Open for Enchantment Combat: ★☆☆☆☆ Puzzles: ★★★☆☆ Roleplaying: ★★★★☆ Tuesday @ 7 PM 3 seats available Mina’s traveling shop, Open for Enchantment, glides across continents atop Catrine—a moss-furred, rune-harnessed feline giant—its lacquered wagon brimming with arcane wonders, living maps, and clockwork curiosities. Inside, velvet-lined shelves unfold to reveal bottled lightning, phoenix-signed IOUs, and relics recovered from vine-choked temples and shifting jungle ruins, while Onyx, a sleek black tom, keeps silent inventory beside cursed tomes. Now legend outpaces supply, and Mina seeks daring Seeker-Couriers to chart the next impossible route—where each creak of the wheels promises a story, and every destination redraws the known world.
Doon Rising Combat: ★★☆☆☆ Puzzles: ★★☆☆☆ Roleplaying: ★★★★☆ Wednesday @ 7 PM 2 seats available Once a forgotten crossroads town, Doon was shattered when Anarchist raiders laid siege, and Brotherhood artillery turned its silos and streets to molten craters. Now survivors claw life from radioactive wells, scavenge among slag, and raise lookout posts atop the ruins, defending their ember-lit outpost against bone-charmed scouts, mutant corn, and whispering threats in the dark. Amid ghost signals and glowing dust storms, they forge a future plank by plank, vowing not just to endure—but to rise, phoenix-like, on their own scorched terms.
On Low Tides Combat: ★★★★☆ Puzzles: ★☆☆☆☆ Roleplaying: ★★★☆☆ Thursday @ 7 PM FULL In the sun-drenched harbor of Behar, the Starlight Gale—a newly-forged, wind-blessed vessel of enchanted timber—awaits a crew daring enough to chase fortune across the uncharted isles of Lustria, where merfolk cities glow beneath sapphire waves and volcanic atolls tremble beneath the rule of sharkin war-priests. Captain Lysara Vex, a silver-tongued corsair with secrets stitched into her sails, offers freedom and fate in equal measure: trade in spices that wake the dead, forge pacts with jungle spirits and coral-armored warriors, or face down storms that whisper ancient names and beasts that rise with the moon. The tides are shifting—Lustria calls; will you answer?
Last Rites and Lying Eyes(NEW!) Combat: ★★☆☆☆ Puzzles: ★★☆☆☆ Roleplaying: ★★★★★ Friday @ 7 PM 5 seats available In Ubalam—a neon-drenched crescent city where jungle vines press against casino skylines and sins shimmer beneath satin masks—the Golden Coin Detective Agency takes the cases too strange or scandalous for constables: shark-cult kidnappings, cursed vaults, and lightning-etched threats in penthouse glass. Gameplay blends smoky parlor sleuthing and high-stakes jungle chases as players decrypt jazz ciphers, tail suspects across carnival rooftops, and brave vine-choked ruins guarded by clockwork piranhas and whispering ghosts. Every clue cracks the city’s golden grin wider, revealing a pulpy world of secrets, shadows, and sin—where even the truth comes at a cost.
King’s Gambit Combat: ★★★☆☆ Puzzles: ★★★☆☆ Roleplaying: ★★★★☆ Saturday @ 7 PM 2 seats available As the alien realm of Reighllia spreads through war and fear, its glass-forged armies march east toward Lustara, whose king has vanished—leaving only letters commanding the recovery of six lost Altar Stones, the last hope to shield the realm from invasion. Scattered across cursed legions, kraken-haunted trenches, and drifting desert temples, the stones must be reclaimed through peril, politics, and impossible odds before the black standards reach the city gates. With warped skies above and traitors below, heroes must race the coming storm—lift the stones, light the altars, and hold back the dark."
For more info add me on discord or msg me here nlkxiv
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
🎲 Campaign Schedule 🎲
Open for Enchantment
Combat: ★☆☆☆☆ Puzzles: ★★★☆☆ Roleplaying: ★★★★☆
Tuesday @ 7 PM
3 seats available
Mina’s traveling shop, Open for Enchantment, glides across continents atop Catrine—a moss-furred, rune-harnessed feline giant—its lacquered wagon brimming with arcane wonders, living maps, and clockwork curiosities. Inside, velvet-lined shelves unfold to reveal bottled lightning, phoenix-signed IOUs, and relics recovered from vine-choked temples and shifting jungle ruins, while Onyx, a sleek black tom, keeps silent inventory beside cursed tomes. Now legend outpaces supply, and Mina seeks daring Seeker-Couriers to chart the next impossible route—where each creak of the wheels promises a story, and every destination redraws the known world.
==============================================================================================================
Doon Rising
Combat: ★★☆☆☆ Puzzles: ★★☆☆☆ Roleplaying: ★★★★☆
Wednesday @ 7 PM
2 seats available
Once a forgotten crossroads town, Doon was shattered when Anarchist raiders laid siege, and Brotherhood artillery turned its silos and streets to molten craters. Now survivors claw life from radioactive wells, scavenge among slag, and raise lookout posts atop the ruins, defending their ember-lit outpost against bone-charmed scouts, mutant corn, and whispering threats in the dark. Amid ghost signals and glowing dust storms, they forge a future plank by plank, vowing not just to endure—but to rise, phoenix-like, on their own scorched terms.
==============================================================================================================
On Low Tides
Combat: ★★★★☆ Puzzles: ★☆☆☆☆ Roleplaying: ★★★☆☆
Thursday @ 7 PM
FULL
In the sun-drenched harbor of Behar, the Starlight Gale—a newly-forged, wind-blessed vessel of enchanted timber—awaits a crew daring enough to chase fortune across the uncharted isles of Lustria, where merfolk cities glow beneath sapphire waves and volcanic atolls tremble beneath the rule of sharkin war-priests. Captain Lysara Vex, a silver-tongued corsair with secrets stitched into her sails, offers freedom and fate in equal measure: trade in spices that wake the dead, forge pacts with jungle spirits and coral-armored warriors, or face down storms that whisper ancient names and beasts that rise with the moon. The tides are shifting—Lustria calls; will you answer?
==============================================================================================================
Last Rites and Lying Eyes (NEW!)
Combat: ★★☆☆☆ Puzzles: ★★☆☆☆ Roleplaying: ★★★★★
Friday @ 7 PM
5 seats available
In Ubalam—a neon-drenched crescent city where jungle vines press against casino skylines and sins shimmer beneath satin masks—the Golden Coin Detective Agency takes the cases too strange or scandalous for constables: shark-cult kidnappings, cursed vaults, and lightning-etched threats in penthouse glass. Gameplay blends smoky parlor sleuthing and high-stakes jungle chases as players decrypt jazz ciphers, tail suspects across carnival rooftops, and brave vine-choked ruins guarded by clockwork piranhas and whispering ghosts. Every clue cracks the city’s golden grin wider, revealing a pulpy world of secrets, shadows, and sin—where even the truth comes at a cost.
==============================================================================================================
King’s Gambit
Combat: ★★★☆☆ Puzzles: ★★★☆☆ Roleplaying: ★★★★☆
Saturday @ 7 PM
2 seats available
As the alien realm of Reighllia spreads through war and fear, its glass-forged armies march east toward Lustara, whose king has vanished—leaving only letters commanding the recovery of six lost Altar Stones, the last hope to shield the realm from invasion. Scattered across cursed legions, kraken-haunted trenches, and drifting desert temples, the stones must be reclaimed through peril, politics, and impossible odds before the black standards reach the city gates. With warped skies above and traitors below, heroes must race the coming storm—lift the stones, light the altars, and hold back the dark."
For more info add me on discord or msg me here nlkxiv