Game: D&D 5e Group type: Online Experience: Veteran Location/Timezone: Brisbane, Australia GMT+10:00 Schedule: Sunday afternoons, starting at 3:00pm Roles sought: Players Game style: You’ve built the worlds. Now come ruin someone else’s. Tired of balancing CRs, improvising NPCs, and pretending your players didn’t just derail your entire arc with a single pun? This game is for you – the Forever DM. Step out from behind the screen and into the radioactive fog of Dungeons of Drakkenheim, where the only thing you need to manage is your own glorious descent into chaos. This isn’t your average dungeon crawl. It’s a grimy, eldritch sandbox packed with crumbling ruins, mutated horrors, and political factions that make your last player group look cooperative. You’ll explore a cursed city teeming with arcane fallout, eldritch secrets, and the kind of moral quandaries you usually inflict on other people. No prep. No pressure. Just a table full of worldbuilders, plot architects, and chaos goblins finally getting to play on the other side. Whether you're looting delirium, arguing with talking rats, or accidentally becoming the villain, this is your chance to revel in the beautiful mess of collaborative storytelling. Come for the catharsis. Stay for the war stories. Let’s see what happens when the DMs go off-script. Every tangent has a tale. Let’s see where yours leads.
Game: D&D 5e
Group type: Online
Experience: Veteran
Location/Timezone: Brisbane, Australia GMT+10:00
Schedule: Sunday afternoons, starting at 3:00pm
Roles sought: Players
Game style:
You’ve built the worlds. Now come ruin someone else’s. Tired of balancing CRs, improvising NPCs, and pretending your players didn’t just derail your entire arc with a single pun? This game is for you – the Forever DM. Step out from behind the screen and into the radioactive fog of Dungeons of Drakkenheim, where the only thing you need to manage is your own glorious descent into chaos. This isn’t your average dungeon crawl. It’s a grimy, eldritch sandbox packed with crumbling ruins, mutated horrors, and political factions that make your last player group look cooperative. You’ll explore a cursed city teeming with arcane fallout, eldritch secrets, and the kind of moral quandaries you usually inflict on other people. No prep. No pressure. Just a table full of worldbuilders, plot architects, and chaos goblins finally getting to play on the other side. Whether you're looting delirium, arguing with talking rats, or accidentally becoming the villain, this is your chance to revel in the beautiful mess of collaborative storytelling. Come for the catharsis. Stay for the war stories. Let’s see what happens when the DMs go off-script. Every tangent has a tale. Let’s see where yours leads.
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