In Waterdeep, a gold coin is called a dragon, and someone has hidden half a million dragons in the City of Splendors. Villains relentlessly hunt for the treasure. May the gods protect any adventurer who stands in their way!
Welcome to Waterdeep...
Welcome to Waterdeep, the crown of the North, where a wondrous tale of urban adventure is about to unfold. Our story begins with the gathering of adventurers at the Yawning Portal Inn and Tavern. Volothamp Geddarm, the famous explorer and raconteur, has a quest for them-one that entangles the characters in a bitter conflict between two nefarious organizations. If the adventurers complete his quest, Volo rewards them handsomely. Yet a much greater prize lies hidden somewhere in the City of Splendors, waiting to be claimed.
Story Overview
Waterdeep: Dragon Heist is a treasure hunt set against an urban backdrop. A half-million gold coins are hidden somewhere in Waterdeep. Many individuals know about the cache and are looking for it. Adventurers can join the hunt and prevent the cache from falling into evil hands.
Meanwhile, the city is threatened by escalating tension between two power groups that is on the verge of flaring into violence. The Zhentarim, a shadowy network of mercenaries, and Xanathar, the beholder crime lord of Waterdeep, are at odds, and when they clash, anyone and everyone could be pulled into the conflict
Cache of Dragons
In Waterdeep, a gold coin is called a dragon. Before he was ousted from his position as the Open Lord of Waterdeep, Dagult Neverember embezzled half a million dragons and hid them in a secret vault. As a security precaution, he arranged for all knowledge of the vault's location and defenses to be magically erased from his mind and the minds of his subordinates. The wizard who performed the procedure trapped this knowledge within an artifact called the Stone of Golorr. The wizard disappeared shortly thereafter, and Dagult hid the stone in the Palace of Waterdeep.
Dagult was off rebuilding the city of Neverwinter when the other Lords of Waterdeep voted him out of office. He immediately made plans to retrieve the Stone of Golorr and smuggle his cache of dragons out of Waterdeep. His spies plucked the stone from the palace but were killed while trying co leave the city. The stone was stolen and passed from one hand to another like a common jewel until it wound up in the clutches of Xanathar.
War in the Streets
Beneath the city streets lurks a criminal underworld, its leader a beholder called Xanathar. Hoping to gain a political foothold in Waterdeep, agents of the Zhentarim (also known as the Black Network) recently tried to ally their organization with the Xanathar Guild. The architect of this attempt was a clone of the wizard Manshoon, a founder of the Black Network long thought dead.
While the two sides were negotiating in Xanathar's lair, the Stone of Golorr suddenly disappeared from where Xanathar had hidden it. The paranoid beholder accused the Black Network of stealing it and slew the Zhentarim envoys who were present. When the Zhents retaliated by attacking Xanathar Guild outposts, Xanathar took their actions as confirmation of the Black Network's vile intentions. Now the bad blood between the Zhentarim and Xanathar has begun to spill into the streets, threatening peace throughout the city...
Game Details
Game: D&D 5e
Campaign: Waterdeep: Dragon Heist
Duration: Sessions run 4 hours
Payment: $15 (USD) per session per player paid through PayPal
Group type: Online
Experience: 2 years
Location/Timezone: US, EDT - Open to international players as well
Schedule: Saturday at 8:00 AM Pacific / 9:00 AM Mountain / 10:00 AM Central / 11:00 AM Eastern
Roles sought: DM / Player (include numbers of players you are looking for if more than one)
Game style: Lots of roleplay, meaningful combat, and customized experience for your character matters!
This campaign will run at least 6 months. We'll continue playing every week until the hardcover adventure, bonus material, and story lines customized for the party have all been finished.
Required Roll20 disclaimer: This game will require payment to participate in the amount of $15 (USD) per session per player through PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
Why Pay to Play?
Put simply: There just aren't enough experienced and committed DMs to run free games for the increasing number of people who would like to play D&D online. Free games fill up fast, and they often end just as quickly because there is no investment by the players and no incentive for the DM to commit long term.
Here are some of the reasons why a game run by a professional DM can provide a superior experience for players who want to simply relax and have fun playing with the same group every week:
A paid DM has the incentive to show up prepared and provide an outstanding gaming experience week after week.
Charging a small fee per person virtually eliminates busted games due to player no-shows.
Most people who are willing to pay a modest fee tend to approach the game with a more mature attitude.
Players who have an investment in the game typically don't cause disruptions by quitting impulsively when something doesn't go their way.
Material costs associated with playing in a high-quality game are covered.
Players are not required to make any additional purchases in order to participate.
Access to all relevant sourcebooks is provided free of charge via Compendium Sharing.
Official modules, sourcebooks, maps, etc. cost money. I pay for all this out of what you pay me.
About Me
I've been a DM on Twitch for 2 years now. I spend time and take great care to prepare for each session. I also customize each adventure with stories and plots that aren't found in the officially published material. I'm happy to assist players in developing backstories for their characters over the course of a campaign, and will create custom quests based on these developments. My approach creates a truly unique experience for all players!
Running Dungeons & Dragons games is my art, and I take great pride in my work! I do everything possible to ensure that everyone who plays a campaign with me enjoys a fun and truly memorable experience!
Beginners Welcome!
Everyone is welcome in my games, even those who have little or no experience playing D&D! New to online play? That's fine, too! I along with my team will provide you with extra help at no additional charge.
Request an Invite to Join
To request an invite to join, please send me a private message with the following:
Your name:
Your Discord ID (include the 4 numbers to the right of the # sign):
In Waterdeep, a gold coin is called a dragon, and someone has hidden half a million dragons in the City of Splendors. Villains relentlessly hunt for the treasure. May the gods protect any adventurer who stands in their way!
Welcome to Waterdeep...
Welcome to Waterdeep, the crown of the North, where a wondrous tale of urban adventure is about to unfold. Our story begins with the gathering of adventurers at the Yawning Portal Inn and Tavern. Volothamp Geddarm, the famous explorer and raconteur, has a quest for them-one that entangles the characters in a bitter conflict between two nefarious organizations. If the adventurers complete his quest, Volo rewards them handsomely. Yet a much greater prize lies hidden somewhere in the City of Splendors, waiting to be claimed.
Story Overview
Waterdeep: Dragon Heist is a treasure hunt set against an urban backdrop. A half-million gold coins are hidden somewhere in Waterdeep. Many individuals know about the cache and are looking for it. Adventurers can join the hunt and prevent the cache from falling into evil hands.
Meanwhile, the city is threatened by escalating tension between two power groups that is on the verge of flaring into violence. The Zhentarim, a shadowy network of mercenaries, and Xanathar, the beholder crime lord of Waterdeep, are at odds, and when they clash, anyone and everyone could be pulled into the conflict
Cache of Dragons
In Waterdeep, a gold coin is called a dragon. Before he was ousted from his position as the Open Lord of Waterdeep, Dagult Neverember embezzled half a million dragons and hid them in a secret vault. As a security precaution, he arranged for all knowledge of the vault's location and defenses to be magically erased from his mind and the minds of his subordinates. The wizard who performed the procedure trapped this knowledge within an artifact called the Stone of Golorr. The wizard disappeared shortly thereafter, and Dagult hid the stone in the Palace of Waterdeep.
Dagult was off rebuilding the city of Neverwinter when the other Lords of Waterdeep voted him out of office. He immediately made plans to retrieve the Stone of Golorr and smuggle his cache of dragons out of Waterdeep. His spies plucked the stone from the palace but were killed while trying co leave the city. The stone was stolen and passed from one hand to another like a common jewel until it wound up in the clutches of Xanathar.
War in the Streets
Beneath the city streets lurks a criminal underworld, its leader a beholder called Xanathar. Hoping to gain a political foothold in Waterdeep, agents of the Zhentarim (also known as the Black Network) recently tried to ally their organization with the Xanathar Guild. The architect of this attempt was a clone of the wizard Manshoon, a founder of the Black Network long thought dead.
While the two sides were negotiating in Xanathar's lair, the Stone of Golorr suddenly disappeared from where Xanathar had hidden it. The paranoid beholder accused the Black Network of stealing it and slew the Zhentarim envoys who were present. When the Zhents retaliated by attacking Xanathar Guild outposts, Xanathar took their actions as confirmation of the Black Network's vile intentions. Now the bad blood between the Zhentarim and Xanathar has begun to spill into the streets, threatening peace throughout the city...
Game Details
This campaign will run at least 6 months. We'll continue playing every week until the hardcover adventure, bonus material, and story lines customized for the party have all been finished.
Required Roll20 disclaimer: This game will require payment to participate in the amount of $15 (USD) per session per player through PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
Why Pay to Play?
Put simply: There just aren't enough experienced and committed DMs to run free games for the increasing number of people who would like to play D&D online. Free games fill up fast, and they often end just as quickly because there is no investment by the players and no incentive for the DM to commit long term.
Here are some of the reasons why a game run by a professional DM can provide a superior experience for players who want to simply relax and have fun playing with the same group every week:
About Me
I've been a DM on Twitch for 2 years now. I spend time and take great care to prepare for each session. I also customize each adventure with stories and plots that aren't found in the officially published material. I'm happy to assist players in developing backstories for their characters over the course of a campaign, and will create custom quests based on these developments. My approach creates a truly unique experience for all players!
Running Dungeons & Dragons games is my art, and I take great pride in my work! I do everything possible to ensure that everyone who plays a campaign with me enjoys a fun and truly memorable experience!
Beginners Welcome!
Everyone is welcome in my games, even those who have little or no experience playing D&D! New to online play? That's fine, too! I along with my team will provide you with extra help at no additional charge.
Request an Invite to Join
To request an invite to join, please send me a private message with the following:
Note: If you get an error trying to transmit your application via private message, you may post it here instead.
You can find my online content at the Soul Wars RPG twitch and youtube pages below:
https://www.twitch.tv/soulwarsrpg
https://www.youtube.com/channel/UC4zpSiojE9tXUTkVkFj5MrA
I can also be found on Twitter:
https://twitter.com/arniesdaman