Game: D&D 5e Group type: Online (Discord, Foundry Virtual Tabletop, & StartPlaying) Experience: All levels welcome Timezone: US East Coast (EST), start times between 6pm and 8pm Schedule: Multiple weekly games across various days and times Roles sought: Players Game style: Immersive, narrative-driven, high-stakes campaigns with meaningful player choice and tactical combat
Paid, structured campaigns for players who want a consistent, high-quality game.
40+ years running tabletop RPGs.
Sessions run. Stories progress. Decisions matter.
You’re stepping into a prepared world that moves every week, with: • High-quality maps and environments • Ambient sound and music • Visual effects and scene transitions • Purpose-built encounters • Run on Foundry Virtual Tabletop with voice on Discord
Expect: • Reliable sessions • Engaged players • Meaningful consequences • Collaborative storytelling with player-driven outcomes • Active world updates and DM engagement between sessions
You’re investing in consistency, preparation, and a committed table.
If you want a focused, immersive game, you’ll fit here. If you want chaos or low commitment, I may not be the DM for you.
The party has returned from Quietvein after securing the mine and saving the svirfneblin, but the cost of that detour is already catching up to them.
Web’s Edge is no longer a quiet target. The cult’s planning group was hit hard, but not wiped out. What remains is alert, organized, and expecting retaliation. The window for subtlety is gone.
The Wizards Three were clear. Actions have consequences, and the party is now walking back into a place that knows they are coming.
The first piece of the Rod of Seven Parts waits ahead, along with whatever is now guarding it.
Monday group is closing in on a major turning point. 2 spots open.
Friday group has not yet begun. 3 players currently, building toward 4 to start, max 6.
Delvin Fearneheart—investigator for Lord Neverember—was found collapsed, a withered eye clutched in his hand. His sister, Kevori, had arrived moments too late.
The party intervened—and against all odds, Delvin survived. Long enough to explain what he’d found.
He had been tracking a pattern of disappearances. It led him beneath the city. A cult.
At the Fearnehearts’ townhouse, the rest came together:
🔸Notes from an unfinished investigation. 🔸Missing persons tied to a single location. 🔸A symbol—a hand marked with a watching eye.
🔸The eye itself isn’t just evidence—it’s a tool.
Speak the phrase, and it turns… pointing the way forward. A compass. A key.
Delvin got close. Close enough that it nearly killed him.
Friday group (8 PM EST) 4 players, 2 spots open
Monday group (7 PM EST) — further along in the same campaign 4 players, 2 spots open
A cult champion fell beneath Neverwinter. A ritual circle flared with sickly green light. An eye opened in the dark, and something ancient took notice.
The heroes survived the battle, but survival is not the same as escape. The city above still suffers disappearances. Factions are already moving. Lord Neverember has questions. The catacombs still hold secrets. And the choices made in the aftermath may matter more than the victory itself.
I run long-form D&D campaigns built around immersion, continuity, and player-driven story. The world moves forward every week, and your decisions permanently shape what happens next.
What the table offers
A living world with lasting consequences • Story arcs shaped by player choices • High-quality animated maps and environments • Ambient music and cinematic sound design • Visual effects and scene transitions through Foundry VTT • Encounters designed with purpose and narrative weight • Character choices that echo across future sessions • Consistent sessions with players invested in the campaign
This is not a drop-in dungeon crawl where nothing matters next week.
Characters build reputations. Rivalries evolve. Victories leave scars. Mistakes create opportunities for enemies who survive long enough to remember them.
I’ve been running tabletop RPGs for over 40 years, with a strong focus on creating sessions that feel immersive, memorable, and worth showing up for every week.
Platform • Foundry VTT • Discord voice
Current Openings
Friday Campaign 8 PM EST $30/session 2 seats open Heavy Roleplay
Game: D&D 5e
Group type: Online (Discord, Foundry Virtual Tabletop, & StartPlaying)
Experience: All levels welcome
Timezone: US East Coast (EST), start times between 6pm and 8pm
Schedule: Multiple weekly games across various days and times
Roles sought: Players
Game style: Immersive, narrative-driven, high-stakes campaigns with meaningful player choice and tactical combat
Paid, structured campaigns for players who want a consistent, high-quality game.
40+ years running tabletop RPGs.
Sessions run. Stories progress. Decisions matter.
You’re stepping into a prepared world that moves every week, with:
• High-quality maps and environments
• Ambient sound and music
• Visual effects and scene transitions
• Purpose-built encounters
• Run on Foundry Virtual Tabletop with voice on Discord
Expect:
• Reliable sessions
• Engaged players
• Meaningful consequences
• Collaborative storytelling with player-driven outcomes
• Active world updates and DM engagement between sessions
You’re investing in consistency, preparation, and a committed table.
If you want a focused, immersive game, you’ll fit here.
If you want chaos or low commitment, I may not be the DM for you.
Sessions available on StartPlaying
https://startplaying.games/gm/dm-luvac
Weekly Update
The party has returned from Quietvein after securing the mine and saving the svirfneblin, but the cost of that detour is already catching up to them.
Web’s Edge is no longer a quiet target. The cult’s planning group was hit hard, but not wiped out. What remains is alert, organized, and expecting retaliation. The window for subtlety is gone.
The Wizards Three were clear. Actions have consequences, and the party is now walking back into a place that knows they are coming.
The first piece of the Rod of Seven Parts waits ahead, along with whatever is now guarding it.
Monday group is closing in on a major turning point.
2 spots open.
Friday group has not yet begun.
3 players currently, building toward 4 to start, max 6.
Sessions available on StartPlaying
https://startplaying.games/gm/dm-luvac
Weekly update:
Friday FreeBlades
It started with a body in an alley.
Delvin Fearneheart—investigator for Lord Neverember—was found collapsed, a withered eye clutched in his hand. His sister, Kevori, had arrived moments too late.
The party intervened—and against all odds, Delvin survived. Long enough to explain what he’d found.
He had been tracking a pattern of disappearances. It led him beneath the city. A cult.
At the Fearnehearts’ townhouse, the rest came together:
🔸Notes from an unfinished investigation.
🔸Missing persons tied to a single location.
🔸A symbol—a hand marked with a watching eye.
🔸The eye itself isn’t just evidence—it’s a tool.
Speak the phrase, and it turns… pointing the way forward. A compass. A key.
Delvin got close. Close enough that it nearly killed him.
Friday group (8 PM EST)
4 players, 2 spots open
Monday group (7 PM EST) — further along in the same campaign
4 players, 2 spots open
Join here:
https://startplaying.games/gm/dm-luvac
The world remembers…
A cult champion fell beneath Neverwinter.
A ritual circle flared with sickly green light.
An eye opened in the dark, and something ancient took notice.
The heroes survived the battle, but survival is not the same as escape. The city above still suffers disappearances. Factions are already moving. Lord Neverember has questions. The catacombs still hold secrets. And the choices made in the aftermath may matter more than the victory itself.
I run long-form D&D campaigns built around immersion, continuity, and player-driven story. The world moves forward every week, and your decisions permanently shape what happens next.
What the table offers
• Story arcs shaped by player choices
• High-quality animated maps and environments
• Ambient music and cinematic sound design
• Visual effects and scene transitions through Foundry VTT
• Encounters designed with purpose and narrative weight
• Character choices that echo across future sessions
• Consistent sessions with players invested in the campaign
This is not a drop-in dungeon crawl where nothing matters next week.
Characters build reputations. Rivalries evolve. Victories leave scars. Mistakes create opportunities for enemies who survive long enough to remember them.
I’ve been running tabletop RPGs for over 40 years, with a strong focus on creating sessions that feel immersive, memorable, and worth showing up for every week.
Platform
• Foundry VTT
• Discord voice
Current Openings
Friday Campaign
8 PM EST
$30/session
2 seats open
Heavy Roleplay
Hosted through StartPlaying
https://startplaying.games/gm/dm-luvac