Game: 5e or P2e, or even 3.5 (never played 3.5) Group preferred: Online Experience: a few years Location/Timezone: CST Availability: Tuesday evening (biweekly), Thursday evening (weekly), Sunday/Saturday (weekly) Preferred role: Player Game style: Would like a break from playing modules with immediate high stakes and/or clear-cut path, looking for something open-ended and adventurous, a "classic" style fantasy vibe. Simple start, no clear cut objectives to start with, just fun adventures, role-play, character exploration, and silliness. To be clear, I have no issue in diving into other's character arches or arches we create naturally, I am just tired of modules that set a clear end-goal right out of the bat. I want to fulfill my fantasy of a classic adventurer who isn't a "chosen one" or whatever. I do not like murder-hobo-type anything, but I enjoy combat as much as the next. Roleplay is big for me.
Game: 5e or P2e, or even 3.5 (never played 3.5)
Group preferred: Online
Experience: a few years
Location/Timezone: CST
Availability: Tuesday evening (biweekly), Thursday evening (weekly), Sunday/Saturday (weekly)
Preferred role: Player
Game style: Would like a break from playing modules with immediate high stakes and/or clear-cut path, looking for something open-ended and adventurous, a "classic" style fantasy vibe. Simple start, no clear cut objectives to start with, just fun adventures, role-play, character exploration, and silliness. To be clear, I have no issue in diving into other's character arches or arches we create naturally, I am just tired of modules that set a clear end-goal right out of the bat. I want to fulfill my fantasy of a classic adventurer who isn't a "chosen one" or whatever. I do not like murder-hobo-type anything, but I enjoy combat as much as the next. Roleplay is big for me.
Free bump and thanks for posting in my thread. Hopefully we both find what we're looking for!