Thursday 5/6 player (campaign already started session 21 level 5) £15 pound per session
Monday 3/7 (SESSION 0 STARTS MONDAY THE FOURTH level 2) £15 pound per session
Wednesday (0/7) (campaign not started, level 3) £17 pound per session
Sunday (0/7) (campaign not started, level 3) £17 pound per session
Game style: if you are a player who prefers Roleplay-heavy campaigns with consequences, exploration with some light combat. You may like my online table, I encourage players to think outside the box and be rewarded for it. Players backstories are very important as I implement them into the world
CAMPAIGN 1 MONDAY and THURSDAY
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THE ROT THAT FOLLOWS
A Story-Driven Eldritch Horror Campaign in the Forgotten Realms
You survive a nautiloid crash.
You wash ashore in Seabrooke a coastal village that is literally sinking into the sea. Homes are half-submerged. The docks are rotting. People are disappearing.
The poor are being “relocated” by order of Lord Darius Therin, the noble who controls the wealthy quarter above the flooding streets. The guards say it’s for their own safety.
It isn’t.
There’s something spreading through Seabrooke. People call it the Rot. No one agrees on what it is a plague, curse, or something far older. But it’s changing people. And Lord Therin knows more than he’s letting on.
This campaign is set in the Forgotten Realms and leans heavily into eldritch horror, political tension, and slow building dread.
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What You Can Expect
Strong focus on story and character choices
Roleplay-heavy sessions with meaningful consequences
Cosmic horror and creeping mystery
Moral grey areas- no obvious “good” answers
Milestone leveling (no XP tracking)
Rule of Cool always welcome
I run games that prioritize immersion and momentum. If something is dramatic, creative, and fits the moment, we’ll make it work. I’m more interested in telling a compelling story together than stopping the game to argue over edge-case mechanics.
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This Game Is For You If:
You enjoy darker fantasy with unsettling themes
You like unraveling mysteries over time
You want your character’s backstory to matter
You prefer narrative weight over dungeon crawling grind
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Seabrooke is sinking.
The Rot is spreading.
And something beneath the surface is watching.
If that sounds like your kind of story, I’d love to have you at the table.
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CAMPAIGN 2 WEDNESDAY AND SUNDAY
A campaign for players of all level of experience. If you enjoy a long term campaign that's heavy role-playing with combat that's pirate themed, then come join the adventure
☠️ The Devil’s Island ☠️
Gold has a way of finding the desperate… and the foolish.
You were both.
Seven thousand platinum. Split between strangers. All for a simple job-no blood, no risk, just a staged heist in one of the most luxurious taverns you’ve ever set foot in. Steal a ruby, outplay the competition, walk away richer than you’ve ever dreamed.
Easy.
It was supposed to be easy.
But somewhere between the laughter, the wagers, and the clink of fine glasses… something changed.
The other crews never made it back.
Their ships were found broken-dragged beneath black waves, crews drowned, cargo lost to the deep. And somehow… every whisper, every accusation, every scrap of evidence points to you.
Now you’re not competitors.
You’re fugitives.
To clear your names, you’ll need to do the unthinkable-steal a ship, outrun the law, and chase the truth across unforgiving seas. But the deeper you dig, the worse it gets.
There are rumours.
Of an artifact called the veilbreaker, stolen the same night as the ruby.
Of storms that rise without warning, swallowing fleets whole.
Of the dead… refusing to stay buried.
Out on the open sea, it isn’t just pirates hunting you.
CAMPAIGN 2 WEDNESDAY AND SUNDAY
A campaign for players of all level of experience. If you enjoy a long term campaign that's heavy role-playing with combat that's pirate themed, then come join the adventure
☠️ The Devil’s Island ☠️
Gold has a way of finding the desperate… and the foolish.
You were both.
Seven thousand platinum. Split between strangers. All for a simple job-no blood, no risk, just a staged heist in one of the most luxurious taverns you’ve ever set foot in. Steal a ruby, outplay the competition, walk away richer than you’ve ever dreamed.
Easy.
It was supposed to be easy.
But somewhere between the laughter, the wagers, and the clink of fine glasses… something changed.
The other crews never made it back.
Their ships were found broken-dragged beneath black waves, crews drowned, cargo lost to the deep. And somehow… every whisper, every accusation, every scrap of evidence points to you.
Now you’re not competitors.
You’re fugitives.
To clear your names, you’ll need to do the unthinkable-steal a ship, outrun the law, and chase the truth across unforgiving seas. But the deeper you dig, the worse it gets.
There are rumours.
Of an artifact called the veilbreaker, stolen the same night as the ruby.
Of storms that rise without warning, swallowing fleets whole.
Of the dead… refusing to stay buried.
Out on the open sea, it isn’t just pirates hunting you.
The ocean remembers.
And something beneath the waves wants you dead.
Payment and sign up is through start playing