Game: D&D 5e Group Type: Online (Foundry VTT, DND Beyond and Discord) Experience: Veterans Timezone: 10 - 11am PST, all time zones welcome, Session length 3 to 4 hours
SEAT OPEN: 1 to 2
Campaign Info: They are a group of 4 LVL 16 that are far in the campaign and close to end game scenario where the Big Bad revealed himself as begin alive this whole time and has been orchestrating the events around the entire campaign. As of this moment the adventurers (The Diplomats) deafeated a legendary red dragon named Klauth are stocking up at The Orders headquarters and are headed out to put the 5 pieces of the artifacts together to put a stop to the Big Bad evil scheme.
Campaign Story:
“ Welcome to ISHGAR. The year is [5226] PD, or Post-Deliverance. This continent is divided by 4 great Walls of Requiem and its political powers. From the scorching ashes of Valor, the cold mountains of Thrymheim, and to the ever so spring winds of Albion.
“ Just north of the mountain of Klyfia lies a region of Lindarth. A land of prosperous farm lands, corrupted lords, and overrun with all manner of beasts and terrors. Southwest, beyond the Walls of Requiem, center in the Dead Lands of Ishgar you will find unconquered land of the World Tree where the great final battle of Calamity that scarred the landscape and has remained unconquered by human hands. However, this story begins in the seas of Northern Lindarth within the boundaries of the Falconian Empire.
“ Ruled by the current King Tamatus Falconia, now in his 54th year, most are left to their own devices. You live as you did before: the crown takes a tithe of what you produce and earn. The people follow its laws, worship its gods, and bow to its installed local leadership. In return the Empire is protected from chaotic horrors and shadowed evils that stalk the edges of the civilized lands.
“ This is a story of a group of adventures who bested the Mines of Phandelver and thwarted the plans of Strahd Von Zarovich from bringing terror to all of Faerun. What these heroes don't realize is that their adventure is about to be intertwined by fate once again, but only this time the fate of the realm rests in their hands, maybe in all of the realms……
Game Style: I am not really a rules lawyer but at the same time rules can help the game not be broken, so my games are loose when it comes to that as DND rule can be not so clear sometimes. As it comes to being a chaotic player that I've experienced over the years. I like a lot of shenanigans around my table as it makes it more fun and interesting But be courteous of other people around you. That is my main rule at my table. If you want to check how I run my games, I also have a YouTube channel on my games called McCluskers Gaming
Contact: You can message me here, Discord SeanP03 (McCluskers)#9529
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Game: D&D 5e
Group Type: Online (Foundry VTT, DND Beyond and Discord)
Experience: Veterans
Timezone: 10 - 11am PST, all time zones welcome, Session length 3 to 4 hours
SEAT OPEN: 1 to 2
Campaign Info: They are a group of 4 LVL 16 that are far in the campaign and close to end game scenario where the Big Bad revealed himself as begin alive this whole time and has been orchestrating the events around the entire campaign. As of this moment the adventurers (The Diplomats) deafeated a legendary red dragon named Klauth are stocking up at The Orders headquarters and are headed out to put the 5 pieces of the artifacts together to put a stop to the Big Bad evil scheme.
Campaign Story:
“ Welcome to ISHGAR. The year is [5226] PD, or Post-Deliverance. This continent is divided by 4 great Walls of Requiem and its political powers. From the scorching ashes of Valor, the cold mountains of Thrymheim, and to the ever so spring winds of Albion.
“ Just north of the mountain of Klyfia lies a region of Lindarth. A land of prosperous farm lands, corrupted lords, and overrun with all manner of beasts and terrors. Southwest, beyond the Walls of Requiem, center in the Dead Lands of Ishgar you will find unconquered land of the World Tree where the great final battle of Calamity that scarred the landscape and has remained unconquered by human hands. However, this story begins in the seas of Northern Lindarth within the boundaries of the Falconian Empire.
“ Ruled by the current King Tamatus Falconia, now in his 54th year, most are left to their own devices. You live as you did before: the crown takes a tithe of what you produce and earn. The people follow its laws, worship its gods, and bow to its installed local leadership. In return the Empire is protected from chaotic horrors and shadowed evils that stalk the edges of the civilized lands.
“ This is a story of a group of adventures who bested the Mines of Phandelver and thwarted the plans of Strahd Von Zarovich from bringing terror to all of Faerun. What these heroes don't realize is that their adventure is about to be intertwined by fate once again, but only this time the fate of the realm rests in their hands, maybe in all of the realms……
Game Style: I am not really a rules lawyer but at the same time rules can help the game not be broken, so my games are loose when it comes to that as DND rule can be not so clear sometimes. As it comes to being a chaotic player that I've experienced over the years. I like a lot of shenanigans around my table as it makes it more fun and interesting But be courteous of other people around you. That is my main rule at my table. If you want to check how I run my games, I also have a YouTube channel on my games called McCluskers Gaming
Contact: You can message me here, Discord SeanP03 (McCluskers)#9529