For as long as you can remember you have dreamed of adventure, of seeking your fortune in the lands of the Archbarony of Blackmoor, a wild, savage land in the far north of Greyhawk, a wilderness where wild barbarians and tribes of sinister humanoids wage endless battle over the ruins of a once-great civilization, long fallen into savagery. At last, you have set yourself upon the Road of Heroes, and struck north with your hard-won possessions and the little coin you have saved to reach the Keep on the Borderlands, from whence the call has come for rogues, renegades and wanderers to take up arms against the shadowy menace growing from the Caves of Chaos, to seek out the ancient treasures of Quasqueton, and the forces of the Bandit King lurking in the Elderwood. Wonders await in the Borderlands, great gold and greater glory…
…but they’re not for the timid…
The Keep on the Borderlands is one of the most iconic adventures ever written for Dungeons and Dragons, a truly classic adventure penned by the late Gary Gygax himself. This is your chance to venture into the Keep, to explore the Caves of Chaos, face the growing menace lurking in the wilderness and win glory, treasure and honor, or die in the attempt, in an epic saga designed to last for approximately thirteen sessions, taking characters from 1st to 5th Level. Heavily inspired by classic modules and lore from the earliest days of D&D, this campaign will be run with the D&D 2024 rules, through Discord, using Theatre of the Mind. Set on the fringes of the World of Greyhawk, this campaign takes place in the Archbarony of Blackmoor, a perfect setting for this classic campaign.
I’ve lost count of the number of times that I’ve run this adventure, but every time it has been different, and its greatest strength is its flexibility, the manner in which it evolves to fit the group playing through it. In addition to Keep on the Borderlands, I will also be adding the module In Search of the Unknown, another classic that fits in with the Borderlands extremely well, a deep dungeon delve in search of the relics of long-dead heroes, their home now infested by…well, that would be telling.
A little about myself; many years ago I was the editor of the OD&DITIES fanzine, part of the pre-history of the OSR, I've been running games for thirty years, usually D&D of one flavour or another (and now I feel old...) and have made my living as a novelist for the last twelve, with a few published RPG credits to my name. I run a newbie-friendly, inclusive table, and my style is heavy on roleplay and storytelling, though with a heady mix of daring-do and combat as well. Expect sessions to last around three hours or so. If you’re interested, please get in touch!
For as long as you can remember you have dreamed of adventure, of seeking your fortune in the lands of the Archbarony of Blackmoor, a wild, savage land in the far north of Greyhawk, a wilderness where wild barbarians and tribes of sinister humanoids wage endless battle over the ruins of a once-great civilization, long fallen into savagery. At last, you have set yourself upon the Road of Heroes, and struck north with your hard-won possessions and the little coin you have saved to reach the Keep on the Borderlands, from whence the call has come for rogues, renegades and wanderers to take up arms against the shadowy menace growing from the Caves of Chaos, to seek out the ancient treasures of Quasqueton, and the forces of the Bandit King lurking in the Elderwood. Wonders await in the Borderlands, great gold and greater glory…
…but they’re not for the timid…
The Keep on the Borderlands is one of the most iconic adventures ever written for Dungeons and Dragons, a truly classic adventure penned by the late Gary Gygax himself. This is your chance to venture into the Keep, to explore the Caves of Chaos, face the growing menace lurking in the wilderness and win glory, treasure and honor, or die in the attempt, in an epic saga designed to last for approximately thirteen sessions, taking characters from 1st to 5th Level. Heavily inspired by classic modules and lore from the earliest days of D&D, this campaign will be run with the D&D 2024 rules, through Discord, using Theatre of the Mind. Set on the fringes of the World of Greyhawk, this campaign takes place in the Archbarony of Blackmoor, a perfect setting for this classic campaign.
I’ve lost count of the number of times that I’ve run this adventure, but every time it has been different, and its greatest strength is its flexibility, the manner in which it evolves to fit the group playing through it. In addition to Keep on the Borderlands, I will also be adding the module In Search of the Unknown, another classic that fits in with the Borderlands extremely well, a deep dungeon delve in search of the relics of long-dead heroes, their home now infested by…well, that would be telling.
A little about myself; many years ago I was the editor of the OD&DITIES fanzine, part of the pre-history of the OSR, I've been running games for thirty years, usually D&D of one flavour or another (and now I feel old...) and have made my living as a novelist for the last twelve, with a few published RPG credits to my name. I run a newbie-friendly, inclusive table, and my style is heavy on roleplay and storytelling, though with a heady mix of daring-do and combat as well. Expect sessions to last around three hours or so. If you’re interested, please get in touch!
See you in the Dungeon!
Richard
Link: https://startplaying.games/adventure/cmlw3z19k0058l304jun7pwwo