When a catastrophic explosion strands your party on a remote island, survival quickly becomes the least of your concerns.
Legend claims the island was carefully shaped by a mysterious figure known only as the Architect.
Once, its three cities flourished together as parts of a single grand design. But the Architect vanished, unity faded, and generations of fear, faith, and ambition have buried the truth beneath layers of myth.
Now cults gather in secret, ancient creatures stir beneath the waves, powerful factions vie for control, and whispers suggest that history itself has been rewritten.
Every home hides a clue. Every faction guards a secret. Every answer raises new questions.
Who was the Architect? Why did they leave? And what was this garden truly meant to become?
Campaign details:
Title: The Garden of the Architect
System: Dark Souls module of 2014 5e, but then I fixed a bunch of shit. If you know 5e, you'll do great. But there are definitely a lot of differences. Also, dark souls knowledge is neither required nor helpful!
18+
Time: Wednesdays 7pm Eastern
Cost: free
Platform: roll 20
Slots: 3/5 filled
Play style: honestly should be a good mix. I'd say maybe exploration takes a bit of a back seat.
Chat: mic required, cam preferred.
Expectations: show up most sessions, lmk if you can't make it. Be chill.
Content: honestly should be pretty PG13. Sure some murder and arson, but nothing worse than that really.
Summary:
When a catastrophic explosion strands your party on a remote island, survival quickly becomes the least of your concerns.
Legend claims the island was carefully shaped by a mysterious figure known only as the Architect.
Once, its three cities flourished together as parts of a single grand design. But the Architect vanished, unity faded, and generations of fear, faith, and ambition have buried the truth beneath layers of myth.
Now cults gather in secret, ancient creatures stir beneath the waves, powerful factions vie for control, and whispers suggest that history itself has been rewritten.
Every home hides a clue. Every faction guards a secret. Every answer raises new questions.
Who was the Architect? Why did they leave? And what was this garden truly meant to become?
Campaign details:
Title: The Garden of the Architect
System: Dark Souls module of 2014 5e, but then I fixed a bunch of shit. If you know 5e, you'll do great. But there are definitely a lot of differences. Also, dark souls knowledge is neither required nor helpful!
18+
Time: Wednesdays 7pm Eastern
Cost: free
Platform: roll 20
Slots: 3/5 filled
Play style: honestly should be a good mix. I'd say maybe exploration takes a bit of a back seat.
Chat: mic required, cam preferred.
Expectations: show up most sessions, lmk if you can't make it. Be chill.
Content: honestly should be pretty PG13. Sure some murder and arson, but nothing worse than that really.
Thanks!
interested. discord is cosatoir