Deep through the fog and haze of the crooked forests Westemär, lays the capital city Drakkenheim. A sprawling city that once house somewhere north of 100'000 people, now a desolate and ruined expanse of streets and buildings teeming with the corrupted abominations that call the walled city home. Rats, Hounds, Humans, and various creatures corrupted by Delerium, an intensively powerful magical crystal that has spread through the fog stricken streets after the impact of a meteor, turning the city in an uninhabitable scar of the empire. An empire which for the past 10 years has been locked into a bloody civil war, vying for control of the rich lands. A battle, that has come to city, in the form of various factions swearing to conquer the Haze stricken lands in one persons name, or another.
But, it's not all bad, despite the rampant death, prowling creatures, and madness inflicting chaos lays one singular and impactful goal. Money, the city left filled with valuable loot, new resources to harvest from the meteor, and a rich well spring of mercenary contracts that ensure a steady flow of work. Not to mention with the growing draw of people to the city, the number of crooks, killers, and criminals promises bounty hunters, and vengeance seekers a chance to find their quarry. There's something for everyone beyond those mundane rewards, with new arcane knowledge, and horrific new beasts to hunt, there's a goal for anyone if they have the skills and drive to chase it, and live. _____________________________________________________________________________________________________
EXPLORATION. Characters embark on dangerous expeditions into monster-filled ruins, haunted streets, decrepit gardens, shattered mage towers, baroque cathedrals, and ancient castles to plunder treasure and solve mysteries.
INTERACTION. Five rival factions clash over the ruins of Drakkenheim. A tangled web of secrets, subterfuge, and sabotage awaits when the factions’ opposing objectives and your characters’ personal goals come into conflict!
COMBAT. Beyond fierce warriors dispatched by the factions, all manner of otherworldly horrors inhabit Drakkenheim. Characters battle undead husks, predatory beasts, mutated monstrosities, and terrifying abominations produced by the mysterious meteor.
Much like the title of the post says, this campaign will be Biweekly, running on Tuesdays from 8pm EST to 12pm EST. I run all of my campaigns through my discord server, so there will be other campaigns players to interact with if you so choose. This campaign will be level 1 to level 13 to start, if the group completes their goals and meshes well enough at the end I will gladly push to 20.
Hello! I'm quite interested in this campaign and have filled put the Googledoc. I don't have a character in mind for the campaign yet, so I used my character from my regular Wednesday game as an example :)
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Deep through the fog and haze of the crooked forests Westemär, lays the capital city Drakkenheim. A sprawling city that once house somewhere north of 100'000 people, now a desolate and ruined expanse of streets and buildings teeming with the corrupted abominations that call the walled city home. Rats, Hounds, Humans, and various creatures corrupted by Delerium, an intensively powerful magical crystal that has spread through the fog stricken streets after the impact of a meteor, turning the city in an uninhabitable scar of the empire. An empire which for the past 10 years has been locked into a bloody civil war, vying for control of the rich lands. A battle, that has come to city, in the form of various factions swearing to conquer the Haze stricken lands in one persons name, or another.
But, it's not all bad, despite the rampant death, prowling creatures, and madness inflicting chaos lays one singular and impactful goal. Money, the city left filled with valuable loot, new resources to harvest from the meteor, and a rich well spring of mercenary contracts that ensure a steady flow of work. Not to mention with the growing draw of people to the city, the number of crooks, killers, and criminals promises bounty hunters, and vengeance seekers a chance to find their quarry. There's something for everyone beyond those mundane rewards, with new arcane knowledge, and horrific new beasts to hunt, there's a goal for anyone if they have the skills and drive to chase it, and live.
_____________________________________________________________________________________________________
EXPLORATION. Characters embark on dangerous expeditions into monster-filled ruins, haunted streets, decrepit gardens, shattered mage towers, baroque cathedrals, and ancient castles to plunder treasure and solve mysteries.
INTERACTION. Five rival factions clash over the ruins of Drakkenheim. A tangled web of secrets, subterfuge, and sabotage awaits when the factions’ opposing objectives and your characters’ personal goals come into conflict!
COMBAT. Beyond fierce warriors dispatched by the factions, all manner of otherworldly horrors inhabit Drakkenheim. Characters battle undead husks, predatory beasts, mutated monstrosities, and terrifying abominations produced by the mysterious meteor.
_____________________________________________________________________________________________________
Much like the title of the post says, this campaign will be Biweekly, running on Tuesdays from 8pm EST to 12pm EST. I run all of my campaigns through my discord server, so there will be other campaigns players to interact with if you so choose. This campaign will be level 1 to level 13 to start, if the group completes their goals and meshes well enough at the end I will gladly push to 20.
To apply to my game please fill out the form in the link below.
https://docs.google.com/forms/d/e/1FAIpQLSc7OwN70kdJMB4nbOfUot3kXDmbWceyZkLmfqQW5ppVRNEqkg/viewform?usp=header
Hello! I'm quite interested in this campaign and have filled put the Googledoc. I don't have a character in mind for the campaign yet, so I used my character from my regular Wednesday game as an example :)