Smuggler? Fisherman? Pirate? Pirate Hunter? What you choose to do out on the low seas is entirely up to you. Whether you succeed or not is up to the dice.
Ghosts of Saltmarsh is a nautical adventure campaign built around player choice and freedom on the water. Your boat, your call. What you haul, who you cross, and how you operate is yours to decide. Who comes after you because of it? That's on me.
The campaign is already underway and the seas are already getting complicated. Two seats just opened up, and the crew could use the help.
GM Style Roleplay Heavy, Combat Heavy, and always willing to reward a clever idea over a strict reading of the rules. The story bends around you, not me.
What You'll Need
StartPlaying.Games account (payment handled here, money-back guarantee if a session doesn't run)
The current players just released a cursed ship from its haunting moor, and some of them gained boons while performing for a dragon statue in a temple on the island after gaining a Fire Snake as a pet cause one of them miraculously spoke primordial. it was a great time. Theyre getting ready to explore the island and put their new level 3 powers to use.
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Game: Dungeons & Dragons 5e
Group Type: Online
Experience: All levels welcome
Timezone/Schedule: Wednesdays, 7:00 PM EST (Weekly, currently on Session 3)
Roles Sought: 2 Players
Campaign: Ghosts of Saltmarsh (Levels 1+)
Rate: $18 per person, per session (via StartPlaying.Games)
Join Seas of SaltMarsh - D&D Beyond / D&D Beyond Maps / Discord - Dungeons & Dragons 5e | StartPlaying Games
About the Campaign
Smuggler? Fisherman? Pirate? Pirate Hunter? What you choose to do out on the low seas is entirely up to you. Whether you succeed or not is up to the dice.
Ghosts of Saltmarsh is a nautical adventure campaign built around player choice and freedom on the water. Your boat, your call. What you haul, who you cross, and how you operate is yours to decide. Who comes after you because of it? That's on me.
The campaign is already underway and the seas are already getting complicated. Two seats just opened up, and the crew could use the help.
GM Style
Roleplay Heavy, Combat Heavy, and always willing to reward a clever idea over a strict reading of the rules. The story bends around you, not me.
What You'll Need
2 seats available. The voyage is already underway, jump in before it gets any wilder.
Join Seas of SaltMarsh - D&D Beyond / D&D Beyond Maps / Discord - Dungeons & Dragons 5e | StartPlaying Games
The current players just released a cursed ship from its haunting moor, and some of them gained boons while performing for a dragon statue in a temple on the island after gaining a Fire Snake as a pet cause one of them miraculously spoke primordial. it was a great time. Theyre getting ready to explore the island and put their new level 3 powers to use.