I recently got asked by family members to make a Stranger Things type d&d campaign for entirely new players.
I don’t just want to copy Stranger Things; I want to make a modern campaign in the forgotten realms world setting, with the PHB + SCAG as the primary books for the players to use to make their characters.
I want to have the campaign take place in modern-day, real-world earth, as though it was part of the forgotten realms. That means areas and locations that my players are intimately familiar with slightly altered so that their characters see them differently than the players themselves do.
I also thought about basing my campaign and story around the characters being part of a task force charged with defending the mundane world from magical, mystical and paranormal threats. With the players being the everyday alter egos of their characters. Kind of like it's the characters that are the real people, and the players are their secret identities in the mundane world.
I am having problems, though, and struggling to put together this campaign together and make the story work.
Have you have done this kind of thing before, and if so, how did you do it?
Also, if you have any advice for me regarding this, I won't be grateful.
Thanks
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A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
If your family members want to play something like Stranger Things, don't use D&D. Use Kids on Bikes or Tales from the Loop. Both of these are systems designed to tell Stranger Things style stories, D&D however is not.
Hi,
I recently got asked by family members to make a Stranger Things type d&d campaign for entirely new players.
I don’t just want to copy Stranger Things; I want to make a modern campaign in the forgotten realms world setting, with the PHB + SCAG as the primary books for the players to use to make their characters.
I want to have the campaign take place in modern-day, real-world earth, as though it was part of the forgotten realms. That means areas and locations that my players are intimately familiar with slightly altered so that their characters see them differently than the players themselves do.
I also thought about basing my campaign and story around the characters being part of a task force charged with defending the mundane world from magical, mystical and paranormal threats. With the players being the everyday alter egos of their characters. Kind of like it's the characters that are the real people, and the players are their secret identities in the mundane world.
I am having problems, though, and struggling to put together this campaign together and make the story work.
Have you have done this kind of thing before, and if so, how did you do it?
Also, if you have any advice for me regarding this, I won't be grateful.
Thanks
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
If your family members want to play something like Stranger Things, don't use D&D. Use Kids on Bikes or Tales from the Loop. Both of these are systems designed to tell Stranger Things style stories, D&D however is not.
Find my D&D Beyond articles here
Dimension 20 ran a DnD 5e campaign set in present-day New York called Unsleeping City. You can find it on YouTube.