Welcome to the Multiversity: Strixhaven's Curriculum of Chaos [Level 4]
Game: D&D 5e
Group type: Online
Experience: No experience necessary, all are welcome!
Timezone: Online
Schedule: Starting Jan 5th, 2022 (Session 0); Every Wednesday at 6:00 PM PST
Roles sought: Player(s) - Filled
Game style: RP heavy, with balanced combat and minimal puzzles
Price: Each player independently pays $10 for the session; Sign up on the Welcome to Strixhaven Campaign Page on Start Playing Games (startplaying.games). Register here to Start Playing Games and get $10 credit on your account for your first game!
About the adventure
THE SCHOOL OF MAGIC IS IN SESSION:
The day has finally arrived! You've moved to campus, picked up your tomes and uniforms, and are about to embark on your academic career at Strixhaven University, the preeminent school of Spellcraft and Sorcery in the multiverse! Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and it’s up to you to save the day!
This adventure is an adaptation of the multiyear campaign found in the Strixhaven: A Curriculum of Chaos sourcebook. Players begin as first-year students who study, socialize, and adventure their way to graduation. Experience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus. The campaign will take player characters from level 1 to level 10. This is a campaign for beginners, but experienced players are equally encouraged!
How to prepare
Familiarity with the DnD 5e would be a plus, but new players are welcome. We will discuss the new rules/mechanics introduced in the Strixhaven sourcebook in session zero, but you are welcome to read them in advance. Webcam not necessary. Mics are a must; text will only be used for sharing notes.
Platforms:
- Character sheets and rolling: DnD Beyond
- Voice/Video/Text Chat: Discord; Google Meet (depending on connectivity)
- VTT: Owlbear Rodeo.
All tools mentioned are browser based, but Discord may additionally be installed as a desktop or mobile app via the following link:
- I bring all sourcebooks and character options on DnD Beyond, which will be shared once players join the official campaign page.
- Character models may be made either by me or the respective player via the Hero Forge character model creator, after which I will create a separate token for use in our Virtual Tabletop.
- Maps are either custom-made by myself through use of the Dungeon Alchemist AI map creator or will be sourced from a curated list of talented artists, whose licenses I will have purchased for use in our game.
- A playlist of theme appropriate ambient soundtracks and music will be specifically curated. Players are encouraged to request other soundtracks or music as well as the campaign progresses.
Content Warnings:
This Strixhaven campaign aims for a PG-13 content rating. Scenes of violence will be depicted, coarse language may be used by both in game characters and players at the table, and some mature subject matter may be broached. We will be using the safety tools listed below throughout the course of the campaign. If you have any questions or concerns about either the content of the adventure or the safety tools in use, feel free to message or schedule a call with me as soon as possible. Your comfort is the most important thing to me as a DM. If you have any other requests for the game or table, please reach out before the start of the campaign or the next session so I have ample time to address your needs and concerns.
Safety tools used
Session 0
Lines and Veils
Luxton Technique Discussion
Breaks
Aftercare/Bleed/Debriefing
X, N, and O Cards
How will character creation work
Player characters will advance from 1st to 10th level by campaign's end.
We will have both individual one-on-one meetings and a group session zero before the first official game session. The one-on-one meetings will be for character creation and basic discussions of the game/setting.
In the group session zero, we will be discussing specific rulesets and world details of the campaign, table etiquette and safety tools. The player characters created prior to the session will be given a brief introduction as well. If time permits, we will then run a brief introductory scenario so all players get a sense of how their characters might play.
If you are not comfortable with creating your own character, I have pre-generated characters that you may use for the game instead. I strongly encourage players to adjust their characters according to the party composition between the session zero and the first official game session. Adjustments will be allowed up until the first official session, whereby all character choices will be locked in.
Hi, intrepid heroes! I've been dungeoning dragons for the better part of 5 years and a year ago, I thought I'd dig into that deeper hole of DMing just for kicks and giggles; I haven't seen the sun since...
I've had players sleuth, slay, stab, swashbuckle, sing, and scared shitless through Eberron's Noire, the Forgotten Realms' Fantasy, and Wildemount's majesty. On top of that, I regularly plunder lore and loot ideas from many a medium, from classic fantasy novels a la Lord of the Rings, to kickass actual play shows like Dimension 20, to movies like that one about that galaxy that's really far from here. All worlds and genres are welcome!
You'll hear voices that run the gamut from charmingly smooth to raucously bad, the kind of roleplaying even a stone giant would call heavy, and buckwild yet tactical combat that even the gods'll want to join in on (but pls no, I don't wanna have to TPK). Last but not least, even though I'm a zealous world builder, my games are intensively character driven: a delve into ancient ruins, a cache of arcane loot, or the group of beasts that go thump are all chosen and built off of what players and I will have gone over for their character choices and backstories. Whether in a homebrew campaign or a published module, it's as much your world as it is mine!
Trouble has come to a slow roaming village of goblinoids who home atop the massive, mossy shells of gargantuan tortoises. The village’s goblin shaman was captured by human soldiers in the middle of a dark, but vital ritual and escorted to the local garrison for questioning—and for magical experimentation. However...
CAN YOU CHANGE FATE?
From the Wastes of Xhorhas, to the glimmering oasis-city of Ank'Harel on the continent of Marquet, to the sunken realm of gloom, corruption, and sorrow known as the Netherdeep, the greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history.
Inspired by the campaigns of the hit series Critical Role, “Unwelcome Spirits” and "Call of the Netherdeep" are Exandrian adventures that take characters from 1st to 13th level. This campaign is open to players of all experience levels, whether you're new to the game or a veteran, all are welcome!
How to prepare
Familiarity with the DnD 5e ruleset would be a plus, but I am happy to run through the basics with newer players in either the one-on-one or group prep sessions. We will be discussing the new rules/mechanics introduced in the Explorer's Guide to Wildemount sourcebook in the group session zero, and will have another session to discuss the same for the Call of the Netherdeep adventure book. You are welcome to read them on your own when accessible.
Webcam encouraged but not necessary. Mics are a must; text will only be used for sharing notes. We will be using DnD Beyond for rolling characters and dice, and Discord for group voice/video/text chat (depending on connectivity, voice/video may be moved to a Google Meet call). Our virtual tabletop for maps and illustrations will be Owlbear Rodeo.
Platforms:
- Character sheets and rolling: DnD Beyond
- Voice/Video/Text Chat: Discord; Google Meet (depending on connectivity)
- VTT: Owlbear Rodeo.
All tools mentioned are browser based, but Discord may additionally be installed as a desktop or mobile app via the following link:
- I bring all sourcebooks and character options on DnD Beyond, which will be shared once players join the official campaign page.
- Character models may be made either by me or the respective player via the Hero Forge character model creator, after which I will create a separate token for use in our Virtual Tabletop.
- Maps are either custom-made by myself through use of the Dungeon Alchemist AI map creator or will be sourced from a curated list of talented artists, whose licenses I will have purchased for use in our game.
- A playlist of theme appropriate ambient soundtracks and music will be specifically curated. Players are encouraged to request other soundtracks or music as well as the campaign progresses.
Content Warnings:
This Exandria campaign aims for a PG-13 content rating. Scenes of violence will be depicted, coarse language may be used by both in game characters and players at the table, and some mature subject matter may be broached. We will be using the safety tools listed above throughout the course of the campaign. If you have any questions or concerns about either the content of the adventure or the safety tools in use, feel free to message or schedule a call with me as soon as possible. Your comfort is the most important thing to me as a DM. If you have any other requests for the game or table, please reach out before the start of the campaign or the next session so I have ample time to address your needs and concerns.
Safety tools used
Session 0
Lines and Veils
Breaks
Bleed
Aftercare
Debriefing
Stars and Wishes
Luxton Technique
How will character creation work
Player characters will advance from 1st to 13th level by campaign's end.
We will have both individual one-on-one meetings and a group session zero before the first official game session. The one-on-one meetings will be for character creation and basic discussions of the game/setting. Use of the "Heroic Chronicle" character creation system from the "Explorer's Guide to Wildemount" will be discussed in this meeting and is highly encouraged.
In the group session zero, we will be discussing specific rulesets and world details of the campaign, table etiquette and safety tools. The player characters created prior to the session will be given a brief introduction as well. If time permits, we will then run a brief introductory scenario so all players get a sense of how their characters might play.
If you are not comfortable with creating your own character, I have pre-generated characters that you may use for the game instead. I strongly encourage players to adjust their characters according to the party composition between the session zero and the first official game session. Adjustments will be allowed up until the first official session, whereby all character choices will be locked in.
Hi, intrepid heroes! I've been dungeoning dragons for the better part of 5 years and a year ago, I thought I'd dig into that deeper hole of DMing just for kicks and giggles; I haven't seen the sun since...
I've had players sleuth, slay, stab, swashbuckle, sing, and scared shitless through Eberron's Noire, the Forgotten Realms' Fantasy, and Wildemount's majesty. On top of that, I regularly plunder lore and loot ideas from many a medium, from classic fantasy novels a la Lord of the Rings, to kickass actual play shows like Dimension 20, to movies like that one about that galaxy that's really far from here. All worlds and genres are welcome!
You'll hear voices that run the gamut from charmingly smooth to raucously bad, the kind of roleplaying even a stone giant would call heavy, and buckwild yet tactical combat that even the gods'll want to join in on (but pls no, I don't wanna have to TPK). Last but not least, even though I'm a zealous world builder, my games are intensively character driven: a delve into ancient ruins, a cache of arcane loot, or the group of beasts that go thump are all chosen and built off of what players and I will have gone over for their character choices and backstories. Whether in a homebrew campaign or a published module, it's as much your world as it is mine!
Welcome to the Multiversity: Strixhaven's Curriculum of Chaos [Level 4]
Game: D&D 5e
Group type: Online
Experience: No experience necessary, all are welcome!
Timezone: Online
Schedule: Starting Jan 5th, 2022 (Session 0); Every Wednesday at 6:00 PM PST
Roles sought: Player(s) - Filled
Game style: RP heavy, with balanced combat and minimal puzzles
Price: Each player independently pays $10 for the session; Sign up on the Welcome to Strixhaven Campaign Page on Start Playing Games (startplaying.games). Register here to Start Playing Games and get $10 credit on your account for your first game!
About the adventure
THE SCHOOL OF MAGIC IS IN SESSION:
The day has finally arrived! You've moved to campus, picked up your tomes and uniforms, and are about to embark on your academic career at Strixhaven University, the preeminent school of Spellcraft and Sorcery in the multiverse! Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and it’s up to you to save the day!
This adventure is an adaptation of the multiyear campaign found in the Strixhaven: A Curriculum of Chaos sourcebook. Players begin as first-year students who study, socialize, and adventure their way to graduation. Experience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus. The campaign will take player characters from level 1 to level 10. This is a campaign for beginners, but experienced players are equally encouraged!
How to prepare
Familiarity with the DnD 5e would be a plus, but new players are welcome. We will discuss the new rules/mechanics introduced in the Strixhaven sourcebook in session zero, but you are welcome to read them in advance. Webcam not necessary. Mics are a must; text will only be used for sharing notes.
Platforms:
- Character sheets and rolling: DnD Beyond
- Voice/Video/Text Chat: Discord; Google Meet (depending on connectivity)
- VTT: Owlbear Rodeo.
All tools mentioned are browser based, but Discord may additionally be installed as a desktop or mobile app via the following link:
https://discord.com/download
What I provide
- I bring all sourcebooks and character options on DnD Beyond, which will be shared once players join the official campaign page.
- Character models may be made either by me or the respective player via the Hero Forge character model creator, after which I will create a separate token for use in our Virtual Tabletop.
- Maps are either custom-made by myself through use of the Dungeon Alchemist AI map creator or will be sourced from a curated list of talented artists, whose licenses I will have purchased for use in our game.
- A playlist of theme appropriate ambient soundtracks and music will be specifically curated. Players are encouraged to request other soundtracks or music as well as the campaign progresses.
Content Warnings:
This Strixhaven campaign aims for a PG-13 content rating. Scenes of violence will be depicted, coarse language may be used by both in game characters and players at the table, and some mature subject matter may be broached. We will be using the safety tools listed below throughout the course of the campaign. If you have any questions or concerns about either the content of the adventure or the safety tools in use, feel free to message or schedule a call with me as soon as possible. Your comfort is the most important thing to me as a DM. If you have any other requests for the game or table, please reach out before the start of the campaign or the next session so I have ample time to address your needs and concerns.
Safety tools used
How will character creation work
Player characters will advance from 1st to 10th level by campaign's end.
We will have both individual one-on-one meetings and a group session zero before the first official game session. The one-on-one meetings will be for character creation and basic discussions of the game/setting.
In the group session zero, we will be discussing specific rulesets and world details of the campaign, table etiquette and safety tools. The player characters created prior to the session will be given a brief introduction as well. If time permits, we will then run a brief introductory scenario so all players get a sense of how their characters might play.
If you are not comfortable with creating your own character, I have pre-generated characters that you may use for the game instead. I strongly encourage players to adjust their characters according to the party composition between the session zero and the first official game session. Adjustments will be allowed up until the first official session, whereby all character choices will be locked in.
Players can expect
If you have any questions, please feel free to leave a comment on this thread or message me via my profile on Start Playing Games!
About the DM
Hi, intrepid heroes! I've been dungeoning dragons for the better part of 5 years and a year ago, I thought I'd dig into that deeper hole of DMing just for kicks and giggles; I haven't seen the sun since...
I've had players sleuth, slay, stab, swashbuckle, sing, and scared shitless through Eberron's Noire, the Forgotten Realms' Fantasy, and Wildemount's majesty. On top of that, I regularly plunder lore and loot ideas from many a medium, from classic fantasy novels a la Lord of the Rings, to kickass actual play shows like Dimension 20, to movies like that one about that galaxy that's really far from here. All worlds and genres are welcome!
You'll hear voices that run the gamut from charmingly smooth to raucously bad, the kind of roleplaying even a stone giant would call heavy, and buckwild yet tactical combat that even the gods'll want to join in on (but pls no, I don't wanna have to TPK). Last but not least, even though I'm a zealous world builder, my games are intensively character driven: a delve into ancient ruins, a cache of arcane loot, or the group of beasts that go thump are all chosen and built off of what players and I will have gone over for their character choices and backstories. Whether in a homebrew campaign or a published module, it's as much your world as it is mine!
Critical Role: Unwelcome Spirits/Call of the Netherdeep [Level 3]
Game: D&D 5e
Group type: Online
Experience: Newbie Friendly, Experienced Players Welcome!
Timezone: Online
Schedule: Starting March 5th, 2022 (Session 0); Every Saturday at 7:00 PM PST
Roles sought: Player - Filled
Game style: RP heavy, with balanced combat and minimal puzzles
Price: Each player independently pays $15 for the session; Sign up on the Exandria: Unwelcome Spirits - Lead in to Critical Role: Call of the Netherdeep Page on Start Playing Games (startplaying.games). Register here to Start Playing Games and get $10 credit on your account for your first game!
About the adventure
Trouble has come to a slow roaming village of goblinoids who home atop the massive, mossy shells of gargantuan tortoises. The village’s goblin shaman was captured by human soldiers in the middle of a dark, but vital ritual and escorted to the local garrison for questioning—and for magical experimentation. However...
CAN YOU CHANGE FATE?
From the Wastes of Xhorhas, to the glimmering oasis-city of Ank'Harel on the continent of Marquet, to the sunken realm of gloom, corruption, and sorrow known as the Netherdeep, the greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history.
Inspired by the campaigns of the hit series Critical Role, “Unwelcome Spirits” and "Call of the Netherdeep" are Exandrian adventures that take characters from 1st to 13th level. This campaign is open to players of all experience levels, whether you're new to the game or a veteran, all are welcome!
How to prepare
Familiarity with the DnD 5e ruleset would be a plus, but I am happy to run through the basics with newer players in either the one-on-one or group prep sessions. We will be discussing the new rules/mechanics introduced in the Explorer's Guide to Wildemount sourcebook in the group session zero, and will have another session to discuss the same for the Call of the Netherdeep adventure book. You are welcome to read them on your own when accessible.
Webcam encouraged but not necessary. Mics are a must; text will only be used for sharing notes. We will be using DnD Beyond for rolling characters and dice, and Discord for group voice/video/text chat (depending on connectivity, voice/video may be moved to a Google Meet call). Our virtual tabletop for maps and illustrations will be Owlbear Rodeo.
Platforms:
- Character sheets and rolling: DnD Beyond
- Voice/Video/Text Chat: Discord; Google Meet (depending on connectivity)
- VTT: Owlbear Rodeo.
All tools mentioned are browser based, but Discord may additionally be installed as a desktop or mobile app via the following link:
https://discord.com/download
What I provide
- I bring all sourcebooks and character options on DnD Beyond, which will be shared once players join the official campaign page.
- Character models may be made either by me or the respective player via the Hero Forge character model creator, after which I will create a separate token for use in our Virtual Tabletop.
- Maps are either custom-made by myself through use of the Dungeon Alchemist AI map creator or will be sourced from a curated list of talented artists, whose licenses I will have purchased for use in our game.
- A playlist of theme appropriate ambient soundtracks and music will be specifically curated. Players are encouraged to request other soundtracks or music as well as the campaign progresses.
Content Warnings:
This Exandria campaign aims for a PG-13 content rating. Scenes of violence will be depicted, coarse language may be used by both in game characters and players at the table, and some mature subject matter may be broached. We will be using the safety tools listed above throughout the course of the campaign. If you have any questions or concerns about either the content of the adventure or the safety tools in use, feel free to message or schedule a call with me as soon as possible. Your comfort is the most important thing to me as a DM. If you have any other requests for the game or table, please reach out before the start of the campaign or the next session so I have ample time to address your needs and concerns.
Safety tools used
How will character creation work
Player characters will advance from 1st to 13th level by campaign's end.
We will have both individual one-on-one meetings and a group session zero before the first official game session. The one-on-one meetings will be for character creation and basic discussions of the game/setting. Use of the "Heroic Chronicle" character creation system from the "Explorer's Guide to Wildemount" will be discussed in this meeting and is highly encouraged.
In the group session zero, we will be discussing specific rulesets and world details of the campaign, table etiquette and safety tools. The player characters created prior to the session will be given a brief introduction as well. If time permits, we will then run a brief introductory scenario so all players get a sense of how their characters might play.
If you are not comfortable with creating your own character, I have pre-generated characters that you may use for the game instead. I strongly encourage players to adjust their characters according to the party composition between the session zero and the first official game session. Adjustments will be allowed up until the first official session, whereby all character choices will be locked in.
Players can expect
If you have any questions, please feel free to leave a comment on this thread or message me via my profile on Start Playing Games!
About the DM
Hi, intrepid heroes! I've been dungeoning dragons for the better part of 5 years and a year ago, I thought I'd dig into that deeper hole of DMing just for kicks and giggles; I haven't seen the sun since...
I've had players sleuth, slay, stab, swashbuckle, sing, and scared shitless through Eberron's Noire, the Forgotten Realms' Fantasy, and Wildemount's majesty. On top of that, I regularly plunder lore and loot ideas from many a medium, from classic fantasy novels a la Lord of the Rings, to kickass actual play shows like Dimension 20, to movies like that one about that galaxy that's really far from here. All worlds and genres are welcome!
You'll hear voices that run the gamut from charmingly smooth to raucously bad, the kind of roleplaying even a stone giant would call heavy, and buckwild yet tactical combat that even the gods'll want to join in on (but pls no, I don't wanna have to TPK). Last but not least, even though I'm a zealous world builder, my games are intensively character driven: a delve into ancient ruins, a cache of arcane loot, or the group of beasts that go thump are all chosen and built off of what players and I will have gone over for their character choices and backstories. Whether in a homebrew campaign or a published module, it's as much your world as it is mine!
UPDATE: Unwelcome Spirits/Call of the Netherdeep Campaign - seats filled!
UPDATE: Strixhaven Campaign - Filled!
I've sent you a private message.