We play on Saturdays ans/or Sundays at 9:00 a.m EST.
The campaign is D&D 5e 2014, and will be about 50% role play 50% combat.
We use Discord and D&D Beyond for sessions. Please have a working microphone and stable internet connection, as well as try to have a stable schedule (we are flexible/understanding, but we are also busy during the workweek).
One slot is open (4/5 filled) and we are looking for another player, preferably another girl to better balance the table (we already have one female player and the other three are male).
We are looking for players who are 18+
We have a form that will be needed to be filled out before joining
The campaign will lean into discovery and consequence. The party are not just wandering adventurers; they are part of a larger, ongoing expedition of the world, where merchants, soldiers, priests, inquisitors, settlers, native powers, cults, and rival factions all have their own agendas. Expect moral choices, hostile wilderness, strange ruins, political intrigue, brutal ambushes, and moments where the party’s decisions shape how the New World is understood, exploited, protected, or feared.
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We play on Saturdays ans/or Sundays at 9:00 a.m EST.
The campaign is D&D 5e 2014, and will be about 50% role play 50% combat.
We use Discord and D&D Beyond for sessions. Please have a working microphone and stable internet connection, as well as try to have a stable schedule (we are flexible/understanding, but we are also busy during the workweek).
One slot is open (4/5 filled) and we are looking for another player, preferably another girl to better balance the table (we already have one female player and the other three are male).
We are looking for players who are 18+
We have a form that will be needed to be filled out before joining
https://docs.google.com/forms/d/e/1FAIpQLSe13Z0m1-_8S3qLmb_W00Kh_-GUf_rRyncXdVaY1wPJgnjbvA/viewform?usp=header
The campaign will lean into discovery and consequence. The party are not just wandering adventurers; they are part of a larger, ongoing expedition of the world, where merchants, soldiers, priests, inquisitors, settlers, native powers, cults, and rival factions all have their own agendas. Expect moral choices, hostile wilderness, strange ruins, political intrigue, brutal ambushes, and moments where the party’s decisions shape how the New World is understood, exploited, protected, or feared.