I've been a professional DM at some of the USA's biggest game cons and I'm a published writer. Now pretend none of that is true and wipe it from your memory because*:
We're looking for [1-3 (or 0)] unicorn players to join an established game -- that most people will HATE (on purpose). We're trying to cover for some IRL deployments upcoming. If accepted, you'd become part of the long term crew, not a temporary replacement. *(I've also forgotten all the 5e rules; I play too many systems; don't @ me.)
Time Details: There's a little bit of wiggle room here, but games are at 6 PM CST on Thursdays over Discord; audio only. Usually going till ~11 PM. This is a long-term campaign, and slow, so possibly multi-year. We play weekly but can switch to biweekly for the right blood.
System Details: Based on DnD 5e but incorporating lots of rule adjustments, extra rules, and then sometimes forgoing rules entirely. All at the DM's discretion. Don't get too attached to rules as written, rules as intended, or any rule precedents.
Also pure theatre of the mind. Milestone level up. Use whatever character sheet generator you want. Roll dice however you want, but important rolls will happen in the server. Point buy or publicly rolled stats; your preference.
Campaign Name: The Undead are a Problem
The Conceit:
"The undead have always been a headache. This is a DnD world; that's normal. But they're usually an issue for most people in the same way that a drought in Texas — while still a problem — is less immediately relevant for a Starbucks barista in North Dakota.
However, the last 2-3 decades have seen the undead being more prevalent. No zombie curses, but if you get bit etc, you might die of infection or something. Just what you'd expect from a puncture wound exposed to unsanitary conditions or decay.
Most common undead are zombies, skeletons, and then ghosts, in that order. 50% chance they're stinky (and/or) filled with maggots (and/or) actively decaying. Other higher CR undead exist too. These are often a worse problem."
Age: Our youngest player(s) are 21, but we'd like to skew older for recruitment if possible. Table average is about mid-30s otherwise. If you're younger than 21 you need not apply. We're looking for mature players if you're under 25.
Locked-in Current Party: [Lvl 2] Neutral Evil fire-themed human sorcerer who hates the undead & [Lvl 2] Somewhat naive Chaotic Good goblin witch (homebrew) & [Lvl 3] Definitely some flavour of Evil dwarf paladin (NPC).
The party has been introduced to other NPC followers of different classes, races, and levels. But the one they chose turned out to be oopsies evil and mean.
Setting: Setting is a homebrew world (country-continent a la Australia) with no Faerûn gods or landmarks. Time period is standard comedy-fantasy, where elves can get their magical off-brand Starbucks from a kiosk in the woods, but fantasy guns probably don't exist, everyone sends their emails via magic, and cement hasn't been invented yet. There's a Xerox wizard but no one knows what electrical engineering is. You get it.
Most classes and races including homebrew/UA are fair game with some exceptions. No races that start with a fly speed & no planar travel. Classes with a patron / divine attachment will have some homebrew qualities. So will undead characters. Also: cerulean.
Monster/Exotic races are considered normie people. If they're capable of speech, they probably have 'human' rights. You can't just go and slay a village of goblins / devils. That'd be tantamount to genocide -- which is bad. At the same time, if a mindflayer living in the big city working at the fantasy DMV killed a dude and then ate their brain on a lunchbreak, they'd be tried for murder -- which is also bad. What I'm saying is: favoured enemy / giant-slayer style builds probably won't fit.
You'd be A Good Fit...:
If you're more of a 'writer' than a 'player.' The kind of person that will see (and enjoy) this as more of a collaborative story-writing exercise, or like you're scripting a pretend radio play -- instead of as a proper DnD game.
If you'd be just as happy hanging out and spectating instead of being directly involved because: "Hey! Free improv theatre, Hell yeah!" This isn't an exaggeration btw. We had this one 4.5 hour session where one player got to talk a total of 8 minutes. We're looking for the kind of unicorns that would *enjoy* this.
If you value Story as King, over the accomplishments of your own character. I'm talking the kind of person who'd want to see their beloved PC die/fail where it'd be poignant for the character arc, and because it makes for a better narrative holistically. Even if it is mega bittersweet.
If you fall in love with your own characters, but are still excited to play new ones when they die.
You're gonna hate this: If you:
Don't like being level 2 for a really long time
Want to have more than 1 combat every 11 months
Care about rules / metagaming / or are bothered by players limiting themselves on purpose "because it's what my character would do"
Aren't as invested in the other PCs / NPCs as you are your own character
Don't have the patience for a slow, walking-sim, visual-novel-paced game
Are not super chill and relaxed -- ie: if TTRPGs ever make you angry
Don't like being punished and/or don't like talking about imaginary ~feelings~
Don't like being in the spotlight / don't like never getting the spotlight
- Copied from r/lfg.
- I will not respond to questions here. Fill out the google form or find my post on r/lfg.