Game: D&D 5e Group type: Online Experience: Veteran Location/Timezone: Central US Time (CST and CDT) Schedule: Weekly on Friday at 9:30PM CDT Roles sought: Looking for up to 4 more players Game style: I usually run a casual game. I can run a more Roleplay based game or a more combat based game depending on what the players want. Cost: $15 via startplaying.games @ https://startplaying.games/adventure/cmcqe5up0000ht25099vcdmdu
Welcome to a world where whimsy masks danger and every laugh might hide a lie. In The Wild Beyond the Witchlight, you’ll journey from the dazzling lights of a magical carnival into the dreamlike chaos of the Feywild, a place of shifting rules, mischievous tricksters, and ancient secrets. This is not your typical dungeon crawl—combat is rare and avoidable, and clever words, curious minds, and kind hearts often win the day. The story is steeped in fairy-tale mystery and fey-flavored wonder, where your choices shape both the world around you and the truths you uncover.
This game is perfect for players who love roleplay, creative problem-solving, and exploration. Do you enjoy quirky NPCs, surreal environments, and unraveling layered stories? Are you more excited by a tense social encounter than a bloody battlefield? If so, this campaign is for you. You'll have opportunities to reclaim lost memories, forge unusual alliances, and uncover the truth behind the Hourglass Coven and their grip on the fractured realm of Prismeer.
Expect a game filled with emotional depth, narrative twists, and moments of levity and darkness. From talking animals and trickster goblins to cursed lands and imprisoned archfey, each chapter blends the charm of classic fairy tales with the unpredictability of the Feywild. Characters can shine not only through strength but also through wit, compassion, and curiosity.
Whether you're a first-time adventurer or a seasoned traveler of the planes, this story invites you to let go of what you know and step into the unknown. Here, the rules are different, the stakes are strange, and the journey is just as magical as the destination.
I have watched Legends of Avantrice enough to basically spool most of the game, however, I would still like to join. I do need to warn you though that I would like to start the campaign at 9:10 pm or 9:45 pm, same time zone, because I work till 9:00 pm on Fridays. I was in a group that also attempted Witchlight but had to end it because we were a college group and some people were leaving.
Game: D&D 5e
Group type: Online
Experience: Veteran
Location/Timezone: Central US Time (CST and CDT)
Schedule: Weekly on Friday at 9:30PM CDT
Roles sought: Looking for up to 4 more players
Game style: I usually run a casual game. I can run a more Roleplay based game or a more combat based game depending on what the players want.
Cost: $15 via startplaying.games @ https://startplaying.games/adventure/cmcqe5up0000ht25099vcdmdu
Welcome to a world where whimsy masks danger and every laugh might hide a lie. In The Wild Beyond the Witchlight, you’ll journey from the dazzling lights of a magical carnival into the dreamlike chaos of the Feywild, a place of shifting rules, mischievous tricksters, and ancient secrets. This is not your typical dungeon crawl—combat is rare and avoidable, and clever words, curious minds, and kind hearts often win the day. The story is steeped in fairy-tale mystery and fey-flavored wonder, where your choices shape both the world around you and the truths you uncover.
This game is perfect for players who love roleplay, creative problem-solving, and exploration. Do you enjoy quirky NPCs, surreal environments, and unraveling layered stories? Are you more excited by a tense social encounter than a bloody battlefield? If so, this campaign is for you. You'll have opportunities to reclaim lost memories, forge unusual alliances, and uncover the truth behind the Hourglass Coven and their grip on the fractured realm of Prismeer.
Expect a game filled with emotional depth, narrative twists, and moments of levity and darkness. From talking animals and trickster goblins to cursed lands and imprisoned archfey, each chapter blends the charm of classic fairy tales with the unpredictability of the Feywild. Characters can shine not only through strength but also through wit, compassion, and curiosity.
Whether you're a first-time adventurer or a seasoned traveler of the planes, this story invites you to let go of what you know and step into the unknown. Here, the rules are different, the stakes are strange, and the journey is just as magical as the destination.
I have watched Legends of Avantrice enough to basically spool most of the game, however, I would still like to join. I do need to warn you though that I would like to start the campaign at 9:10 pm or 9:45 pm, same time zone, because I work till 9:00 pm on Fridays. I was in a group that also attempted Witchlight but had to end it because we were a college group and some people were leaving.
That is not too much of an issue. If the time needs to change a bit I am fine with shifting it up to a hour later.
Still looking for more players for this game.