Welcome to the rugged and enchanting world of Hysteria, a land steeped in magic, conflict, and the intricate dance of power. Here, towering mountains cradle the illustrious city of Ashkeep, a bastion of Aasimar civilization renowned for its mastery of skyship production. A delicate alliance with Corellon, the god of magic, has granted Ashkeep the ability to craft vessels that soar through the skies, a marvel that has solidified its place as a key player in the realm's balance of power.
In Ashkeep, the Bright Order stands as a beacon of hope against tyranny and chaos. Composed of generations of Valkyries and Berserkers, these noble warriors are bound by a sacred code of honor. Their leaders—Sildora Nylund, the fierce head of House Nylund; Lord Godfrey Lightfall, the stalwart general; Sir Kelder Whitlock, the keeper of history; and the ingenious twin quartermasters, Sora and Kotori Warbrand—train tirelessly to ensure that the realm remains safe from those who would disrupt its peace.
However, not far from this stronghold lies the nomadic nation of Greenhorn, a collection of fiercely independent clans, each with unique skills and traditions. Here, the Clans of Flameshade, Night Ember, Storm Thunder, and Erker traverse the wilderness, embodying resilience and adaptability in a world that often seeks to undermine their freedom.
To the south, Rendfall looms ominously, a militaristic regime ruled by the iron-fisted Council of Generals. In stark contrast, Blackkeep, the wealthiest city in Hysteria, thrives as a trade hub, its streets bustling with merchants and adventurers seeking fortune. Yet, beneath its glimmering facade lies a web of intrigue and ambition, where power struggles dictate the fate of its denizens.
As you venture further, you’ll encounter Riviera, a harsh land inhabited by blood hunters and shifters, shaped by their harsh surroundings and fierce determination. In North Hasha, the noble houses navigate a treacherous political landscape, while South Hasha remains under the oppressive rule of Stathis Petras, a tyrant whose dark pact with Mephistopheles casts a long shadow over his subjects.
Amidst these factions, the notorious island of Nassau offers refuge to those who reject the chains of authority, where pirates and rogues thrive in a lawless paradise. Yet, lurking in the shadows is the Cult of the World Ender, a fanatical group that believes in an apocalyptic prophecy foretold by the ancient green dragon, Sinonox.
As your journey unfolds, you will encounter the mysterious Arachnians, a race born from ancient curses and evolution, as well as the dark and secretive Arbors, druids and assassins who wield blood magic in service of their enigmatic deity.
Hysteria is a world of contrasts, where alliances are forged and broken, and the balance between light and dark hangs by a thread. Will you stand with the noble Aasimar of Ashkeep, navigate the treachery of Blackkeep, or embrace the chaos of Nassau? The choices you make will shape not only your destiny but the fate of the entire realm. Prepare yourselves, adventurers, for your tale is about to begin!
Game: is it D&D 5e 2014 or 2024, 3.5, 2nd, 1st? Group type: Online correct? You use Discord to talk, how do you track characters? D&D Beyond or other system? Experience: New / a few years / veteran Location/Timezone: (your physical location or timezone as appropriate) Schedule: (describe when the group plays and any flexibility in that) Roles sought: DM / Player (include numbers of players you are looking for if more than one) Game style: (Some information about what sort of game your group play e.g. casual, hardcore, roleplay, hack'n'slash).
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### Introduction to the Realm of Hysteria
Welcome to the rugged and enchanting world of Hysteria, a land steeped in magic, conflict, and the intricate dance of power. Here, towering mountains cradle the illustrious city of Ashkeep, a bastion of Aasimar civilization renowned for its mastery of skyship production. A delicate alliance with Corellon, the god of magic, has granted Ashkeep the ability to craft vessels that soar through the skies, a marvel that has solidified its place as a key player in the realm's balance of power.
In Ashkeep, the Bright Order stands as a beacon of hope against tyranny and chaos. Composed of generations of Valkyries and Berserkers, these noble warriors are bound by a sacred code of honor. Their leaders—Sildora Nylund, the fierce head of House Nylund; Lord Godfrey Lightfall, the stalwart general; Sir Kelder Whitlock, the keeper of history; and the ingenious twin quartermasters, Sora and Kotori Warbrand—train tirelessly to ensure that the realm remains safe from those who would disrupt its peace.
However, not far from this stronghold lies the nomadic nation of Greenhorn, a collection of fiercely independent clans, each with unique skills and traditions. Here, the Clans of Flameshade, Night Ember, Storm Thunder, and Erker traverse the wilderness, embodying resilience and adaptability in a world that often seeks to undermine their freedom.
To the south, Rendfall looms ominously, a militaristic regime ruled by the iron-fisted Council of Generals. In stark contrast, Blackkeep, the wealthiest city in Hysteria, thrives as a trade hub, its streets bustling with merchants and adventurers seeking fortune. Yet, beneath its glimmering facade lies a web of intrigue and ambition, where power struggles dictate the fate of its denizens.
As you venture further, you’ll encounter Riviera, a harsh land inhabited by blood hunters and shifters, shaped by their harsh surroundings and fierce determination. In North Hasha, the noble houses navigate a treacherous political landscape, while South Hasha remains under the oppressive rule of Stathis Petras, a tyrant whose dark pact with Mephistopheles casts a long shadow over his subjects.
Amidst these factions, the notorious island of Nassau offers refuge to those who reject the chains of authority, where pirates and rogues thrive in a lawless paradise. Yet, lurking in the shadows is the Cult of the World Ender, a fanatical group that believes in an apocalyptic prophecy foretold by the ancient green dragon, Sinonox.
As your journey unfolds, you will encounter the mysterious Arachnians, a race born from ancient curses and evolution, as well as the dark and secretive Arbors, druids and assassins who wield blood magic in service of their enigmatic deity.
Hysteria is a world of contrasts, where alliances are forged and broken, and the balance between light and dark hangs by a thread. Will you stand with the noble Aasimar of Ashkeep, navigate the treachery of Blackkeep, or embrace the chaos of Nassau? The choices you make will shape not only your destiny but the fate of the entire realm. Prepare yourselves, adventurers, for your tale is about to begin!
Could you answer a few questions?
Game: is it D&D 5e 2014 or 2024, 3.5, 2nd, 1st?
Group type: Online correct? You use Discord to talk, how do you track characters? D&D Beyond or other system?
Experience: New / a few years / veteran
Location/Timezone: (your physical location or timezone as appropriate)
Schedule: (describe when the group plays and any flexibility in that)
Roles sought: DM / Player (include numbers of players you are looking for if more than one)
Game style: (Some information about what sort of game your group play e.g. casual, hardcore, roleplay, hack'n'slash).