Game: D&D 5e Group type: Online Experience: All Location/Timezone: Central Time Schedule: Saturday, April 11th 11am CST Roles sought: 4/5 Player Slots Open Game style: Combat, Roleplay, Puzzle / Mystery Focused, Rules as Written (RaW), Rule of Cool (RoC)
The Magic Escape Room
Urgent job. Big pay. Hidden magic has gone wrong—probably. Solve puzzles, beat the chaos, and survive a “perfectly safe” experimental "accident".
A Level 5 One-Shot
The Steel Drakes have been commissioned to aid a humble shopkeep by the name of Fuzzle Fizzwick. He insists the matter is of the utmost urgency, so urgent in fact, that details were difficult to provide in his initial message. What he did make clear was this: he requires capable adventurers immediately, and he is willing to pay handsomely for their assistance. Fizzwick’s shop sits quietly among the bustle of Fayfair, unassuming at a glance, but those who step inside quickly realize something is different. Strange devices hum with faint arcane energy. Objects seem to shift when not directly observed. And Fizzle himself bright-eyed, quick-tongued, and brimming with nervous excitement appears equal parts relieved and distracted by your arrival. He assures you the situation is contained. Mostly. He also assures you that everything is perfectly safe... after a fashion. When pressed for specifics, his answers tend to wander into enthusiastic explanations of magical theory, experimental design, and “unexpected but fascinating outcomes.” What becomes clear is this: something has gone wrong. Not catastrophically, not yet, but enough that Fuzzle is unwilling to leave it unattended for even a moment longer. And yet… there’s something else beneath his urgency. A spark of pride. A glint of anticipation. As though, despite the risk, this “problem” might also be something more. Whatever the truth may be, time is not on your side. The Steel Drakes are called to act, not just for coin, but to prevent whatever strange arcane complication Fuzzle Fizzwick has unleashed from becoming something far worse. Will you solve the problem… or discover that you’ve stepped into something far more elaborate than a simple job?
You Can Expect: - Riddles and puzzles - Time-sensitive challenges - A touch of humor and unpredictability - A final encounter that tests both strategy and adaptability - Collaborative gameplay, where every player’s input can make a difference
Game: D&D 5e
Group type: Online
Experience: All
Location/Timezone: Central Time
Schedule: Saturday, April 11th 11am CST
Roles sought: 4/5 Player Slots Open
Game style: Combat, Roleplay, Puzzle / Mystery Focused, Rules as Written (RaW), Rule of Cool (RoC)
The Magic Escape Room
Urgent job. Big pay. Hidden magic has gone wrong—probably. Solve puzzles, beat the chaos, and survive a “perfectly safe” experimental "accident".
A Level 5 One-Shot
The Steel Drakes have been commissioned to aid a humble shopkeep by the name of Fuzzle Fizzwick. He insists the matter is of the utmost urgency, so urgent in fact, that details were difficult to provide in his initial message. What he did make clear was this: he requires capable adventurers immediately, and he is willing to pay handsomely for their assistance. Fizzwick’s shop sits quietly among the bustle of Fayfair, unassuming at a glance, but those who step inside quickly realize something is different. Strange devices hum with faint arcane energy. Objects seem to shift when not directly observed. And Fizzle himself bright-eyed, quick-tongued, and brimming with nervous excitement appears equal parts relieved and distracted by your arrival. He assures you the situation is contained. Mostly. He also assures you that everything is perfectly safe... after a fashion. When pressed for specifics, his answers tend to wander into enthusiastic explanations of magical theory, experimental design, and “unexpected but fascinating outcomes.” What becomes clear is this: something has gone wrong. Not catastrophically, not yet, but enough that Fuzzle is unwilling to leave it unattended for even a moment longer. And yet… there’s something else beneath his urgency. A spark of pride. A glint of anticipation. As though, despite the risk, this “problem” might also be something more. Whatever the truth may be, time is not on your side. The Steel Drakes are called to act, not just for coin, but to prevent whatever strange arcane complication Fuzzle Fizzwick has unleashed from becoming something far worse. Will you solve the problem… or discover that you’ve stepped into something far more elaborate than a simple job?
You Can Expect: - Riddles and puzzles - Time-sensitive challenges - A touch of humor and unpredictability - A final encounter that tests both strategy and adaptability - Collaborative gameplay, where every player’s input can make a difference
https://startplaying.games/adventure/cmnf3d2zl00i5kz047f9nq2t1?ref=cmi13thj200hajr04sui7nt9d