Group type: Online, D&D Beyond Sheets & Roll20 Maps. Experience: 3.5 years. Location/Timezone: EST Schedule: Mon - Fri (usually 7pm - 10,11pm) EST Roles sought: Experienced Players / Newer players / Committed players Game style: Westmarch
Venture forth to the undiscovered peninsula risen from the sea, Calecor. Engage in mysteries across the lands that take you from the deepest depths of the earth, to the swelling seas & Frigid mountain peaks, to the very Planes themselves. Explore numerous factions that can either be swayed or put to the sword depending on what YOU do.
Join or make a thieves guild, Build a temple & have devoted followers. Build businesses & Trade to establish wealth for your character. Sell weapons, armor & Magic items to other players, Build onto the world the way you see fit. The world moves if you've got your foot on the pedal or not.
Starting from humble beginnings in 'Hearth Home', you will explore the surrounding areas and push the limits of adventure further for the rest of the settlers, treasure hunters & heroes. A great army of time has engulfed the shadowed lands of Thay as it progresses ever further. Can you uncover the mysteries of this land risen from the sea by the very gods who engaged in a once-ancient war?
A Westmarch-style game is very player-driven, You will arrange play times with other players that work with the GM's schedule (I'm very open) and partake in a persistent world with interchangeable party members.
Westmarch is a persistent world with 14-24 other players that play on alternating days, times & party members to give you a feeling of being a true adventurer and sharing discoveries!
I do use quite a lot of Homebrew monsters & magic items, I also enjoy the creativity of making new ideas come to life. The rule of cool still applies on mytables.
Major Themes
⚫ Tools have a purpose. Gather resources & Recipes, Craft items, Use them yourself, or sell them to others for a profit.
⚫ The world itself will challenge your tactical wit in combat & exploration, As you push out further from Hearth Home monsters become more difficult & rewarding.
⚫ I roll out in the open for combat & for most rolls. I do not hold punches ( not vindictive but if that's the roll that's the risk)
All rules can be found on the discord server.
Add me on Discord Zula #6108 and we'll talk about anything if you have questions.
Played mid 80s till about 1990 then moved to Texas and very rarely played with a few friends.
Since then I've only read about all the various new shit that's come along. I've only fantasized these days when reminiscing of older times ect.....or when rembering the past friends I used to play/DM with.
Game: D&D 5e
Group type: Online, D&D Beyond Sheets & Roll20 Maps.
Experience: 3.5 years.
Location/Timezone: EST
Schedule: Mon - Fri (usually 7pm - 10,11pm) EST
Roles sought: Experienced Players / Newer players / Committed players
Game style: Westmarch
Venture forth to the undiscovered peninsula risen from the sea, Calecor. Engage in mysteries across the lands that take you from the deepest depths of the earth, to the swelling seas & Frigid mountain peaks, to the very Planes themselves. Explore numerous factions that can either be swayed or put to the sword depending on what YOU do.
Join or make a thieves guild, Build a temple & have devoted followers. Build businesses & Trade to establish wealth for your character. Sell weapons, armor & Magic items to other players, Build onto the world the way you see fit. The world moves if you've got your foot on the pedal or not.
Starting from humble beginnings in 'Hearth Home', you will explore the surrounding areas and push the limits of adventure further for the rest of the settlers, treasure hunters & heroes. A great army of time has engulfed the shadowed lands of Thay as it progresses ever further. Can you uncover the mysteries of this land risen from the sea by the very gods who engaged in a once-ancient war?
A Westmarch-style game is very player-driven, You will arrange play times with other players that work with the GM's schedule (I'm very open) and partake in a persistent world with interchangeable party members.
Westmarch is a persistent world with 14-24 other players that play on alternating days, times & party members to give you a feeling of being a true adventurer and sharing discoveries!
I do use quite a lot of Homebrew monsters & magic items, I also enjoy the creativity of making new ideas come to life. The rule of cool still applies on my tables.
Major Themes
⚫ Tools have a purpose. Gather resources & Recipes, Craft items, Use them yourself, or sell them to others for a profit.
⚫ The world itself will challenge your tactical wit in combat & exploration, As you push out further from Hearth Home monsters become more difficult & rewarding.
⚫ I roll out in the open for combat & for most rolls. I do not hold punches ( not vindictive but if that's the roll that's the risk)
All rules can be found on the discord server.
Add me on Discord Zula #6108 and we'll talk about anything if you have questions.
I’ll send you a message on Discord! (It’ll be from rue)
I don’t know what a signature is but I’m a very chaotic player 👹
Played mid 80s till about 1990 then moved to Texas and very rarely played with a few friends.
Since then I've only read about all the various new shit that's come along. I've only fantasized these days when reminiscing of older times ect.....or when rembering the past friends I used to play/DM with.
I’ve never done a westmarch group but it would be nice to be apart of a group that’s active. I sent a friend request on discord - from mastreet80.