Back in 2015 a little after the Elemental Player's Companion and Princes of the Apocalypse came out I made a wishlist for what I'd like to see in D&D 5e sooner or latter (pref sooner for most them, but at the time I didn't understand the slow and deliberate release cycle for this edition). A little over 2 years latter, lets see where my wishlist stands.
"1. More material for the various campaign settings (Greyhawk, Forgotten Realms, Eberron, Dark Sun, Dragonlance, Birthright, and Mystara), full book releases or player's companions, whatever just more. And maybe how they can all connect to each other (Spelljammer!)"
Well not much has been done on that front. Aside from 1 UA dedicated to Eberron and Curse of Strahd taking place in Ravenloft, everything has been set in FR. But there has come a surprising cure for my multiverse setting itch. The Magic: The Gathering Plane Shift booklets. They these free little crunchy free PDFs to tie into the fluff filled "Art of" books for the various new card blocks. Together they make more or less a decent campaign setting book. And some of the race/class/background material has been very interesting as well as some of the adventure ideas (like making the party a group of Planeswalkers!). Did I mention these are free?
"2. More planar goodies. the current state of Sigil, a list of the domains of dread deep in the shadow fell, maybe a planar player's companion that has player race rules for more planetouched and rouge modrons."
Again not much done here either aside from some events that happen in various adventures. Princes of the Apocalypse can involve pockets of the elemental planes, Out of the Abyss involves lot of demons and demon lords but all in the underdark, and like I mentioned above there is a Ravenloft adventure. I still would like a 5e equivalent of the Manual of the Planes. As far as planetouched race though we now have Aasimar, Genasi, Eladrin, and Shadar-Kai.
"3. More of the base classes from previous editions translated to class paths, some 1E ones that are left like the Cavalier (maybe as a spell less paladin variant of fighter archetype) and the Acrobat. Or 3E classes like the Hexblade, Samurai, Shugenja (for Clerics), Wu jen (Wizards), Shaman (Druids). And even 4E classes like the Swordmage, Warlord, and Runepriest."
Boy howdy did this get worked on. The Cavalier is a Fighter archetype along with the Samurai. Hexblade is a Warlock pact and Wu Jen is an order for the Mystic class. And Artificer is gonna be its own class. Bladesinger, Lore Master, and Warmage are Wizard traditions. Favored Soul is a Sorcerer origin now. Swashbucklers and Scouts are Rouges.
"4. More playable races, especially from the common humanoid races (Orcs, Goblinoids, Kobolds, Gnolls), I've already mentioned planar races, I would like more races from the various settings (Thri-kreen, Muls, Giff, Lupins, Rakasta, Tortles). And of course more subraces for the races that have them."
This got just as much attention as the sub-classes. Volo's Guide has so many race options in it (including all the "savage humanoids" expect for gnolls). And then they released Tortles in an official PDF for Extra Life.
"5. Psionics, the races, classes, monsters, powers, and settings (mainly Dark Sun and Eberron)."
Well got a full 20 lvl (with 6 orders to choose from) psionic class with the Mystic. I'm hoping to see some Dark Sun races and the Kalashtar from Eberron with a future release.
"6. Other games that could be made using the same rule set as D&D. Gamma World, Boot Hill, Urban Arcana and/or Dark*Matter, Star Frontiers and/or Star*Drive. Give those advanced tech rules in the Dungeon Master's Guide room to breathe and grow while still being so completely compatible with D&D that while they each function on their own they can still be combined to make for some crazy crossover games."
I never expected to see anything happen in this area honestly. As a massive fan of d20 Modern (and d20 Future, Urban Arcana, and Dark*Matter) I've come to expect to be treated as the unwanted stepchild of the community (site went suddenly dead with no notice just when an adventure path was started, the forums were shrunk, moved, shrunk, then eventually killed off). There has been an article and a UA about d20 Modern, and while I bemoaned Eberron getting similar treatment, for d20 Modern this felt like the skies opening up and the gaming gods letting me know I've not been forsaken.
Can't wait to see what the next year brings.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Back in 2015 a little after the Elemental Player's Companion and Princes of the Apocalypse came out I made a wishlist for what I'd like to see in D&D 5e sooner or latter (pref sooner for most them, but at the time I didn't understand the slow and deliberate release cycle for this edition). A little over 2 years latter, lets see where my wishlist stands.
Well not much has been done on that front. Aside from 1 UA dedicated to Eberron and Curse of Strahd taking place in Ravenloft, everything has been set in FR. But there has come a surprising cure for my multiverse setting itch. The Magic: The Gathering Plane Shift booklets. They these free little crunchy free PDFs to tie into the fluff filled "Art of" books for the various new card blocks. Together they make more or less a decent campaign setting book. And some of the race/class/background material has been very interesting as well as some of the adventure ideas (like making the party a group of Planeswalkers!). Did I mention these are free?
Again not much done here either aside from some events that happen in various adventures. Princes of the Apocalypse can involve pockets of the elemental planes, Out of the Abyss involves lot of demons and demon lords but all in the underdark, and like I mentioned above there is a Ravenloft adventure. I still would like a 5e equivalent of the Manual of the Planes. As far as planetouched race though we now have Aasimar, Genasi, Eladrin, and Shadar-Kai.
Boy howdy did this get worked on. The Cavalier is a Fighter archetype along with the Samurai. Hexblade is a Warlock pact and Wu Jen is an order for the Mystic class. And Artificer is gonna be its own class. Bladesinger, Lore Master, and Warmage are Wizard traditions. Favored Soul is a Sorcerer origin now. Swashbucklers and Scouts are Rouges.
This got just as much attention as the sub-classes. Volo's Guide has so many race options in it (including all the "savage humanoids" expect for gnolls). And then they released Tortles in an official PDF for Extra Life.
Well got a full 20 lvl (with 6 orders to choose from) psionic class with the Mystic. I'm hoping to see some Dark Sun races and the Kalashtar from Eberron with a future release.
I never expected to see anything happen in this area honestly. As a massive fan of d20 Modern (and d20 Future, Urban Arcana, and Dark*Matter) I've come to expect to be treated as the unwanted stepchild of the community (site went suddenly dead with no notice just when an adventure path was started, the forums were shrunk, moved, shrunk, then eventually killed off). There has been an article and a UA about d20 Modern, and while I bemoaned Eberron getting similar treatment, for d20 Modern this felt like the skies opening up and the gaming gods letting me know I've not been forsaken.
Can't wait to see what the next year brings.