Greetings—call me Nuisance, your guide to Lustria.
Over the past seven years I’ve run more than three hundred sessions in this living world: kingdoms that rise and fall, ruins that rewrite themselves, legends shaped by dozens of adventuring parties. Now I’m opening the gates again.
Today: a fast-paced one-shot—perfect for newcomers or anyone curious about the setting.
Looking long-term? Two brand-new campaigns still have open seats; summaries are posted below.
Beginners and veterans are equally welcome. Questions? Add me on Discord (nlkxiv) and I’ll be happy to chat. Let’s write the next chapter of Lustria together.
What you receive the moment you join
Nearly the entire D&D Beyond library unlocked All official sourcebooks are shared with you instantly.
500+ ultra-HD (8K) maps Battle, region, and dungeon layouts ready for any VTT or screen-share.
A hand-crafted, living world Play-tested cultures, factions, and secrets that change with your actions.
Nitro-boosted Discord sessions Crystal-clear 1440p/60 fps video and enhanced audio every game night.
Custom ambient soundtracks Scene-specific music cues to set the mood.
300+ fully-realized NPCs Distinct voices, motives, and plot hooks on demand.
Bespoke homebrew Ancestries, weapons, and subclasses tailored to your concept (with DM review).
Backstory integration One-on-one help weaving your history into Lustria’s timeline.
Automatic entry in Saturday one-shots Free-seat raffle every week beginning 5 July.
Exclusive campaign album Ten or more original tracks delivered at the finale.
Session scribe Every action logged and added to a shared Google Doc after each game.
Campaign descriptions The King’s Gambit: Reighllia’s glass-and-iron legions march on Lustara. King Maelor’s last order: find six lost Altar Stones and restore them before the army arrives—each crystal buried in kraken trenches, frozen wastes, or tyrant courts. Set the stones, raise a silver shield, or watch all Lustria fall.
Last Rites & Lying Eyes: Neon surf, jungle glow, endless vice. The Golden Coin Detective Agency—tucked between a noodle stall and a zeppelin dock—tackles the cases the constables dodge: cursed vaults, shark-cult kidnappings, lightning-scarred ransom notes. Chase clues through jazz clubs and sky-bridge casinos, then paddle upriver past bioluminescent vines to crack ruin mysteries. Solve secrets or drown in gold-tinted seawater—your call.
Doon Rising: Raiders and friendly artillery reduced prairie town Doon to smoking craters. Survivors now rebuild amid radioactive wells, mutant corn, and lurking tunnel horrors while Anarchist scouts circle the ruins. Shore up defenses, scrape supplies from the slag, and raise a new banner—or watch Doon burn for good.
On Low Tides: Captain Lysara Vex’s wind-charmed brig sails for the uncharted Isles of Lustria—glowing merfolk cities, shark-priest volcanoes, moon-risen ruins. Storms speak in lost tongues, corsairs hunt the trade lanes, leviathans stir below. Sign on as rogue, scholar, or sellsword; barter spices that wake the dead, gems that hum with power, and favors from coral warriors or jungle lizardfolk. Your deals, betrayals, and battles will tip Lustria’s fate. Freedom and fortune await—do you have the salt to answer the call?
Open for Enchantment: Mina’s teak wagon—pulled by Catrine, a house-sized moss-furred cat—carries bottled lightning, living maps, and relics too strange for any market. She needs seeker-couriers to raid jungle ruins, charm sentient locks, and spirit back curios for pay in coin, secrets, or endless Wish-Root tea. Hop aboard, and your next delivery might redraw the map of Lustria.
⭐️⭐️⭐️⭐️⭐️ A Dungeon Master Like No Other – An Unforgettable Experience
If you’re lucky enough to sit at Nuisance table, prepare to be blown away.
This is not your typical game night this is a living, breathing story where you are the hero, and the world bends and shifts with your every choice. What makes this DM truly exceptional is not just the depth of his worldbuilding or the richness of his NPCs (though trust me, you’ll fall in love or absolutely despise them in the best ways), but his incredible adaptability. Whether you’re a chaotic wild card or a strategy-heavy role-player, he reads the table like a bard reads a crowd and always delivers the perfect vibe.
He weaves unique, unpredictable encounters that push beyond the usual dungeon crawls and dragon slaying. Every session feels personal, like the story was written for you. He balances rules and creativity with the grace of a veteran storyteller, never railroading, always responding to wild ideas with a spark of excitement. One-shots with him feel like full-blown cinematic sagas. Long-term campaigns become legends you’ll talk about for years.
Few can match the immersive, character-driven, truly magical experience this DM offers. If you get the chance to join one of his games: don’t hesitate. Bring your best dice, your boldest ideas, and prepare for something unforgettable.
Would I play again?
In a heartbeat. Every. Single. Time.
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Greetings—call me Nuisance, your guide to Lustria.
Over the past seven years I’ve run more than three hundred sessions in this living world: kingdoms that rise and fall, ruins that rewrite themselves, legends shaped by dozens of adventuring parties. Now I’m opening the gates again.
Today: a fast-paced one-shot—perfect for newcomers or anyone curious about the setting.
Looking long-term? Two brand-new campaigns still have open seats; summaries are posted below.
Beginners and veterans are equally welcome. Questions? Add me on Discord (nlkxiv) and I’ll be happy to chat. Let’s write the next chapter of Lustria together.
What you receive the moment you join
Nearly the entire D&D Beyond library unlocked All official sourcebooks are shared with you instantly.
500+ ultra-HD (8K) maps Battle, region, and dungeon layouts ready for any VTT or screen-share.
A hand-crafted, living world Play-tested cultures, factions, and secrets that change with your actions.
Nitro-boosted Discord sessions Crystal-clear 1440p/60 fps video and enhanced audio every game night.
Custom ambient soundtracks Scene-specific music cues to set the mood.
300+ fully-realized NPCs Distinct voices, motives, and plot hooks on demand.
Bespoke homebrew Ancestries, weapons, and subclasses tailored to your concept (with DM review).
Backstory integration One-on-one help weaving your history into Lustria’s timeline.
Automatic entry in Saturday one-shots Free-seat raffle every week beginning 5 July.
Exclusive campaign album Ten or more original tracks delivered at the finale.
Session scribe Every action logged and added to a shared Google Doc after each game.
==============================================================
Campaign descriptions
The King’s Gambit:
Reighllia’s glass-and-iron legions march on Lustara. King Maelor’s last order: find six lost Altar Stones and restore them before the army arrives—each crystal buried in kraken trenches, frozen wastes, or tyrant courts. Set the stones, raise a silver shield, or watch all Lustria fall.
Last Rites & Lying Eyes: Neon surf, jungle glow, endless vice. The Golden Coin Detective Agency—tucked between a noodle stall and a zeppelin dock—tackles the cases the constables dodge: cursed vaults, shark-cult kidnappings, lightning-scarred ransom notes. Chase clues through jazz clubs and sky-bridge casinos, then paddle upriver past bioluminescent vines to crack ruin mysteries. Solve secrets or drown in gold-tinted seawater—your call.
Doon Rising:
Raiders and friendly artillery reduced prairie town Doon to smoking craters. Survivors now rebuild amid radioactive wells, mutant corn, and lurking tunnel horrors while Anarchist scouts circle the ruins. Shore up defenses, scrape supplies from the slag, and raise a new banner—or watch Doon burn for good.
On Low Tides: Captain Lysara Vex’s wind-charmed brig sails for the uncharted Isles of Lustria—glowing merfolk cities, shark-priest volcanoes, moon-risen ruins. Storms speak in lost tongues, corsairs hunt the trade lanes, leviathans stir below. Sign on as rogue, scholar, or sellsword; barter spices that wake the dead, gems that hum with power, and favors from coral warriors or jungle lizardfolk. Your deals, betrayals, and battles will tip Lustria’s fate. Freedom and fortune await—do you have the salt to answer the call?
Open for Enchantment: Mina’s teak wagon—pulled by Catrine, a house-sized moss-furred cat—carries bottled lightning, living maps, and relics too strange for any market. She needs seeker-couriers to raid jungle ruins, charm sentient locks, and spirit back curios for pay in coin, secrets, or endless Wish-Root tea. Hop aboard, and your next delivery might redraw the map of Lustria.
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Current campaign line-up
(All times Central Standard Time)
⭐️⭐️⭐️⭐️⭐️ A Dungeon Master Like No Other – An Unforgettable Experience
If you’re lucky enough to sit at Nuisance table, prepare to be blown away.
This is not your typical game night this is a living, breathing story where you are the hero, and the world bends and shifts with your every choice. What makes this DM truly exceptional is not just the depth of his worldbuilding or the richness of his NPCs (though trust me, you’ll fall in love or absolutely despise them in the best ways), but his incredible adaptability. Whether you’re a chaotic wild card or a strategy-heavy role-player, he reads the table like a bard reads a crowd and always delivers the perfect vibe.
He weaves unique, unpredictable encounters that push beyond the usual dungeon crawls and dragon slaying. Every session feels personal, like the story was written for you. He balances rules and creativity with the grace of a veteran storyteller, never railroading, always responding to wild ideas with a spark of excitement. One-shots with him feel like full-blown cinematic sagas. Long-term campaigns become legends you’ll talk about for years.
Few can match the immersive, character-driven, truly magical experience this DM offers. If you get the chance to join one of his games: don’t hesitate. Bring your best dice, your boldest ideas, and prepare for something unforgettable.
Would I play again?
In a heartbeat. Every. Single. Time.