to it though but wouldn't a rogue based Assassin have higher DEX and more skills?
I think I am kind of leaning towards the Druid though, it seems like an interesting class.
In a couple of hours, Xanathar's will be available, and then you can be a circle of the shepard druid, inquisitive rogue, celestial warlock, divine sorcerer...
~100pctOGL Not Helping Since 1989.
Hi Paraiyar,
I would say the Druid for you would be the middle road from the first character you mentioned and the Ranger. Rangers are typically more combat focused and cast less, but they do get access to some cool spells. Many times Druids can fulfill the function of a Ranger, but not as well as a Ranger that being tracking and navigation skills. Rogues typically will fill the roll of DPS and if you are going into dungeons a lot they come into play by serving as the trap and locked door negotiator.
Since you have four different interests as far as characters go, check with your groups and see what others are playing to find out if there is a need that one of the characters you're interested in can help with. Maybe also ask yourself if you would prefer or have more fun using magic or weapon attacks to get the job done in combat. Many features of any class will follow suit to this question enhancing one or the other.
So I've got a Wood Elf Druid build with Hermit background. Hope I did this right or that I can get some constructive feedback in the very least:
Aramil Siannodes
Strength: 12
Dexterity: 15 + Elf racial ability = 17
Consitution: 16
Intelligence: 13
Wisdom: 17 + Elf racial ability = 18
Charisma: 12
Hit Points: 8 + CON bonus = 11
Equipment:
0 GP (I rolled 60 GP for class combined with 5 GP for Hermit background, spent this on a long bow and 15 arrows)
Long Bow
15 Arrows
Scimitar
Leather Armour
Shield
(Armour + Shield + Dex bonus = AC 16)
Explorers Pack
Druidic Focus
Spells:
Cantrips: Druidcraft, Thorn Whip
Level 1: Fog Cloud, Animal Friendship, Speak with Animals, Cure Wounds, Goodberry.
2+ prof bonus, Druidic, Spellcastings
Deity: Beory
Skills: Perception (Elf), Medicine, Religion (Hermit), Nature and Animal Handling (Druid).
Hermit Backstory: As a teenager you were always very introverted and would often spend time to your self alone in nature. One day, when you resting in a Grassland slope, you looked up and were frozen in shock to see a Direwolf staring back at you. The Wolf spoke in a female voice and revealed herself to be the goddess Beory, instructing you to leave your village in order to take up a spiritual pilgrimage as her disciple in the solitude of the wilderness. Over the course of the next few years, Beory would send you visions, some of which made you aware of an unnatural, vampiric evil presence located somewhere not far from your native lands that had been forgotten. As Beory’s first major test of your devotion, she would have you purge this place in due time.
Did you roll your stats in front of the DM? Everything else looks fine. Also as a side note please don't use hermit as an excuse to play a loner in the group.
I haven't met my DM yet since we've organized it on Facebook. I did that thing of rolling for stats 3 times with 4d6's and removing the smallest number each time and assigning them as I pleased. If the DM think's it's OP then I'm more than happy to do a reroll on the day or just take a fixed amount if they prefer, lord knows I can't stand powergaming as a concept.
I recommend you do a point-buy alternative, just in case the DM doesn't accept the stats.
As an aside, the official method is rolling ONE set of scores with 4d6 and discarding the lowest die. Not 3 sets of ability scores. Rolling 3 sets is the equivalent of getting about extra ten points with the point buy method. No wonder you have ridiculously high scores. More details in my signature, if you're interested.
My 5e Houserule Considerations. Please comment freely.
He/she looks good, for a game I am getting into I went Variant Human with the Magic Initiate Feat Produce flame, Mending and Goodberry, with the Monk class. So with his skills and Feat his starting gear weighs in at 69 lbs. with weapons and a 15 strength, He will be the groups loot mule lol.
Okay I reworked the stats using the 27 point distribution method on page 13 of the PHB. Does this sound more reasonable? Here goes:
STR: 10
DEX: 13 + 2 (Elf) = 15
CON: 14
INT: 10
WIS: 15 + 1 (Wood Elf) =16
CHA: 10
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
That looks pretty good. :-)