Game: D&D 5e Group type: Online Voice Only Experience: At least knows what's happening Location/Timezone: GMT+2 Schedule: Saturday 20:00-24:00 Starting Date : 16 October Roles sought: 2 Players Game style: Homebrew Campaign. Combat/roleplay with a clear ending goal.
Platform : Foundry FTT Starting Date : 16 October
Intro:
We are looking for 2 more players. The game generally starts at 20:00 and continues on to 24:00. Homebrew rules and classes are present, but nothing too far away from regular Dnd (e.g The Warrior's Codex and more). The game is not too serious and liberties can be taken as to what race you want to play. Preferably, you should at least know how basic dnd works as to prevent slowdowns in the game.
The Game
The Republic of Iron, a nation that manages to flourish, despite being surrounded by enemies on all side. Due to its many enemies, the Republic invests a great deal in attracting mercenaries, such as yourselves, to its cause. With high paying jobs and promises of possible land ownership, its practically a golden age for sell-swords in this nation of opportunity.
You have been hired by the Military as auxiliaries to track down a leader of a heretical cult that sprang up in the Northern Territories. You will be dispatched ahead of an elite strike-team to pinpoint the location of the leader and direct the strike-team towards him. You will meet up with the rest of your team in the regional capital of Anchorhead in the Northern Provinces and investigate the cult
Expected Sessions is about 3 to 8+, depending on how it goes. Leveling is slow. Starting level 7. Message me on Discord for more information MisterFisk#1597
Game: D&D 5e
Group type: Online Voice Only
Experience: At least knows what's happening
Location/Timezone: GMT+2
Schedule: Saturday 20:00-24:00 Starting Date : 16 October
Roles sought: 2 Players
Game style: Homebrew Campaign. Combat/roleplay with a clear ending goal.
Platform : Foundry FTT
Starting Date : 16 October
Intro:
We are looking for 2 more players. The game generally starts at 20:00 and continues on to 24:00. Homebrew rules and classes are present, but nothing too far away from regular Dnd (e.g The Warrior's Codex and more). The game is not too serious and liberties can be taken as to what race you want to play. Preferably, you should at least know how basic dnd works as to prevent slowdowns in the game.
The Game
The Republic of Iron, a nation that manages to flourish, despite being surrounded by enemies on all side. Due to its many enemies, the Republic invests a great deal in attracting mercenaries, such as yourselves, to its cause. With high paying jobs and promises of possible land ownership, its practically a golden age for sell-swords in this nation of opportunity.
You have been hired by the Military as auxiliaries to track down a leader of a heretical cult that sprang up in the Northern Territories. You will be dispatched ahead of an elite strike-team to pinpoint the location of the leader and direct the strike-team towards him. You will meet up with the rest of your team in the regional capital of Anchorhead in the Northern Provinces and investigate the cult
Expected Sessions is about 3 to 8+, depending on how it goes. Leveling is slow. Starting level 7. Message me on Discord for more information MisterFisk#1597
Thank you for your interest, but our party has been filled.