Ability score increase: Your dexterity and constitution increase by 1.
Age: Mimics reach maturity around 10 years old but can live up to a century.
Size: You can be medium (5 - 6 feet) or small (3 - 4 feet).
Speed: Your speed is 25 feet in normal form and 15 feet in object form.
Adhesive: Due to your sticky body, creatures trying to escape your grapple have disadvantage
Amorphous: Due to the amorphous nature of your true form, you cannot benefit from armor, though you can use a shield. Your Armor Class is equal to 9 + your Dexterity modifier.
Bite: Your maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Darkvision: You can see in dimlight within 60 feet of you as if it were brightlight, and in darkness as if it were dimlight. You can't discern color in darkness, only shades of gray.
Grappler: You have advantage on attack rolls on creatures you are grappling, though you can not use ranged weapons when grappling someone.
Shapechanger: As an action, you can polymorph into an object of your Medium or Small size that you have seen, or back into your true form. While you remain motionless, as an object you are indistinguishable from an ordinary object. Your equipment does not change with you, however, it may be contained within you as long as your shape has the dimensions to accommodate it. If you die, you revert to your true form. You retain all of your normal statistics while in this form but your AC can vary.
Creature type: You are a humanoid and a monstrosity
Evil ancestry: Due to your race’s dangerous past, you are often shunned in public, and find it hard to talk to people you don’t know.
Second chance: When you miss an attack roll, you can use your reaction to reroll stealth, possibly concealing your position.
Mimic:
Ability score increase: Your dexterity and constitution increase by 1.
Age: Mimics reach maturity around 10 years old but can live up to a century.
Size: You can be medium (5 - 6 feet) or small (3 - 4 feet).
Speed: Your speed is 25 feet in normal form and 15 feet in object form.
Adhesive: Due to your sticky body, creatures trying to escape your grapple have disadvantage
Amorphous: Due to the amorphous nature of your true form, you cannot benefit from armor, though you can use a shield. Your Armor Class is equal to 9 + your Dexterity modifier.
Bite: Your maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Grappler: You have advantage on attack rolls on creatures you are grappling, though you can not use ranged weapons when grappling someone.
Shapechanger: As an action, you can polymorph into an object of your Medium or Small size that you have seen, or back into your true form. While you remain motionless, as an object you are indistinguishable from an ordinary object. Your equipment does not change with you, however, it may be contained within you as long as your shape has the dimensions to accommodate it. If you die, you revert to your true form. You retain all of your normal statistics while in this form but your AC can vary.
Creature type: You are a humanoid and a monstrosity
Evil ancestry: Due to your race’s dangerous past, you are often shunned in public, and find it hard to talk to people you don’t know.
Second chance: When you miss an attack roll, you can use your reaction to reroll stealth, possibly concealing your position.
what do you guys think