Hi! I’m Nuisance. I’ve been a DM for over a decade and I’m launching two new campaigns with open seats. If you’re interested, read the blurbs below and feel free to message me with any questions—or to set up a private campaign or one-shot for you, your friends, or your family.
All Campaigns 5E 2024
Open for Enchantment! [FULL] Combat: ★☆☆☆☆ Puzzles: ★★★☆☆ Roleplaying: ★★★★☆ Tuesday's 7pm-10pm CST
Climb aboard the enchanted wagon known as the Emberlight Emporium and roam Lustria with Mina—an orphaned eleven-year-old witch with more questions than spells. With Baxi the bear-cat at the harness, she raids ivy-strangled manors, moon-sunk temples, and dust-choked archives for relics and books time tried to bury. Every find peels back a hidden truth about Lustria—and about Mina herself. Some mysteries reshape a world.
Suspended between twin peaks, the Hanging Prison is an iron spine of halls and chain-bridges—three miles from summit to summit, more than three miles above a frozen lake. Sub-zero gales scream; frost blooms on every girder. Up here, memory is just a word. When the bells toll, the whisper-cuffs on your wrists hum and your mind shears clean Of all memories of the outside world names gone, crimes erased, life outside forgotten. Why are you here? What did you do? Who are you? Only one question matters now: how do you escape?
On Low Tides [FULL] Combat: ★★★★☆ Puzzles: ★☆☆☆☆ Roleplaying: ★★★☆☆ Thursday's 7pm-10pm CST In sunlit Behar in a run down bar —an enchanted merchant ship—waits for bold crew. Captain Lysara Vex charts Lustria’s uncharted isles: merfolk cities, sharkin atolls, rising ruins. Storms whisper, corsairs hunt, leviathans wake. Trade, parley, or fight—but every choice steers your legend toward fortune, ruin, or freedom. Step aboard — if you dare!
Last Rites and Lying Eyes [NEW] Combat: ★☆☆☆☆ Puzzles: ★★★★★ Roleplaying: ★★★★★ Friday's 7pm-11pm CST Ubalam, crescent jewel city of Lustria: neon surf, sky-bridges, cabarets, a glowing jungle. Above a noodle stall, below a zeppelin mooring, the Golden Coin Detective Agency hunts what cops won’t—ghosted vaults, shark-cult abductions, lightning ransoms. Noir meets pulp as trails run from jazz dens to vine-wrapped ruins. Each reveal tilts the city toward justice, survival, or one last drink. ------------------------------------------------------------------------------------------
The Kings Gambit [FULL] Combat: ★★★☆☆ Puzzles: ★★★☆☆ Roleplaying: ★★★★☆ Saturdays 7pm-11pm CST War blackens Lustria. From the fear-scarred war front walks Reighllia—glass-and-iron troops lit by red fire—marching on Lustara. King Maelor vanishes, leaving letters: find six lost Altar Stones and set them on their altars before the banners arrive at the final library Each stone lost to times—while skies warp and spies wear stolen faces. Return the stones, light the altars, hold back the dark.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hi! I’m Nuisance. I’ve been a DM for over a decade and I’m launching two new campaigns with open seats. If you’re interested, read the blurbs below and feel free to message me with any questions—or to set up a private campaign or one-shot for you, your friends, or your family.
All Campaigns 5E 2024
Combat: ★☆☆☆☆ Puzzles: ★★★☆☆ Roleplaying: ★★★★☆
Tuesday's 7pm-10pm CST
Climb aboard the enchanted wagon known as the Emberlight Emporium and roam Lustria with Mina—an orphaned eleven-year-old witch with more questions than spells. With Baxi the bear-cat at the harness, she raids ivy-strangled manors, moon-sunk temples, and dust-choked archives for relics and books time tried to bury. Every find peels back a hidden truth about Lustria—and about Mina herself. Some mysteries reshape a world.
------------------------------------------------------------------------------------------
Escape Above All [NEW]
Combat: ★★☆☆☆ Puzzles: ★★★☆☆ Roleplaying: ★★★★☆
Wednesday's 7pm-10pm CST
Suspended between twin peaks, the Hanging Prison is an iron spine of halls and chain-bridges—three miles from summit to summit, more than three miles above a frozen lake. Sub-zero gales scream; frost blooms on every girder. Up here, memory is just a word. When the bells toll, the whisper-cuffs on your wrists hum and your mind shears clean Of all memories of the outside world names gone, crimes erased, life outside forgotten. Why are you here? What did you do? Who are you? Only one question matters now: how do you escape?
------------------------------------------------------------------------------------------
On Low Tides [FULL]
Combat: ★★★★☆ Puzzles: ★☆☆☆☆ Roleplaying: ★★★☆☆
Thursday's 7pm-10pm CST
In sunlit Behar in a run down bar —an enchanted merchant ship—waits for bold crew. Captain Lysara Vex charts Lustria’s uncharted isles: merfolk cities, sharkin atolls, rising ruins. Storms whisper, corsairs hunt, leviathans wake. Trade, parley, or fight—but every choice steers your legend toward fortune, ruin, or freedom. Step aboard — if you dare!
------------------------------------------------------------------------------------------
Last Rites and Lying Eyes [NEW]
Combat: ★☆☆☆☆ Puzzles: ★★★★★ Roleplaying: ★★★★★
Friday's 7pm-11pm CST
Ubalam, crescent jewel city of Lustria: neon surf, sky-bridges, cabarets, a glowing jungle. Above a noodle stall, below a zeppelin mooring, the Golden Coin Detective Agency hunts what cops won’t—ghosted vaults, shark-cult abductions, lightning ransoms. Noir meets pulp as trails run from jazz dens to vine-wrapped ruins. Each reveal tilts the city toward justice, survival, or one last drink.
------------------------------------------------------------------------------------------
The Kings Gambit [FULL]
Combat: ★★★☆☆ Puzzles: ★★★☆☆ Roleplaying: ★★★★☆
Saturdays 7pm-11pm CST
War blackens Lustria. From the fear-scarred war front walks Reighllia—glass-and-iron troops lit by red fire—marching on Lustara. King Maelor vanishes, leaving letters: find six lost Altar Stones and set them on their altars before the banners arrive at the final library Each stone lost to times—while skies warp and spies wear stolen faces. Return the stones, light the altars, hold back the dark.