Hihi! Welcome to Lumi's Roomies, I'm Lumen, I've been an avid roleplayer for more than 5 years now and love all sorts of media, literature, and whatnots, and gizmos.
This is a homebrew, hollow knight/rain world inspired setting I’ve been working on for a couple years now that I’ve transferred into a more exploration and roleplay focused DnD campaign through the great shell of a grand machine. In this campaign, your characters could be envoys, ambassadors, hopeful pilgrims, or opportunistic salvagers/scavengers that travel to the husk of Senlith in its decayed, modern state - OR - inquisitive souls, disillusioned criminals, angry ministers, or other citizens that seek out Senlith during the kingdom's fall, in its more active state. However, the one thing tying everything together is that everyone seeks Senlith for salvation of their own kind, whether it be on behalf of others or the kingdom, their own families/tribes/clans, or for themselves.
As to the bread and butter, we will be playing 2024 DnD 5e, starting at level 3 with pointbuy system. The only banned class is Artificer. The setting is inhabited by "bugs", similar to hollow knight/silksong, of which we can mix and match different DnD features and subclasses to try and fit the vibes of said bugs. Homebrew can be considered as well, although in a limited way as to avoid imbalance!
I offer an immersive, planned setting that's completely open to self-paced exploration with maps, unique locations, settlements, NPCs, in-depth lore and history - alongside compelling combats and bossfights!
~Flavor~
When the kingdom's fertile soils began to dry, the Grand Architect proposed the most elaborate of machines, a construction the size of cities - Senlith - that could reverse this decay and save the kingdom. Hundreds of thousands partook in its construction that lasted decades, draining the kingdom of manpower (bugpower?) and pouring it into this vast, never-ending design that sprawled outwards as complication after complication arose. Eventually, the intake stopped as the Royal family went quiet. Just like that, the kingdom's one hope for salvation, a machine into which it poured its life and soul, became myth. A century later, whispers of this immense construction still pass down from generation to generation, who survive by subsisting on the rampant sand worms that live in the roiling deserts, deserts that stretched in every direction and surrounded the few rocky outcrops stable enough to sustain the final outposts of civilisation. And yet, this glowing promise of salvation from Senlith continues to spur special individuals to search for this lost city.
The players can collectively choose if they want to play in the precursor setting, where Senlith is still crumbling, or the already destroyed state, both of which offer unique challenges and story.
Hihi! Welcome to Lumi's Roomies, I'm Lumen, I've been an avid roleplayer for more than 5 years now and love all sorts of media, literature, and whatnots, and gizmos.
Timeslots and information:
9pm EST Friday: https://startplaying.games/adventure/cmpo3swbp0037jm040o8e4v8p
7pm AEST Sunday: https://startplaying.games/adventure/cmpq7hv9j0075l504u9v35sus
This is a homebrew, hollow knight/rain world inspired setting I’ve been working on for a couple years now that I’ve transferred into a more exploration and roleplay focused DnD campaign through the great shell of a grand machine. In this campaign, your characters could be envoys, ambassadors, hopeful pilgrims, or opportunistic salvagers/scavengers that travel to the husk of Senlith in its decayed, modern state - OR - inquisitive souls, disillusioned criminals, angry ministers, or other citizens that seek out Senlith during the kingdom's fall, in its more active state. However, the one thing tying everything together is that everyone seeks Senlith for salvation of their own kind, whether it be on behalf of others or the kingdom, their own families/tribes/clans, or for themselves.
As to the bread and butter, we will be playing 2024 DnD 5e, starting at level 3 with pointbuy system. The only banned class is Artificer. The setting is inhabited by "bugs", similar to hollow knight/silksong, of which we can mix and match different DnD features and subclasses to try and fit the vibes of said bugs. Homebrew can be considered as well, although in a limited way as to avoid imbalance!
I offer an immersive, planned setting that's completely open to self-paced exploration with maps, unique locations, settlements, NPCs, in-depth lore and history - alongside compelling combats and bossfights!
~Flavor~
When the kingdom's fertile soils began to dry, the Grand Architect proposed the most elaborate of machines, a construction the size of cities - Senlith - that could reverse this decay and save the kingdom. Hundreds of thousands partook in its construction that lasted decades, draining the kingdom of manpower (bugpower?) and pouring it into this vast, never-ending design that sprawled outwards as complication after complication arose. Eventually, the intake stopped as the Royal family went quiet. Just like that, the kingdom's one hope for salvation, a machine into which it poured its life and soul, became myth. A century later, whispers of this immense construction still pass down from generation to generation, who survive by subsisting on the rampant sand worms that live in the roiling deserts, deserts that stretched in every direction and surrounded the few rocky outcrops stable enough to sustain the final outposts of civilisation. And yet, this glowing promise of salvation from Senlith continues to spur special individuals to search for this lost city.
The players can collectively choose if they want to play in the precursor setting, where Senlith is still crumbling, or the already destroyed state, both of which offer unique challenges and story.
~