Game: D&D 5e Group type: Online Experience: Me: 1 year as a DM You: any experience Location/Timezone: CDT (All timezones welcome) Schedule: There are 3 avaliable games you can join; Tuesday 6:00pm-10:00pm (CDT), Thursday 6:00pm-10:00pm (CDT), Friday 10:00am-2:00pm (CDT) Roles sought: Players Game style: Casual with about 50% Roleplay and 50% Combat
Ages: 18+
Cost: $10/session per player
Criminal Organizations, Heists, and Lots of Gold! Waterdeep: Dragon Heist takes place in the ever bustling city of Waterdeep where the Zhentarim and Xanathar Guild are in the race to find a cache of gold hidden somewhere in the city, but not if you can find it first!
Why pay?
This game will be run online using Roll 20+! This means that maps will have dynamic lighting to provide maximum immersion, and cut out the time wasted dealing with Fog of War. Further more, maps have been stylized and recreated using Inkarnate, so you can say goodbye to boring, flat, black and white maps! As for me, I excel at shaping the game to fit the needs of the players, and using character voices to provide even more immersion, and just the right amount of goofiness. I try to run my games like they are movies, so I allow for plenty of "Rule of Cool" and homebrew rules to streamline combat and make it more exciting!
Interested? Sign up to one of my games using one of the following links:
Game: D&D 5e
Group type: Online
Experience: Me: 1 year as a DM You: any experience
Location/Timezone: CDT (All timezones welcome)
Schedule: There are 3 avaliable games you can join; Tuesday 6:00pm-10:00pm (CDT), Thursday 6:00pm-10:00pm (CDT), Friday 10:00am-2:00pm (CDT)
Roles sought: Players
Game style: Casual with about 50% Roleplay and 50% Combat
Ages: 18+
Cost: $10/session per player
Criminal Organizations, Heists, and Lots of Gold! Waterdeep: Dragon Heist takes place in the ever bustling city of Waterdeep where the Zhentarim and Xanathar Guild are in the race to find a cache of gold hidden somewhere in the city, but not if you can find it first!
Why pay?
This game will be run online using Roll 20+! This means that maps will have dynamic lighting to provide maximum immersion, and cut out the time wasted dealing with Fog of War. Further more, maps have been stylized and recreated using Inkarnate, so you can say goodbye to boring, flat, black and white maps! As for me, I excel at shaping the game to fit the needs of the players, and using character voices to provide even more immersion, and just the right amount of goofiness. I try to run my games like they are movies, so I allow for plenty of "Rule of Cool" and homebrew rules to streamline combat and make it more exciting!
Interested? Sign up to one of my games using one of the following links: