D&D5E - The Fall Of TiāDoris - Saturday Mornings - 9AM MST - Starts on July 1st š”ļø
About the adventure
Welcome to Tiā Doris and Tradora! In the desert landscape of The North, one of the Independent Nations of Tiā Doris, lies the capital city known as, The Kingdom. Renowned for its impenetrable wall and beautiful byzantine style architecture. King Ryan of House Dawnborn who currently resides on the Throne, has ruled the North peacefully for 10 years ever since the end of The Great War. A massive conflict that had all the nations battling each other, due to the Northās previous King RĆ«char, also known as the Mad King. Something changed within RĆ«char, that caused him to go mad and lose his sense of empathy for his people and the world itself, declaring war with the other nations out of pure hatred.
A terrible recent development in The Kingdom and the North itself has been becoming an increasing threat, that has begun to create civil unease in the Nation. In a span of a month, over 1,000 civilians reported missing from the city of The Kingdom and over 5,000 from the North itself, this threat must be eradicated. The Crown of The North has been attempting to pursue this threat but has found no leads or conclusions. With the King running out of options, he sends one of his most trusted advisors, Ti-Hargo, Master Of Whispers, to locate and call upon a group of talented, unique and hopefully brave adventurers throughout Tiā Doris and even Tradora, to solve this mystery and to save the people of the North. With Ti-Hargoās ālittle birdsā and connections throughout the world, he sends out Northern Ravens to the ones chosen to help the King Of The North in this issue. The King promises them a Kingās Boon and a life changing amount of riches upon ending this threat, whatever Boon they wish so long as itās reasonable. Can the chosen adventurers save the people of The North? What mysteries lie behind this? How deep does the mischief go? Are the Leaders of the Nations involved? Is this an attempt to start another War? Only their actions, consequences and time will tell. May the Light shine on them in this venture.
š The Setting and Theme of the world is inspired heavily by The Elder Scrolls games. Including settings of Japanese, European & Greek history with others as well! Themes of U.S Western history that inspired the style of clothing, weapons and transportation like trains and revolving firearms. Including a heavy emphasis on capitalism and greedy companies, that shape the future of the world.Taking place in a Medieval/Western Fantasy Setting, the early stages of The Railroad across TiāDoris, make travel much easier for the commoner. However the most popular method of travel being the magically operated Flying Airships, that set their sails across the seas! š
Saturday Mornings - New Adventure (5 Seats Left) āØ
STAR WARS 5E - The Rebellion on Karra - Sunday Mornings - 9AM MST - Starts on June 25th šŖ
About the adventure
This Rebellion story is set in 2 BBY, 17 years after the events of Order 66, that takes place from the perspective of the Coyote Squadron. After word gets out from Rebel Intelligence regarding the Planet of Karra and its recent discovery of Kyber Crystals and the Empiresā obsession with it, the Alliance knew they had to act. For every day that passes, the Empire grows into a more darker force that cannot be contained, as Intelligence suggests they are using this rare resource for a deadly weapon, a planet killer.
The Alliance took a vote, with squads running thin, they decided to send in the beloved Coyote Squadron. A rather new squad with lots of promise, they were assigned a very crucial mission. This mission will leave a mark on The Empire and buy the Galaxy some time from the Empireās secret weapon.
The Coyote Squadronās mission is to stop the aggressive mining production of Karraās precious resources. This entails taking down the Outland Mining Corp from the Planet. Including freeing this sector from the brutal Admiral Stannis Vane, that rules over this operation. If things get worse and left with no choice, then this squad must defeat the fleet of the fierce Admiral Syala Ardas. Above all else, Admiral Ardas must be taken down, she is responsible for the death of many innocent people of the Galaxy and a driving force in the secret projects of The Empire.
May The Force Be With Them All.
Sunday Mornings - New Adventure (4 Seats Left) āØ
D&D5E - The Fall Of TiāDoris - Saturday Mornings - 9AM MST - Starts on July 1st š”ļø
About the adventure
Welcome to Tiā Doris and Tradora! In the desert landscape of The North, one of the Independent Nations of Tiā Doris, lies the capital city known as, The Kingdom. Renowned for its impenetrable wall and beautiful byzantine style architecture. King Ryan of House Dawnborn who currently resides on the Throne, has ruled the North peacefully for 10 years ever since the end of The Great War. A massive conflict that had all the nations battling each other, due to the Northās previous King RĆ«char, also known as the Mad King. Something changed within RĆ«char, that caused him to go mad and lose his sense of empathy for his people and the world itself, declaring war with the other nations out of pure hatred.
A terrible recent development in The Kingdom and the North itself has been becoming an increasing threat, that has begun to create civil unease in the Nation. In a span of a month, over 1,000 civilians reported missing from the city of The Kingdom and over 5,000 from the North itself, this threat must be eradicated. The Crown of The North has been attempting to pursue this threat but has found no leads or conclusions. With the King running out of options, he sends one of his most trusted advisors, Ti-Hargo, Master Of Whispers, to locate and call upon a group of talented, unique and hopefully brave adventurers throughout Tiā Doris and even Tradora, to solve this mystery and to save the people of the North. With Ti-Hargoās ālittle birdsā and connections throughout the world, he sends out Northern Ravens to the ones chosen to help the King Of The North in this issue. The King promises them a Kingās Boon and a life changing amount of riches upon ending this threat, whatever Boon they wish so long as itās reasonable. Can the chosen adventurers save the people of The North? What mysteries lie behind this? How deep does the mischief go? Are the Leaders of the Nations involved? Is this an attempt to start another War? Only their actions, consequences and time will tell. May the Light shine on them in this venture.
š The Setting and Theme of the world is inspired heavily by The Elder Scrolls games. Including settings of Japanese, European & Greek history with others as well! Themes of U.S Western history that inspired the style of clothing, weapons and transportation like trains and revolving firearms. Including a heavy emphasis on capitalism and greedy companies, that shape the future of the world.Taking place in a Medieval/Western Fantasy Setting, the early stages of The Railroad across TiāDoris, make travel much easier for the commoner. However the most popular method of travel being the magically operated Flying Airships, that set their sails across the seas! š
About the adventure
This Rebellion story is set in 2 BBY, 17 years after the events of Order 66, that takes place from the perspective of the Coyote Squadron. After word gets out from Rebel Intelligence regarding the Planet of Karra and its recent discovery of Kyber Crystals and the Empiresā obsession with it, the Alliance knew they had to act. For every day that passes, the Empire grows into a more darker force that cannot be contained, as Intelligence suggests they are using this rare resource for a deadly weapon, a planet killer.
The Alliance took a vote, with squads running thin, they decided to send in the beloved Coyote Squadron. A rather new squad with lots of promise, they were assigned a very crucial mission. This mission will leave a mark on The Empire and buy the Galaxy some time from the Empireās secret weapon.
The Coyote Squadronās mission is to stop the aggressive mining production of Karraās precious resources. This entails taking down the Outland Mining Corp from the Planet. Including freeing this sector from the brutal Admiral Stannis Vane, that rules over this operation. If things get worse and left with no choice, then this squad must defeat the fleet of the fierce Admiral Syala Ardas. Above all else, Admiral Ardas must be taken down, she is responsible for the death of many innocent people of the Galaxy and a driving force in the secret projects of The Empire.
May The Force Be With Them All.