Game: D&D 5e, 2014 rule set. Group type: Online. Discord, Roll20, startplaying.games Experience Level: Open to all Timezone: Central Time Schedule:Looking for players for Tuesday evening (930pm), Wednesday (530pm, and Thursday (830pm) Game style: I run a game that is a combo of new and old-school. Procedural dungeon crawls, gritty rules-medium combat, high stakes scenarios, complex challenges, original worlds. Dynamic adventures, choices with consequence. Watch the world change as your character gets more powerful, develop and improve your items, cultivate relationships with allies, plot the downfall of your enemies. My villains have teeth, and use every bit of leverage they can get against you. They are not above kidnapping or killing allies, and burning villages to the ground to weaken or manipulate you, or allying with your enemies to give you trouble (and become the best motivator to be a hero!) Your character and their backstory will help tell the tale of the world's history, your actions will shape its future, and their personality will shape the present!
My tables love deep, inter-PC roleplay interspersed between gripping scenarios and deadly combats.
I have a background in theater, psychology, martial arts and combat sports, mythology, and all of this will add detail and reality to our group storytelling.
No hate, no bullying. Many D&D players, including myself, are neurodiverse.
Combat is sometimes theater of the mind, but most of the time I make or select maps that are fun to play on, giving the player all sorts of ideas! Each of my tables are in play, so you will be joining a pre-existing table. No worries, I will put in the work to bring you up to speed and get you into the flow, starting with a private session 0 and availability throughout the week to answer questions and help get you going.
The Secret of Bone Hill, older module revamped for 5e Tuesday, 930pm character level 10, party consists of a changeling sorcerer, elf artificer, elf death cleric A wilderness adventure where the heroes are exploring a land caught between the dust of a long-ago war and the plotting of evil fey. 300 years ago a war of powers wracked the land, driving society back to a medieval technology and politics. You uncover lost shrines and dark plots as you explore a wilderness full of fey, goblins, beasts, and other adventurers who may or may not be allies...
character level 6, tabaxi artificer, dwarf cleric The legendary realm of Haven has returned. Few in number, beset by many ills and enemies, the Princess sends her most deadly knights out to scout the enemy forces and find worthy allies. A red priesthood terrorizes villages and towns, backed by the iron-fisted Baroness D'hims. You must survive the dangers of the wild and road, gather folk together, and perhaps take out some captains and lower-ranking minions as the realms prepare for war!
Landfall Thursdays 830pm Character level 16. Half-elf hexblade, orc rogue/ranger, Human wizard, warforged cleric For eons the world was flooded, until Clan Stoneprow fled the slave king's fleet, sailing into cursed waters. Beyond the fog of space and time, land was found, full of monsters. War erupted between those on land and the newcomers. From among the newcomers a handful of visionaries emerged, going native and developing relations with the Lir, a race of lupine beings, fighting a generational war against the Menai, immortal blood-drinking magic-users. The heroes have discovered a plot between the gods, and work to free a goddess from within their world. The world itself a magical prison for the god and the descendants of her followers. Deadly combat, where the party is often expected to "punch above their weight).
Game: D&D 5e, 2014 rule set.
Group type: Online. Discord, Roll20, startplaying.games
Experience Level: Open to all
Timezone: Central Time
Schedule:Looking for players for Tuesday evening (930pm), Wednesday (530pm, and Thursday (830pm)
Game style: I run a game that is a combo of new and old-school. Procedural dungeon crawls, gritty rules-medium combat, high stakes scenarios, complex challenges, original worlds. Dynamic adventures, choices with consequence. Watch the world change as your character gets more powerful, develop and improve your items, cultivate relationships with allies, plot the downfall of your enemies. My villains have teeth, and use every bit of leverage they can get against you. They are not above kidnapping or killing allies, and burning villages to the ground to weaken or manipulate you, or allying with your enemies to give you trouble (and become the best motivator to be a hero!)
Your character and their backstory will help tell the tale of the world's history, your actions will shape its future, and their personality will shape the present!
My tables love deep, inter-PC roleplay interspersed between gripping scenarios and deadly combats.
I have a background in theater, psychology, martial arts and combat sports, mythology, and all of this will add detail and reality to our group storytelling.
No hate, no bullying. Many D&D players, including myself, are neurodiverse.
Combat is sometimes theater of the mind, but most of the time I make or select maps that are fun to play on, giving the player all sorts of ideas!
Each of my tables are in play, so you will be joining a pre-existing table. No worries, I will put in the work to bring you up to speed and get you into the flow, starting with a private session 0 and availability throughout the week to answer questions and help get you going.
Profile Links:
https://startplaying.games/gm/dmfaenor
https://app.roll20.net/users/7194562/dmfaenor
Discord: DMFaenor
The Games
The Secret of Bone Hill, older module revamped for 5e
Tuesday, 930pm
character level 10, party consists of a changeling sorcerer, elf artificer, elf death cleric
A wilderness adventure where the heroes are exploring a land caught between the dust of a long-ago war and the plotting of evil fey. 300 years ago a war of powers wracked the land, driving society back to a medieval technology and politics. You uncover lost shrines and dark plots as you explore a wilderness full of fey, goblins, beasts, and other adventurers who may or may not be allies...
Game Link
https://startplaying.games/adventure/clo55dh3o000008mj6ocx6obf
Palace of the Silver Princess
Wednesdays, 530pm
character level 6, tabaxi artificer, dwarf cleric
The legendary realm of Haven has returned. Few in number, beset by many ills and enemies, the Princess sends her most deadly knights out to scout the enemy forces and find worthy allies. A red priesthood terrorizes villages and towns, backed by the iron-fisted Baroness D'hims. You must survive the dangers of the wild and road, gather folk together, and perhaps take out some captains and lower-ranking minions as the realms prepare for war!
Game Link:
https://startplaying.games/adventure/clnoaxy7y000208jicxm89l2m
Landfall
Thursdays 830pm
Character level 16. Half-elf hexblade, orc rogue/ranger, Human wizard, warforged cleric
For eons the world was flooded, until Clan Stoneprow fled the slave king's fleet, sailing into cursed waters. Beyond the fog of space and time, land was found, full of monsters. War erupted between those on land and the newcomers. From among the newcomers a handful of visionaries emerged, going native and developing relations with the Lir, a race of lupine beings, fighting a generational war against the Menai, immortal blood-drinking magic-users. The heroes have discovered a plot between the gods, and work to free a goddess from within their world. The world itself a magical prison for the god and the descendants of her followers.
Deadly combat, where the party is often expected to "punch above their weight).
Game Link:
https://app.roll20.net/campaigns/details/10886716/sundered-realms-landfall