The notorious lich Vecna is weaving a ritual to eliminate good, obliterate the gods, and subjugate all worlds. To stop Vecna before he remakes the universe, the heroes work with three of the multiverse’s most famous archmages, travel to far-flung locales, and rebuild the legendary Rod of Seven Parts.
Vecna: Eve of Ruin is a high-stakes DUNGEONS & DRAGONS adventure in which the fate of the multiverse hangs in the balance. The heroes begin in the Forgotten Realms and travel to Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance, and Greyhawk as they race to save existence from obliteration.
Game Length: 3+ hours per session. Game includes a 10 minute intermission. Please be available for this period of time.
ABOUT THE HOLLOW DM I've been hosting regular weekly games with great success since 1993 back when I started DMing at my 7th grade school lunch table full of friends.. I remember recruiting players out of The Red Dragon Inn on AOL for impromptu instant messenger Dragonlance games back in the day. I am 43 years old now and I have never really NOT been a DM of a D&D group pretty much my entire life. I am a forever DM and I've been doing it on Roll20 for over 7 years now! As a community service I admin some of the largest dungeon master help groups on facebook. I still know how to use THAC0. In my opinion, 3.5 is NOT the greatest edition. I've even written a few dmsguild modules that are making their rounds. I'm ultimately a chill dude. When not doing the D&D thing I'm a rock n roll union musician and I've donated years of my life helping out schools with computer network issues. Let's roll some dice and spin some records. hmu :)
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The notorious lich Vecna is weaving a ritual to eliminate good, obliterate the gods, and subjugate all worlds. To stop Vecna before he remakes the universe, the heroes work with three of the multiverse’s most famous archmages, travel to far-flung locales, and rebuild the legendary Rod of Seven Parts.
Vecna: Eve of Ruin is a high-stakes DUNGEONS & DRAGONS adventure in which the fate of the multiverse hangs in the balance. The heroes begin in the Forgotten Realms and travel to Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance, and Greyhawk as they race to save existence from obliteration.
Game Length: 3+ hours per session. Game includes a 10 minute intermission. Please be available for this period of time.
ABOUT THE HOLLOW DM
I've been hosting regular weekly games with great success since 1993 back when I started DMing at my 7th grade school lunch table full of friends.. I remember recruiting players out of The Red Dragon Inn on AOL for impromptu instant messenger Dragonlance games back in the day. I am 43 years old now and I have never really NOT been a DM of a D&D group pretty much my entire life. I am a forever DM and I've been doing it on Roll20 for over 7 years now! As a community service I admin some of the largest dungeon master help groups on facebook. I still know how to use THAC0. In my opinion, 3.5 is NOT the greatest edition. I've even written a few dmsguild modules that are making their rounds. I'm ultimately a chill dude. When not doing the D&D thing I'm a rock n roll union musician and I've donated years of my life helping out schools with computer network issues. Let's roll some dice and spin some records. hmu :)