In Thule, deadly peril and glittering opportunity walk hand-in-hand. A brave hunter from a savage tribe goes alone to face an evil from beyond the stars; a sly thief from Quodeth hatches a scheme to pillage the tower of a dread sorcerer wielding power from a tentacled god. It is a land of deep jungles and golden seas, mysterious and unexplored. It is a land of knife-edged mountains and deadly glaciers, trackless and forbidding. It is a land of mystery, wonder, and danger, a place where an adventurer with nerves of steel and a strong sword-hand—or perhaps mastery of forbidden lore—can carve their name into the annals of fate.
Welcome to Thule, a primordial land of fierce barbarians, cosmic horrors from the Cthulhu Mythos, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted world. Cities of cruel splendor lie scattered across the great lands of the north like a handful of gems strewn from a dead thief’s hand. This is a doomed age, a time of great deeds and inhuman terror destined to be lost and forgotten beneath the numbing cloak of endless winter. But for one glittering moment, Thule lives—and it is a fierce, cruel, splendid, and marvelous moment indeed.
Play in a land of sword and sorcery using all new ancestries, backgrounds, classes and subclasses with new magic and strange powers from the Cthulhu Mythos. Join a sandbox campaign where your heroes will band together to forge their own destiny and tell their own legend in this unforgiving land!About me:
I’m Tyler and I’m glad you took the time to read this post!
Here is a TL:DR I have been running and playing TTRPGs since I was a teenager. I have run every version of D&D from original Second Edition onwards, along with scores of other TTRPGs. I ran a liveplay show on Twitch and YouTube that put out shows daily for 3 years. I have run professional games for Onyx Path Publishing. Free League, several Indy publishers, and at Dragon Con. I have written professionally for Mage the Ascension 20th Anniversary edition and the They Came From series of TTRPGs. I have also written for several games on Storyteller’s Vault and DMs Guild. My tables are open to everyone and are all inclusive. All experiences levels of any game are welcome. Safety tools are always used and the story always comes before the dice.
What you can expect:
I run sandbox games that revolve around the players. In my games you will benefit from any compendiums available in Roll20 that I own and allow, as well as full ambient music, maps, tokens, and always immersive roleplaying.
Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
How to join an awesome story:
Here are the most basic requirements:
You are 18 or over unless specifically stated otherwise elsewhere in the post.
You are ok with 3 to 4 hour session lengths that meet once a week.
You are ok with games that use safety tools including red and yellow lines.
You have a decent microphone. Video is available, but optional.
You have a Roll20 account.
You have a Discord account.
Ready to go?? Message me and let's make it happen!
Only 2 more needed to start this story! 3 seats remaining.
Largest and richest of the cities of Thule, Quodeth is known by many names: City of Merchants, City of a Hundred Bridges, City of Beggars, City of a Thousand Sails, the Peacock City, City of Golden Morning, or simply the Gateway to Thule. All of these names are deserved in their own way, even if some require a little poetic license and others are given in irony. Quodeth is a place of lavish opulence and crushing poverty, jeweled towers and sprawling slums. No other city in Thule bustles with such commerce and industry; gold is the very life’s blood of Quodeth. But wherever gold flows freely, so too do crime and corruption, and this truth is the origin of the most famous sobriquet for Quodeth: The City of Thieves.
Who will you be in Quodeth? What hero will you create to sieze glory and riches in this primordial land beyond the city walls?
In the city of Quodeth, Jor Thodel, a wealthy man, needs brave souls to track down his missing son. His son was traveling with a caravan 2 months ago when the caravan met with wandering pilgrims who wore gold collars and talked about the wonders of a coming “age of dreams.”
The impressionable son abandoned the caravan and left with the cultists. After weeks of asking all travellers about these gold collared pilgrims, they have once again been seen. Jor Thodel will pay a bag heavy with coins and jewels if you return with either his son, or proof of his son's fate. Will you join this band of adventurers?
Message me and let's get you in the game!
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In Thule, deadly peril and glittering opportunity walk hand-in-hand. A brave hunter from a savage tribe goes alone to face an evil from beyond the stars; a sly thief from Quodeth hatches a scheme to pillage the tower of a dread sorcerer wielding power from a tentacled god. It is a land of deep jungles and golden seas, mysterious and unexplored. It is a land of knife-edged mountains and deadly glaciers, trackless and forbidding. It is a land of mystery, wonder, and danger, a place where an adventurer with nerves of steel and a strong sword-hand—or perhaps mastery of forbidden lore—can carve their name into the annals of fate.
Welcome to Thule, a primordial land of fierce barbarians, cosmic horrors from the Cthulhu Mythos, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted world. Cities of cruel splendor lie scattered across the great lands of the north like a handful of gems strewn from a dead thief’s hand. This is a doomed age, a time of great deeds and inhuman terror destined to be lost and forgotten beneath the numbing cloak of endless winter. But for one glittering moment, Thule lives—and it is a fierce, cruel, splendid, and marvelous moment indeed.
Play in a land of sword and sorcery using all new ancestries, backgrounds, classes and subclasses with new magic and strange powers from the Cthulhu Mythos. Join a sandbox campaign where your heroes will band together to forge their own destiny and tell their own legend in this unforgiving land!About me:
I’m Tyler and I’m glad you took the time to read this post!
Here is my link in Roll20: https://app.roll20.net/users/105305/eldritchechoes
Here is my StartPlaying link: https://startplaying.games/gm/eldritchechoes
I can be reached at Discord: shadowedEchoes
Here is a TL:DR I have been running and playing TTRPGs since I was a teenager. I have run every version of D&D from original Second Edition onwards, along with scores of other TTRPGs. I ran a liveplay show on Twitch and YouTube that put out shows daily for 3 years. I have run professional games for Onyx Path Publishing. Free League, several Indy publishers, and at Dragon Con. I have written professionally for Mage the Ascension 20th Anniversary edition and the They Came From series of TTRPGs. I have also written for several games on Storyteller’s Vault and DMs Guild. My tables are open to everyone and are all inclusive. All experiences levels of any game are welcome. Safety tools are always used and the story always comes before the dice.
What you can expect:
I run sandbox games that revolve around the players. In my games you will benefit from any compendiums available in Roll20 that I own and allow, as well as full ambient music, maps, tokens, and always immersive roleplaying.
Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
How to join an awesome story:
Here are the most basic requirements:
You are 18 or over unless specifically stated otherwise elsewhere in the post.
You are ok with 3 to 4 hour session lengths that meet once a week.
You are ok with games that use safety tools including red and yellow lines.
You have a decent microphone. Video is available, but optional.
You have a Roll20 account.
You have a Discord account.
Ready to go?? Message me and let's make it happen!
Charge is $15 per session per player
Roll20 Link: https://app.roll20.net/lfg/listing/411528/anathema-primeval-thule-cosmic-horror
I hope to see you in game!
Only 2 more needed to start this story! 3 seats remaining.
Largest and richest of the cities of Thule, Quodeth is known by many names: City of Merchants, City of a Hundred Bridges, City of Beggars, City of a Thousand Sails, the Peacock City, City of Golden Morning, or simply the Gateway to Thule. All of these names are deserved in their own way, even if some require a little poetic license and others are given in irony. Quodeth is a place of lavish opulence and crushing poverty, jeweled towers and sprawling slums. No other city in Thule bustles with such commerce and industry; gold is the very life’s blood of Quodeth. But wherever gold flows freely, so too do crime and corruption, and this truth is the origin of the most famous sobriquet for Quodeth: The City of Thieves.
Who will you be in Quodeth? What hero will you create to sieze glory and riches in this primordial land beyond the city walls?
In the city of Quodeth, Jor Thodel, a wealthy man, needs brave souls to track down his missing son. His son was traveling with a caravan 2 months ago when the caravan met with wandering pilgrims who wore gold collars and talked about the wonders of a coming “age of dreams.”
The impressionable son abandoned the caravan and left with the cultists. After weeks of asking all travellers about these gold collared pilgrims, they have once again been seen. Jor Thodel will pay a bag heavy with coins and jewels if you return with either his son, or proof of his son's fate. Will you join this band of adventurers?
Message me and let's get you in the game!