Game: DND 5e Campaign: Custom set in the Forgotten Realms using existing FR lore, very RP heavy with a good mix of combat and exploration Campaign Length: Medium - Between 20 and 24 sessions "4 or 5 months" Date: Session 0 6/22 (Tomorrow!) Time: 7:00pm EST Thursdays (Weekly) Game Needs: All roles Location: Discord for voice, Roll20 for VTT, DNDBeyond character sheets, and Beyond20 for dice rolls Requirements: A good mic, stable internet, Roll20 basic account, Commitment to show up weekly Age: 21+ I personally just feel more comfortable playing with adults. Experience required: None
Greetings, fellow adventurers! I am Your ForeverDM, a veteran Dungeon Master with over three decades of experience weaving epic tales through shared storytelling in the world of Dungeons and Dragons. In my realms, the spotlight shines on you, the heroes of the story, and the power of your choices shapes the very world you traverse.
Prepare to embark on an extraordinary journey in Sword Coast Adventurers. This campaign is not just an adventure; it's an immersive role-playing experience that will carry your characters from humble beginnings at level 1 to triumphant heroes at level 5.
What Sets This Campaign Apart:
Intense Role-Playing: Immerse yourself in a world where character development and interactions take center stage. Your decisions carry weight, and your choices influence the destinies of both heroes and villains.
An Open Sandbox: While the adventure unfolds, you'll find yourself in a dynamic and open sandbox setting. Explore the vast landscapes, uncover hidden secrets, and chart your own path through the unfolding narrative.
The Wheel of Time: Remember, as you shape the world around you, the wheel of time is always turning. The consequences of your actions ripple through the story, creating a living, breathing world where your every choice matters.
If that sounds interesting to you, please read a more in-depth description of the campaign below.
Campaign: Beginnings
Overview: Eight years after the tumultuous events of the Lost Mine of Phandelver, the Sword Coast is still healing from "The Time of Elemental Chaos." The reckless reopening of the Forge of Spells by Gundren Rockseeker and his brothers caused a catastrophic rift between our world and the Elemental Plane, leading to an era of destruction and chaos. It took the combined efforts of the greatest heroes, mages, and leaders to finally quell the chaos, but the cost was high.
In response to this catastrophe, strict regulations were implemented regarding who could call themselves an adventurer. The Adventurers Guild was born, given sole authority to grant adventuring licenses. Unauthorized adventuring is now punishable by a life sentence in the dreaded Arcane prison beneath Candlekeep.
Your Role: As fledgling Seekers, you have been working together for the past few months, undertaking small, menial tasks in hopes of earning recognition and securing a sponsor to join the Adventurers Guild. Despite your efforts, success has been elusive, and your group often finds itself scraping by, with the last mission—solving a series of thefts for Milo Goodbarrel at the Seven Suns Coster Market—being no exception.
The Call to Adventure: Gathered around your usual table in the Red Dragon Tavern, the place where adventurers and those looking to hire them converge, you find yourselves at a crossroads. Down to your last few coppers, you discuss whether to continue chasing the dream of becoming renowned adventurers or to consider other paths. But the world of the Sword Coast is ripe with opportunities for those brave enough to seize them.
Campaign Highlights:
Forge alliances and confront treacherous enemies in the untamed wilderness.
Immerse yourselves in vibrant towns and dungeons, each with its own secrets to unveil.
Engage in rich role-playing experiences with well-crafted NPCs.
Balance encounters tailored for four-player parties.
Navigate a branching storyline, where choices lead to different outcomes.
Prepare to embark on a quest that will test your mettle as adventurers and forge bonds that may prove stronger than steel. The path to becoming official adventurers in the Sword Coast Adventurers Guild awaits, and your journey begins with determination, camaraderie, and the hope for recognition. Will you answer the call and become the heroes Faerûn so desperately needs?
If interested, please fill out the following information:
Hey there. My wife and I would both be interested in joining if you have the room. We share the one account, so I'll combine the forms for you.
Name that you would like to be called: Kris & Nichole
Confirm you're over 21: Yes
Class you would like to play:
Kris: Party-dependent as I often enjoy building characters to fill gaps, but I like "gish" characters like Bladesinger Wizards, College of Swords Bard, Hexblade Warlocks, etc.
Nichole: Bard or Rogue.
Experience with D&D:
Kris: I've been playing for about 6 years now, I think? Specifically with 5E. I've dabbled with a couple other systems, but I know 5E the best.
Nichole: 10+ years playing (3.5, 5e), a couple years DMing.
Official Campaigns You've Played In: As far as official modules go, we've been in the intro session of a Mines of Phandelver campaign, maybe about 1/3rd of a Curse of Strahd campaign, 1/4th of a Tomb of Annihilation campaign, the entirety of the Sunless Citadel, Horde of the Dragon Queen, and Rise of Tiamat, and a few one-shots from the Candlekeep Mysteries supplement. We've had a lot of DMs get busy with life altercations, so haven't finished a lot of the official modules, but have also been apart of several homebrew campaigns.
Making sure the title of the post says Saturday, but the content of the post says Thursday, if it is for thursdays then I am not free, if it is saturday then I am.
Name that you would like to be called: ooc Vulpus, in character depends on who I am playing
Confirm you're over 21: Yes
Class you would like to play: Fighter, Paladin, or cleric, currently in the mood for Fighter/cleric multiclass
Experience with D&D: about 10 years now with 5e, and 5 with 3.5
Official Campaigns You've Played In: started: Tyranny of Dragons, Stormking's thunder, Rime of the Frostmaiden, all unfinished
Discord Contact Information: vulpus_armory
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Game: DND 5e
Campaign: Custom set in the Forgotten Realms using existing FR lore, very RP heavy with a good mix of combat and exploration
Campaign Length: Medium - Between 20 and 24 sessions "4 or 5 months"
Date: Session 0 6/22 (Tomorrow!)
Time: 7:00pm EST Thursdays (Weekly)
Game Needs: All roles
Location: Discord for voice, Roll20 for VTT, DNDBeyond character sheets, and Beyond20 for dice rolls
Requirements: A good mic, stable internet, Roll20 basic account, Commitment to show up weekly
Age: 21+ I personally just feel more comfortable playing with adults.
Experience required: None
Greetings, fellow adventurers! I am Your ForeverDM, a veteran Dungeon Master with over three decades of experience weaving epic tales through shared storytelling in the world of Dungeons and Dragons. In my realms, the spotlight shines on you, the heroes of the story, and the power of your choices shapes the very world you traverse.
Prepare to embark on an extraordinary journey in Sword Coast Adventurers. This campaign is not just an adventure; it's an immersive role-playing experience that will carry your characters from humble beginnings at level 1 to triumphant heroes at level 5.
What Sets This Campaign Apart:
Intense Role-Playing: Immerse yourself in a world where character development and interactions take center stage. Your decisions carry weight, and your choices influence the destinies of both heroes and villains.
An Open Sandbox: While the adventure unfolds, you'll find yourself in a dynamic and open sandbox setting. Explore the vast landscapes, uncover hidden secrets, and chart your own path through the unfolding narrative.
The Wheel of Time: Remember, as you shape the world around you, the wheel of time is always turning. The consequences of your actions ripple through the story, creating a living, breathing world where your every choice matters.
If that sounds interesting to you, please read a more in-depth description of the campaign below.
Campaign: Beginnings
Overview: Eight years after the tumultuous events of the Lost Mine of Phandelver, the Sword Coast is still healing from "The Time of Elemental Chaos." The reckless reopening of the Forge of Spells by Gundren Rockseeker and his brothers caused a catastrophic rift between our world and the Elemental Plane, leading to an era of destruction and chaos. It took the combined efforts of the greatest heroes, mages, and leaders to finally quell the chaos, but the cost was high.
In response to this catastrophe, strict regulations were implemented regarding who could call themselves an adventurer. The Adventurers Guild was born, given sole authority to grant adventuring licenses. Unauthorized adventuring is now punishable by a life sentence in the dreaded Arcane prison beneath Candlekeep.
Your Role: As fledgling Seekers, you have been working together for the past few months, undertaking small, menial tasks in hopes of earning recognition and securing a sponsor to join the Adventurers Guild. Despite your efforts, success has been elusive, and your group often finds itself scraping by, with the last mission—solving a series of thefts for Milo Goodbarrel at the Seven Suns Coster Market—being no exception.
The Call to Adventure: Gathered around your usual table in the Red Dragon Tavern, the place where adventurers and those looking to hire them converge, you find yourselves at a crossroads. Down to your last few coppers, you discuss whether to continue chasing the dream of becoming renowned adventurers or to consider other paths. But the world of the Sword Coast is ripe with opportunities for those brave enough to seize them.
Campaign Highlights:
Prepare to embark on a quest that will test your mettle as adventurers and forge bonds that may prove stronger than steel. The path to becoming official adventurers in the Sword Coast Adventurers Guild awaits, and your journey begins with determination, camaraderie, and the hope for recognition. Will you answer the call and become the heroes Faerûn so desperately needs?
If interested, please fill out the following information:
Hey there. My wife and I would both be interested in joining if you have the room. We share the one account, so I'll combine the forms for you.
I know this is super late hopefully you still have spots open
A bit late to the party it seems, but just to clarify - is the game just from lvl1-5?
i've wanted to play D&D for a long time but just never have been able to find a steady group. but i am always available on saturdays.
Making sure the title of the post says Saturday, but the content of the post says Thursday, if it is for thursdays then I am not free, if it is saturday then I am.