Greetings, fellow heroes of pen, dice, & paper! I'm a writer, game designer, and RPG enthusiast. Ever since I played D&D in a cabin in the woods when I was a kid, I have been a dedicated fan of TTRPGs. That was over 30 years ago and I have been honing my craft ever since. For me TTRPGs are all about the Story, the Characters in them, and the Choices they make because that is where you find all of those meaningful and truly EPIC moments.
Nowadays, I am a professional GM and I am up and running on StartPlayingGames (SPG). I run adventure modules, adapt other settings to 5E D&D, create my own homebrew content, run workshops for beginners new to the hobby, and can even design a custom setting on demand. My specialty is tailoring an experience to a particular party or player.
My style varies depending on the setting, content, and the players. I do focus on roleplay over rollplay, but there is still plenty of action to be had. My worlds are dynamic and change as a result of the PCs and the choices they make (for good or bad). My emphasis is on engaging and meaningful content that is a blast to play.
I run Tuesdays through Saturdays in the evening, usually 8-11 pm Eastern Time (GMT -4), but you are free to contact me about any potential slots you might be interested in.
Platform(s): Fantasy Ground Unity (I have Ultimate License, you need free Demo version), Discord for audio SPG Profile: The World Smith
Welcome to the Village of Oakhurst! It lies beyond the City of Neverwinter at the edge of the Neverwinter Wood. This is a region of the Sword Coast in the Forgotten Realms with a rich history and is filled with many dangers as well as rewards for intrepid explorers. However, recent days have been filled with trouble in the woodland realm: strange enchantments, fey have been seen running wild, and folk have begun to disappear. The Wise have said that there is a brewing conflict between the Feywild and the Shadowfell and mortals ought to tread softly in these troubled times.
Final Note: an Original Campaign set in the Forgotten Realms but done in the style of the official adventures.
Tiamat's Scheme was defeated in Tyranny of Dragons by noble heroes... or was it? The Cult of the Dragon failed to fully bring about the return of the five-headed Queen of Dragons. However, her brief manifestation into the Material Plane had consequences. Her Five Consorts survived the battle and withdrew after she was cast back into the Nine Hells.
Years passed. Then suddenly, chromatic dragons seized land from the Spine of the World to the Anauroch Desert to the border of the High Forest. Even Silverymoon fell to the enemy dragons. It seems that white, black, green, blue, and red dragons have flocked in from all corners of the world to the call of Five Dragon Princes to join the newly founded Chromatic Empire where dragons rule and all other creatures must bow to their rule. That's where you come in! All player characters will be high level heroes (starting at 13th Level) who have answered the call to arms to defeat this new menace to the Sword Coast and the rest of Faerun. Each will be a "retired" hero that is coming out of retirement to take on such a colossal foe. Use a favorite old PC or generate a new one for the campaign. This will be a challenging campaign dealing with upper tier abilities, so players should come prepared.
Welcome to the desert of Anauroch that some call the Great Sand Sea. This is a region east of the Sword Coast in the Forgotten Realms with a rich history and is filled with many dangers as well as rewards for intrepid explorers. However, recent days have shown a arising conflict between the very elements themselves. Weather has become unpredictable, elementals have been seen running amok across the desert, and many strange signs and wonders have been seen by the denizens who make Anauroch their home. There have been whispers among the elders of a war that rages every millennia between the Four Elements and Anauroch is the battlefield: the Ashen Conflict. The cycle has come again.
Final Note: an Original Campaign set in the Forgotten Realms but done in the style of the official adventures.
Something strange is going on in the frontier town of Phandalin. Odd happenings, weird magics, and quixotic denizens of the deep being spotted here and there. Of course goblins are running amok again, but what else awaits an adventurous soul willing to explore both the wilds and the Deep? Return to the classic nostalgia of Lost Mines of Phandelver, but now as a full campaign and with unexpected surprises to be found.
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came—all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner And you are invited.
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Introduction
Greetings, fellow heroes of pen, dice, & paper! I'm a writer, game designer, and RPG enthusiast. Ever since I played D&D in a cabin in the woods when I was a kid, I have been a dedicated fan of TTRPGs. That was over 30 years ago and I have been honing my craft ever since. For me TTRPGs are all about the Story, the Characters in them, and the Choices they make because that is where you find all of those meaningful and truly EPIC moments.
Nowadays, I am a professional GM and I am up and running on StartPlayingGames (SPG). I run adventure modules, adapt other settings to 5E D&D, create my own homebrew content, run workshops for beginners new to the hobby, and can even design a custom setting on demand. My specialty is tailoring an experience to a particular party or player.
My style varies depending on the setting, content, and the players. I do focus on roleplay over rollplay, but there is still plenty of action to be had. My worlds are dynamic and change as a result of the PCs and the choices they make (for good or bad). My emphasis is on engaging and meaningful content that is a blast to play.
I run Tuesdays through Saturdays in the evening, usually 8-11 pm Eastern Time (GMT -4), but you are free to contact me about any potential slots you might be interested in.
Platform(s): Fantasy Ground Unity (I have Ultimate License, you need free Demo version), Discord for audio
SPG Profile: The World Smith
#1: the Wylde Hunt: Shadows & Fey
Game: D&D 5E
Group type: Online
Experience: Any
Timezone: Eastern USA (GMT -4)
Schedule: Tuesdays @ 7 - 10 PM
Roles sought: Players (2 Seats Remaining)
Game style: Balance of Combat, Exploration, and Roleplay
Price: Each player independently pays $20 for the session
Adventure Link: Wylde Hunt
Welcome to the Village of Oakhurst! It lies beyond the City of Neverwinter at the edge of the Neverwinter Wood. This is a region of the Sword Coast in the Forgotten Realms with a rich history and is filled with many dangers as well as rewards for intrepid explorers. However, recent days have been filled with trouble in the woodland realm: strange enchantments, fey have been seen running wild, and folk have begun to disappear. The Wise have said that there is a brewing conflict between the Feywild and the Shadowfell and mortals ought to tread softly in these troubled times.
Final Note: an Original Campaign set in the Forgotten Realms but done in the style of the official adventures.
#2: Chromatic Empire: Sequel to Tyranny of Dragons
Game: D&D 5E
Group type: Online
Experience: Any
Timezone: Eastern USA (GMT -4)
Schedule: Wednesdays @ 7 - 10 PM
Roles sought: Players (2 Seats Remaining)
Game style: Balance of Combat, Exploration, and Roleplay
Price: Each player independently pays $25 for the session
Adventure Link: Chromatic Empire
Tiamat's Scheme was defeated in Tyranny of Dragons by noble heroes... or was it? The Cult of the Dragon failed to fully bring about the return of the five-headed Queen of Dragons. However, her brief manifestation into the Material Plane had consequences. Her Five Consorts survived the battle and withdrew after she was cast back into the Nine Hells.
Years passed. Then suddenly, chromatic dragons seized land from the Spine of the World to the Anauroch Desert to the border of the High Forest. Even Silverymoon fell to the enemy dragons. It seems that white, black, green, blue, and red dragons have flocked in from all corners of the world to the call of Five Dragon Princes to join the newly founded Chromatic Empire where dragons rule and all other creatures must bow to their rule. That's where you come in! All player characters will be high level heroes (starting at 13th Level) who have answered the call to arms to defeat this new menace to the Sword Coast and the rest of Faerun. Each will be a "retired" hero that is coming out of retirement to take on such a colossal foe. Use a favorite old PC or generate a new one for the campaign. This will be a challenging campaign dealing with upper tier abilities, so players should come prepared.
#3: Ashen Conflict: War of the Elements
Game: D&D 5E
Group type: Online
Experience: Any
Timezone: Eastern USA (GMT -4)
Schedule: Thursdays @ 7 - 10 PM
Roles sought: Players (1 Seat Remaining)
Game style: Balance of Combat, Exploration, and Roleplay
Price: Each player independently pays $20 for the session
Adventure Link: Ashen Conflict
Welcome to the desert of Anauroch that some call the Great Sand Sea. This is a region east of the Sword Coast in the Forgotten Realms with a rich history and is filled with many dangers as well as rewards for intrepid explorers. However, recent days have shown a arising conflict between the very elements themselves. Weather has become unpredictable, elementals have been seen running amok across the desert, and many strange signs and wonders have been seen by the denizens who make Anauroch their home. There have been whispers among the elders of a war that rages every millennia between the Four Elements and Anauroch is the battlefield: the Ashen Conflict. The cycle has come again.
Final Note: an Original Campaign set in the Forgotten Realms but done in the style of the official adventures.
#4: Shattered Obelisk: the Eldritch Glow
Game: D&D 5E
Group type: Online
Experience: Any
Timezone: Eastern USA (GMT -4)
Schedule: Fridays @ 6 - 9 PM
Roles sought: Players (1 Seat Remaining)
Game style: Balance of Combat, Exploration, and Roleplay
Price: Each player independently pays $20 for the session
Adventure Link: Shattered Obelisk
Something strange is going on in the frontier town of Phandalin. Odd happenings, weird magics, and quixotic denizens of the deep being spotted here and there. Of course goblins are running amok again, but what else awaits an adventurous soul willing to explore both the wilds and the Deep? Return to the classic nostalgia of Lost Mines of Phandelver, but now as a full campaign and with unexpected surprises to be found.
#5: Curse of Strahd: a Monster Hunt
Game: D&D 5E
Group type: Online
Experience: Any
Timezone: Eastern USA (GMT -4)
Schedule: Saturdays @ 7 - 10 PM
Roles sought: Players (1 Seat Remaining)
Game style: Balance of Combat, Exploration, and Roleplay
Price: Each player independently pays $20 for the session
Adventure Link: Curse of Strahd
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came—all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner And you are invited.