Hi there. My name is Fred. Like many of you, I got started playing in high school. For me, however, that means AD&D 1e. Each new edition comes out and I learn it, and make the decision to borrow what's best about it and move forward. I'm looking for players who want to roleplay in a highly developed fantasy world that has 45 years of DM experience put into it. For those not experienced with 1e, trust me when I say that 5e can't hold a candle to it. AD&D 2e was close, and it was a good system, but it didn't provide a good reason to scrap the 1e ruleset. These early rulesets were built for homebrew, whereas the modern systems more and more are built to play what WOTC wants you to play. Power creep has made it difficult to tell stories in all genres, and every world feels the same to me. I have a lot of experience with 5e, having run a campaign in it for about 6 years. I've finally grown impatient with it. I mention it to say this, if you can play 5e you can play 1e. In AD&D, though, your first-level characters start out weak by 5e standards, and character death is a real possibility. You have to play smart because you can't just brute force your way through every problem. The real fun, though, is experiencing whatever fantastic world the DM has concocted for you. The spells you have make sense for your character and your magic items feel significant-- usually tied to world lore. Your character become part of the world lore. I want to share my passion for the game with you. If this interests you, please read on.
The campaign setting is called Ossara, or sometime Driftworld Ossara as the fae refer it to distinguish it from other driftworlds they know of, but thats getting into the deep cosmology of the campaign universe. Ossara was once a beautiful land with multiple ecological zones, blue skies, ancient forests, temperate wilderness. A paradise lost. Your character may know nothing of the ancient history of Ossara. What they know now is that it is a desolate, merciless place, where resource scarcity has led to either fierce individualism, or factionalization that promotes survivorship within the group. Magic is rare and powerful, tied to the ancient fey and the arcane rites of the ancients.
But the key law of Ossara is the Covenant of Bones; a covenant between your ancestors and the lich Ergalon. He controls the primary source of fresh water on this dry planet, but he shares it with covenant communities, wasteland towns that agree to send corpses of the dead back to Ergalon's capitol, Necropolis Lux, for recycling or whatever his dark purpose calls for.
When the campaign begins you play some role in this world. Perhaps you are a nomadic scrapper who searches the desert for ancient relics to trade for water in Scraptown. Perhaps you are an ordinary resident in Scraptown with an heirloom spellbook. Perhaps you are a street urchin in Scraptown just trying to make living as part of the underworld. Or, maybe you live more comfortably in the employ of the economy of death? There is plenty of work preparing and gathering corpses for transfer to the Death Collectors who come to Scraptown to collect the dead in exchange for fresh water. Or, maybe you've just arrived in Scraptown, hoping to make it big as an adventurer. One thing is for certain, you wont have to look far for adventure. It lurks in every corner of Ossara and will probably find you before you find it, if it hasn't found you already.
If interested, respond here and with a direct message. I'll get you hooked up with a Foundry login where we can roll up your character together. Try to have an idea of whether you want to play a fighter, cleric, magic-user, or thief (the big 4). Subclasses are also available, but your committment to one of the big 4 will tell me which direction you are leaning. If you are coming from a 5e or other background let me know. What else can I add?
Good point. I figure I'll work out the time with the interested players. I have a lot of availability, but I am in the pacific timezone which limits me somewhat. I'm a night person so I have to sleep in! The ideal time for me would be any weeknight from 6:00pm to 10:00pm Pacific. Next best would be weekdays between Noon and four -- see I'm going for a 4-hr block. Weekends? On occasion but I hate to permanently schedule a weekend game. To summarize, I'm flexible between 12:00pm and 2:00am, but I need to sleep between 2:00am and Noon. That might make it difficult for me to accomodate everybody.
I'm interested, I haven't played 1e or 2e but I have played a few older games like the old baldurs gate games 1 and 2, and the old fall out games 1 and 2. So i understand stuff like Thac0 at least.
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Hi there. My name is Fred. Like many of you, I got started playing in high school. For me, however, that means AD&D 1e. Each new edition comes out and I learn it, and make the decision to borrow what's best about it and move forward. I'm looking for players who want to roleplay in a highly developed fantasy world that has 45 years of DM experience put into it. For those not experienced with 1e, trust me when I say that 5e can't hold a candle to it. AD&D 2e was close, and it was a good system, but it didn't provide a good reason to scrap the 1e ruleset. These early rulesets were built for homebrew, whereas the modern systems more and more are built to play what WOTC wants you to play. Power creep has made it difficult to tell stories in all genres, and every world feels the same to me. I have a lot of experience with 5e, having run a campaign in it for about 6 years. I've finally grown impatient with it. I mention it to say this, if you can play 5e you can play 1e. In AD&D, though, your first-level characters start out weak by 5e standards, and character death is a real possibility. You have to play smart because you can't just brute force your way through every problem. The real fun, though, is experiencing whatever fantastic world the DM has concocted for you. The spells you have make sense for your character and your magic items feel significant-- usually tied to world lore. Your character become part of the world lore. I want to share my passion for the game with you. If this interests you, please read on.
The campaign setting is called Ossara, or sometime Driftworld Ossara as the fae refer it to distinguish it from other driftworlds they know of, but thats getting into the deep cosmology of the campaign universe. Ossara was once a beautiful land with multiple ecological zones, blue skies, ancient forests, temperate wilderness. A paradise lost. Your character may know nothing of the ancient history of Ossara. What they know now is that it is a desolate, merciless place, where resource scarcity has led to either fierce individualism, or factionalization that promotes survivorship within the group. Magic is rare and powerful, tied to the ancient fey and the arcane rites of the ancients.
But the key law of Ossara is the Covenant of Bones; a covenant between your ancestors and the lich Ergalon. He controls the primary source of fresh water on this dry planet, but he shares it with covenant communities, wasteland towns that agree to send corpses of the dead back to Ergalon's capitol, Necropolis Lux, for recycling or whatever his dark purpose calls for.
When the campaign begins you play some role in this world. Perhaps you are a nomadic scrapper who searches the desert for ancient relics to trade for water in Scraptown. Perhaps you are an ordinary resident in Scraptown with an heirloom spellbook. Perhaps you are a street urchin in Scraptown just trying to make living as part of the underworld. Or, maybe you live more comfortably in the employ of the economy of death? There is plenty of work preparing and gathering corpses for transfer to the Death Collectors who come to Scraptown to collect the dead in exchange for fresh water. Or, maybe you've just arrived in Scraptown, hoping to make it big as an adventurer. One thing is for certain, you wont have to look far for adventure. It lurks in every corner of Ossara and will probably find you before you find it, if it hasn't found you already.
If interested, respond here and with a direct message. I'll get you hooked up with a Foundry login where we can roll up your character together. Try to have an idea of whether you want to play a fighter, cleric, magic-user, or thief (the big 4). Subclasses are also available, but your committment to one of the big 4 will tell me which direction you are leaning. If you are coming from a 5e or other background let me know. What else can I add?
Depending on availability, I would be interested, I also recommend u include that in your post! Discord: jj_o_nn
Good point. I figure I'll work out the time with the interested players. I have a lot of availability, but I am in the pacific timezone which limits me somewhat. I'm a night person so I have to sleep in! The ideal time for me would be any weeknight from 6:00pm to 10:00pm Pacific. Next best would be weekdays between Noon and four -- see I'm going for a 4-hr block. Weekends? On occasion but I hate to permanently schedule a weekend game. To summarize, I'm flexible between 12:00pm and 2:00am, but I need to sleep between 2:00am and Noon. That might make it difficult for me to accomodate everybody.
What would be best for you
Interested. I’ll also dm you as requested.
Interested my discord is kaijuecho.
I’m interested
I've never played anything other than 5e, but I'd be interested in learning
I'm interested, I haven't played 1e or 2e but I have played a few older games like the old baldurs gate games 1 and 2, and the old fall out games 1 and 2. So i understand stuff like Thac0 at least.