Game: D&D 5e Group type: Online Experience: veteran Location/Timezone: ( GMT) Schedule: (6pm Mondays GMT) Roles sought: players Game style: In the Far North, there is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. For two years now, Auril the Frostmaiden, the divine embodiment of winter's fury, has cast the land of Icewind Dale into perpetual cold and darkness. No one understands why the Frostmaiden has imposed her will in this way, or why the other gods refuse to challenge her. This prolonged winter threatens to doom not just the flickering lights of civilisation, but also the indigenous flora and fauna that need sunlight and the change of seasons to survive. Despite Auril's blizzards and other deterrents, visitors still come and go. Many of these can be described as outcasts of greater society, seeking work, solitude, or perhaps just a place to call their own. But there are also those drawn here by the prospect of adventure, aiming to uncover what ancient secrets this land keeps buried deep beneath the ice. Do you dare explore these frozen wastes? And if so... how long can you survive?
The main content one can find in this campaign will be based around the concept of surviving a harsh arctic environment, with many potential points of intrigue scattered around the frozen wastes. The players are encouraged to explore this icy sandbox at their leisure, free to carve out their own path and pursue it. However, the world is alive and breathing, and certain events will inevitably come to pass that would alter the landscape, raise the stakes, and introduce new challenges for the player characters to interact with.
Roll 20 is the main Site used, Discord and Join link will be sent soon as I'm Messaged or replied to.
Game: D&D 5e
Group type: Online
Experience: veteran
Location/Timezone: ( GMT)
Schedule: (6pm Mondays GMT)
Roles sought: players
Game style: In the Far North, there is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. For two years now, Auril the Frostmaiden, the divine embodiment of winter's fury, has cast the land of Icewind Dale into perpetual cold and darkness. No one understands why the Frostmaiden has imposed her will in this way, or why the other gods refuse to challenge her. This prolonged winter threatens to doom not just the flickering lights of civilisation, but also the indigenous flora and fauna that need sunlight and the change of seasons to survive. Despite Auril's blizzards and other deterrents, visitors still come and go. Many of these can be described as outcasts of greater society, seeking work, solitude, or perhaps just a place to call their own. But there are also those drawn here by the prospect of adventure, aiming to uncover what ancient secrets this land keeps buried deep beneath the ice. Do you dare explore these frozen wastes? And if so... how long can you survive?
The main content one can find in this campaign will be based around the concept of surviving a harsh arctic environment, with many potential points of intrigue scattered around the frozen wastes. The players are encouraged to explore this icy sandbox at their leisure, free to carve out their own path and pursue it. However, the world is alive and breathing, and certain events will inevitably come to pass that would alter the landscape, raise the stakes, and introduce new challenges for the player characters to interact with.
Roll 20 is the main Site used, Discord and Join link will be sent soon as I'm Messaged or replied to.